just tried it. It works. Thank you so much, this is going to really come in handy! I guess switching from crouch hp and not low forward is easier. Because im not screwing it up.
Here, rip this set apart.
[media=youtube]8XI59HiwVnM[/media]
I cant say much about this. I only saw the first match. Either this is a horrid matchup or you dunno how to play nina and law… Since i myself have no idea how to play nina or law I am not qualified to give you character specific advice
However, there are 2 big issues I see.
#1 you didnt give him a reason to stop jumping. To further elaborate on this going by the vid it’s almost as if you didnt expect him do jump so much… You were really successful in the beginning with knocking his ass outta the air but, after that you cracked for some reason. Now i dunno if Nina or Law have a reliable anti air or what it is if they do. But you needed to find a way to shut this guy’s jumping game down.
#2 you didnt block enough. You took a lot of unnecessary risks. Granted I can see that you were trying to make reads but you should have realized back earlier in round 3 that you’re coming up wrong a lot. It does look like you quickly identified that he doesnt like to block AND that he likes to press buttons, but your defense killed you. Now i dunno if you were too busy trying to frame trap him to notice what he was doing offensively or not. In this case tho… you got outplayed by someone that really shouldnt have had the capability to outplay you. You had better footsies, better fundamentals, and better damage output. You gave him the win.
tldr version: Press less buttons, Block more, keep knocking his ass outta the air.
The other 2 matches were more of the same… just not blocking enough. Although afroguy looked pretty solid
I think this is definitely something that’s needed, but I do also like the idea of this thread (even though it runs the risk of being redundant). Perhaps the analysis can be kept general unless there is just a massively, massively fundamental problem - ie., “roknin. WHY THE BEGEEZUS ARE YOU JUMPING SO MUCH?! STOP IT!!”, or refer to past critiques if things start to get too “samey”.
That would probably tax the “analysts” a bit more though since they’d have to weed through what they’ve already said.
Except that repeated problems are the most important to fix and the most common. If you’re not making the same mistake repeatedly then chances are you’re at a level like Ryan or Jibbo or Tatsu who doesnt really need outside input anyway. There are some problems that low to mid level players always make (which is why they are low to mid level players), like jumping too much, taking unevaluated risks, or just simply not blocking enough. Now people at high level make these mistakes too… but not consistently (because they know better). So there’s really no way around it. There’s just going to be a lot of “Samey” advice. Nothing wrong with that… but it gets boring to evaluate pretty fast.
I’ll be uploading a series of my matches…let’s start with the worst of the bunch.
[media=youtube]IslYXk2k0gA[/media]
I don’t like to make excuses for my poor play, but these are matches after having not played online for 2 weeks straight. It’s clear that I need to keep practicing.
It’s also clear that I need to work on my anti-airs. I let him jump on me way too much. Gotta practice that some more…I’ve been spoiled by Cody’s one button anti-air in SF4.
It still bothers me that I punished that Change of Direction combo game 1 with cr.mk xx Fireball. I could have gotten so much more damage off of that…sigh
There’s only 2 types of matches you should really post.
-Your best current match
-A match where you were completely mindfucked
Posting your best match (win or loss doesnt matter all that matters is that you played at the best you think you could) helps you because there are things that you may not know is a bad idea and you can work on those to improve your game.
Posting your mindfucked match (like if you were to go against someone like Tatsu or someone way above your level) helps you because the options you didnt see can become visable and enable you to improve your game against people better than you. Doesnt mean you’ll win… but it gets you closer to their level.
posting sets of videos or videos where you already know where you messed up at is pointless because… you already know where you messed up at. If you know where the problem is then that’s where you should be focusing your attention on and fixing. Once you fix that THEN you might wanna post a match so you can find out what else to fix. Trying to fix everything at once is kinda a lost cause. Focus on one thing at a time until that problem is eliminated. Once you’ve adapted (habitually) and fixed the problem move onto the next thing.
Otherwise you’ll just get overwhelmed and forget one or multiple critical things you need to fix and you will either improve really really slowly or not at all.
