Street Fighter X (Cross) Tekken/Tekken X (Cross) Street Fighter

Why would Dhalsim suddenly be the only character in Tekken history capable of disregarding recovery time? Tekken is far more reliant on frame data than SSF4, so you would not be able to use back to back attacks to chase someone down.

You also have to take into account that Tekken has far more mid-hitting attacks than SF, and some attacks track one direction, while other track the other direction. There’s a lot more going on in the game engine that you have to factor in when thinking about putting SF characters into this.

Personally, I expect all of the SF characters to have their signature attacks, but I would not be surprised if many of them are limited to throw animations and juggles. For example, Ryu’s hadoken would be useless due to Tekken’s sidestep feature, but it could easily be used for one of Ryu’s throws or at the end of a string (either 10-hit or just a natural combo string).

For Tekken players, think of the Mishima’s standard 112 combo. In Ryu’s case the 112 could be two jabs into a hadoken. It’d be no different from the Mishima version aside from the fact that it can be used from a distance, but even that’s no different than Devil Jin’s lasers.

I just shat my pants.

I don’t know what everyone’s gripe was about that game, it was tight as fuck.

some info somewhere said ono wanted to add in some sort of ‘assist’ control feature, something similar to iphone sf4.

sounds bad.
what does that mean ,easy specials operation and one button supers/ultras?

Until the intro ended and the gameplay began. Svc Motm on ngpc was WAY better. If only they made svc play like kof 98 (sidestep/roll, run/hop choices, meter gain/storage options), rather than that lame-ass gcfs shit, Svc Chaos would’ve definitely been decent, graphics aside.

Here’s 24 minutes of footage from the Capcom panel via GamesRadar.

Street Fighter x Tekken gameplay footage, plus the full reveal from Comic-Con | GamesRadar

That was more speculation on the part of the [bad] journalist than actual info from Ono.

stupid jouno’s!

hope it is no worse than sf4 inputs.
sf4 is bad eanough it hurts gameplay for me.

I totally agree with this. I love both games.

I think Rufus/Bob would be a good fight too. lol
Two big boys getting down. Would love to see that. hahaha.

I gotta agree that it’s split 50/50 when it comes to the hate. Over at the zaibatsu forums they hate sf over here and on eventhub they hate tekken. That’s why there’s 2 versions being made! Personally I’ve always liked both and as a fighting game fanatic I love that both companies are doing they best and going all out. I’m sure capcom is going to go all out on they version same goes for namco. Now let’s all enjoy mvc3 when it drops and keep playing ssfiv!(I myself will be trying to get the new bb tomorrow lol)

I personally don’t hate Tekken. I respect what they do, even though I have no idea what they’re doing. I just don’t think they should’ve done THIS.

lol it was i who lead the tekken army to troll against all the stream scrubs at all the majors. then the tekken community step it up and troll all the sf scrubs at all the major too. and now harada is altrolling and storming comic con lol. this will be the step that all these noobs need to step into three dee and learn a real fighting game. y’all might as well join MLG too since tekken is in it. too good.

Solely from a design standpoint, I’m really looking forward to both games. Mostly for how the SF character designs will translate into the Namco version of the game. Especially when it comes to Guile’s hair.

this will be the mother of all fighting games.

I liked how you could cancel out of a guard into a dash. For the type of combo system it had, it was almost as fast paced as mvc1. Game was fun at the arcade.

I just heard that these games are going to be separate meaning not packaged together and shipped on the same day. Is this true, because buying two $60 games sounds like money grubbing BS.

I hope they give Kaz the same wavedash/ld variations and execution window he has in Tekken - that being the faster he can do wavedashes and cancel out of it to block/do a low/ewgf or etc… is determined by the skill and execution of the player. Because to me it looked like a command wavedash where you can only do one full motion after another then choose your mixup. Maybe im askin for too much.

This post is quality trolling.

I’m just telling you what I heard and my opinion on it.