Street Fighter X Tekken a Second Chance?

I think people should give the game another chance after this because it has soooo much potential imo, all it needs is a few good tweaks.

Also I hope they heavily modify the gems

Lili’s doesnt bother me since you have to use meter to activate it jumping backwards (or nobody just ever uses the non ex version while jump backing)
Rufus’s doesnt really bother me since i found out about raw launcher
Juri’s is fine because you have to take a huge risk on the dive kick if i’m not in the air
Akuma’s is… there
Hwa’s is … there
Xiao’s is a problem but I dont have enough experience against it yet to say it’s the dive kick and not me. It could still be that I dunno how to deal with it yet other than to block.
Sim’s sucks IMO so don’t care about it’s properties
Cammys, so far from the examples I’ve seen looks really really slow so kinda sucks IMO

TBH this game wouldn’t have gotten nearly as much shit if the politics surrounding marketing weren’t so bad. It confuses me when people bring up politics for reasons as to why X games is a bad game.

Lili’s dive kick can be activated from any jump, I think you’re confusing it with Divine Step which must be activated on a forward jump (unless EX). Xiao’s dive kick is very weak vs jumping attacks. I really only use it as a fireball punish or as a mix-up on wake-up. All except the HK version (including EX) are disadvantageous on block (Frame data is a lie).

What??? You must not fight a lot of lilis. Lili has prob one of the best dk in the game. In plays a huge role in her 50/50 air game. It allots + frames that she can even do raw super arts. And no its not ex version.
Hey op, play for fun. There is bs in this game buuuuuuut there are answer to the bs.

That’s pretty much how I feel about it, particularly the bolded. Is there BS around? Of course, but it’s definitely far toned down from what it was months ago, and every game has some herp-derp in it. Really doesn’t feel like SFxT has it any more than others do - in some instances now I’d argue it has less.

I would say that it has the least out of all the current games that were newly released with persona being the exception.

Dang it, I forgot about Cammy’s and Dhalsim’s…facepalm

Thinking back on it, I don’t think I’ve seen a single Cammy online on the PC version, and I think I’ve fought only one Dhalsim. There just seems to be a lot of Rolento/Ryu/Ken/Kazuya/Hugo/Juri on the PC version…not a lot of variety. You basically never see anyone using a tekken character who’s name isn’t Kazuya…at least in my experience. There’s definitely some, but they’re few and far in between…

Ok, now I really want to switch to Nina if that’s the case. XD

Puts on Sir clothes and monocle In all serioussness, may I ask why?

C’mon, don’t switch your characters just because a lot of people use her…I mean, Ken’s still over-used online and I haven’t stopped using him. And I still intend to use Cody even with the inevitable bandwagon when the DLC hits the PC version.

I prefer using characters which are more obscure as it helps me with the match-ups. My latest fights with Nina proved that a lot of people are not familiar with facing her. :smiley:

In fairness, I’ve been looking forward on using a Tekken character so that my team would not be SF-dominated.

We “Sirs” think alike

I can’t tell you how many times people just sit there thinking they can make me do something. Only to get Their arms broken. Its actually entertaining to hear “WHAAAAT???!?!” over the mic sometimes.

Actually, it’s quite surprising how easy it is to land j.HK followed-up with a BnB on them. :smiley:

Of course, I don’t want to rely on that as it may not work against smarter players.

Nina has a very weird jump arc so it’s not surprising that it works. Honestly I had to teach myself self control when fighting her because my natural reaction is to try and anti-air every jumping attack in game. Unfortunately Nina is one of those characters you really don’t want to bother knocking out of the air since a lot of her jumps are “safe.”

Some other things that I’ve favored Nina over Juri is that she has better damage and fewer hits, which means scaling will not be much of a factor. The downside is that her super and cross-ups are so difficult to connect. You will need sniper-like accuracy for you to nail them. XD

And shes got j.hp which stuffs AAs(cuz of the spear-like angle) alot which is phenomenal seeing as she do some big meterless damage AND some ridiculous damage with meter.

I see what you did there.

I don’t try to crossup up with her alot, ive learned my lesson

What i sometimes do is empty jump to cr. Forward. Or to the mashers, a raw launcher but not too much cuz she is a little girl with 900 health

Yeah Ninas jump ins are ambigious as hell, she can jump at you in the middle of the stage and cross you up mid air then stay in front of you with she lands, its crazy, also hwo’s dive kick is useful because you can combo afterwards on counter hit

Well the reason why rufus’s dive kick is that crazy cross up wakeup situation, while it is unsafe because its a cross up and doesnt look like a cross up you have to input you specials in the opposite direction at the LAST second to punish