True, I can agree with that. Was more or less just thinking of ways to make it easier/less repetitive for the folks giving advice, so it doesn’t get too boring/repetitive for you fine folks.
We should come up with a list of common mistakes and bad decisions that a lot of players keep making. Vulgarise higher level concepts so everyone can better understand the various terms used and be on the same page even if they aren’t as good the players being critiqued or the players analyzing the matches. Then use videos to illustrate those concepts in practice.
Writting stuff up is nice and all but video/radio podcasts is where its at.
EDIT: Also, when you do a big write up giving tips to 1 or 2 players, chances are only those 2 players will bother reading what you wrote and learn something from it. When there’s so many players out there (some who don’t even come here on SRK) that could benefit from the exact same advices/tips that Silph wrote for example on maximizing damage. Even if you don’t main Juri or Bison, it doesn’t matter you can learn how to optimize combos and apply the same ideas to your own characters.
i did that:
bolded and underlined for emphasis
I always read the advice in the critiques. Gives me ideas of what I may need to work on in my game.
You only listed 2-3 general things though. “Block more” and “think more” can further be broken down into a lot of different specific things regarding overall defense/neutral/mid-range/zoning game, combo choice, wake up/defensive options, oki options, position advantage, and health/meter/time management etc…
Just telling someone: “Dude, you need to improve your fundamentals. Also you need to block more, get hit less, play smarter and think more when you play” isn’t going to help much. We need to dig much deeper than that. I think most players already know their defense/offense/fundamentals are lacking but most of them just don’t know what they’re supposed to do about it or how to improve those things. So my point was we need to break down all those things that are obvious to us and vulgarize them. But again, focusing on SFxT.
So for example about this “block more” thing. A lot of players read that and think you’re only talking about blocking cross-ups and reacting to overheads. But “block more” also means: “don’t mash buttons while you’re blocking or after your opponent tag cancels”. But again, we should go further than that and explain why it’s not a good idea to mash buttons in those situations (vulgarize/illustrate the concept of frame traps/block advantage and switch run canceling).
I’ve started writing a comprehensive guide that should serve this purpose quite well, and with any luck will result in more solid competition. Would you be interested in contributing? Here is the table of contents. If there’s anything you think should be in here that isn’t let me know. So far all I have written is a preface and small portions of the decision making section.
If you are a player who would benefit from a resource like this, please let me know. This will be a pretty big undertaking and I’d prefer to know if there is demand for it or not.
This is a quite brilliant concept. If it comes into play I know it will benefit many players.
I for one am very much in favor of it, I’m no amazing player yet. and I’m sure you guys would have a lot to say that can help me and many others.
This is by far one of the better ideas I’ve seen in the forum, bring it on man.
ggs tonight Emp
lol I was going to say, no need to re-write the handbook of footsies. We only need to vulgarize and illustrate the general concepts of it so it can be easy to understand. And like I said, we should only focus on SFxT. (slower walkspeed, weaker anti-airs, ABC chains, cross-cancel, CADC, Launcher, safe raw tagging/CH storing, safe switch run canceling etc.)
btw that’s a pretty big nutshell. I remember reading all those 10 chapters when I played SF4 and sucked but wanted to get better at the game. It has helped me a lot for sure so I recommend anyone who’s serious about getting better to read all of that stuff (be warned, it’s a bit of a long read). Most of it can be applied to all fighting games even if it only talks about SF.
@Silph: Great stuff! That seems like a good list of themes. About contributing, I’d love to but I just can’t edit videos right now.
btw If you or anyone else is planning to write some stuff, just try to keep it as short and simple as possible and to the point. And remember that 1 image is worth 1000 words, and a 3 minute video is worth 5400000 words.
Writing too much stuff would defeat the purpose of the exercise I think. And some of those themes could make for really good discussions on stream with Jibbo/Ryan/Tatsu and others who would like to join via skype or whatever.
I should probably give it a second read soon. I remember when I initially read it long ago (sometime during my stint with SSF4 online), it didn’t quite sink in. Perhaps now that I’ve seen it illustrated more, I can understand it more clearly and put it to even better use.