Street Fighter V's lack of content is appalling

If they sold the game for $40 right now and had you pay $20 in March for all the additional content people would be even more pissed off. Gamers are just cheap and entitled. There’s no way to really please people when having to pay for content.

Gotta get those points somehow, mate.

I mostly play ranked or one on one exhibitions any ways. Lobbies take so long to wait to play unless it’s all play style. Which even then that basically just makes it pick and choose exhibitions.

It is very weird that they’ve done SO MUCH pandering to the casual market and yet fail to include all the basic elements that player base enjoys. I doubt a lot of those people are going to stick around with no single player content and getting constantly smoked in multiplayer… losing makes some people go insane :open_mouth:

Losing is the number 1 reason people don’t stick around with fighting games. There’s something hilariously demoralizing about losing in a fighting game that other video games don’t have. I seriously don’t know what it is about this genre that makes people mad as all fuck.

If anything that’s why Smash isn’t a fighting game: people don’t seem to get as mad when they lose in it. :lol:

A lot of those games mentioned dont have high marks at all, and if you poke into their reviews, oftentimes lack of content or options is on the list of cons.

I’m sure those games still sold pretty well any way.

Many other competitive games are team based. Even if you suck an other player can carry the load or you can simply blame your teammates for your failure. In an fighting game everything is on you.

Lol yeah you’re right, the insanely in depth tutorial, the mission modes that give people a tutorial on fuzzy guards, mission modes that give you insight on how to approach fights with every character in the game, challenge mode that give useful combos that you can apply in game, etc (the list could literally go on for quite some time). You seriously don’t see how something like that would be beneficial in SF5? Not just “casuals” would benefit (since that seems to be the go to excuse used here “lol dat feature is for da casualz”), it would also help aspiring competitive players. Also, I find your comment somewhat puzzling considering almost all the comments I’ve seen you make in the Xrd thread have been about challenge mode combos.

I was just about to say this in response to people saying this should’ve been released at 30 to 40 bucks. But you beat me to it. ( Minus the gamers are cheap and entitled part ).

This just again goes to show the power of public relations and perception. Because while this would have been the same thing with the customer still ultimately paying 60 bucks. People would’ve raged talking about “Capcom still making disc locked content” “Cashcom!” “Crapcom” “Boycott SFV, don’t support greedy business practices” etc

Considering its usually this community asking that they put all that in there for the newer players, yes, I see all of that.

On the other hand this thread isn’t about that, this thread is about why SFV doesn’t have awesome super XYZ mode. For SRK a really good training mode is super XYZ mode. As far as this community is concerned, its needs were already met. As what we would like to do for the rest of their costumers, as I said, different issue altogether.

Aspiring competitive players won’t get sold on this game on extra modes, they’ll be the people that watch a stream and go “hey that’s cool”. Those people need to get serviced by SRK. On top of that those people really need two modes: Training and VS. Training so they can practice combos and set ups and VS so they can put them to use in real matches.

I spend more time in online than anything else because I’ve come to truly understand one thing: no amount of time in training mode will make up for getting your reps of real matches. You could choose to disagree with this all you want, but the most successful new players we’ve gotten were online mode monsters not tutorial mode monsters.

And it greatly bothers me that I’ve been ignoring training mode time to essentially dick around. Its fun and all, but there are a bunch of set ups and other things I’ve could’ve gotten to proper clean execution had I spent that time in training mode instead. Feels bad, man (no seriously, realize this a couple of days ago and it felt hella bad :frowning: ).

Some of them did. Some of them didn’t. I don’t think it was a particularly strong five games to make this point with. Some are critical failures. Some are financial failures. The only one that didn’t take a financial or critical hit was Titanfall, and they’ve basically admitted they were wrong and are shipping the sequel with single player content.

I don’t think anyone here cares personally. It’s more about wanting this game to be as successful as possible so they release more and more content to us over the years, and maybe show Capcom to invest into more fighting game series so we have more to play.

This is the original MvC3 all over again, as far as content anyway

I don’t think anyone would dispute that, in fact I’ve gone on record saying spending too much time in training mode is a bad thing for new players. However (I’m about to go a bit off topic here, apologies), my biggest disappointment from this game isn’t the lack of story/costumes/etc, stuff that we will apparently be getting in two weeks (remains to be seen). It is the lack of things that actually could help players of all levels, that have already been included in other games, but are noticeably absent from SF5. I mean included frame data, hitbox displays, an in-depth GG-esque tutorial, a GG-esque mission mode (which I honestly think is invaluable for a new player), etc. I feel there is no excuse for not including such things, especially considering that the precedent has already been set by games such as GG and KI. Sure, technically all you really need is training mode and VS mode, but new players could be helped immensely by some of the other features I’ve mentioned. Laziness/cheapness is really the only reason I can come up with for not including such things.

You disagreed with my post, where I never said it should be released for 40. I said “Like DevilJin said last page: People should be getting this for 30-40”.
So yeah, you misunderstood what I said.

Which like I said, if you have PC you CAN get it for 30 to 40 and there’s a 6 dollar discount on the season pass going around.

Vanilla MvC3 (the best version of the game) was the sloppiest thing before you even discussed content. Like that shit was just thrown together. Although some of the laziness was better. If you would recall the character select screen from vanilla made it easier to see character portraits and the lifebars weren’t arranged in dumb shit way.

Capcom gives and Capcom takes away.

I think we’re in the same page as far as things go. The issue is that this is a thread for capcom unity not SRK.

As silly as it sounds, what we really need is a training mode tutorial video that teaches people how to set up things. This community isn’t really about complaining, its about problem solving. We already have people like tataki and specs who have done an amazing job with the XRD tutorials. More of this content to help with an issue that’s been identified will do more in the long run than this thread will.

I don’t really get how someone can complain, i am just excited its coming out earlier than i expected & that i wont have to buy SSFV next year.

it’s hilarious the FGC defend SFV bare bones $60 launch standards because its Street Fighter / Capcom. and use the “quality over quantity” argument.

meanwhile they attack Star Wars Battlefront for being bare bones and “rushed”, and ignore the quality over quantity argument.

Bias and hypocrisy all in one. If only Darkstalkers and Darkstalkers Resurrection received this much fanatical love and loyalty, haha.

We would have already gotten a Darkstalkers 4. :slight_smile:

but to anyone who played the beta & fps games in general could tell that battlefront was only going to be fun for 10 min regardless of how much content it had, if you were remotely good at FPS games u were the best after playing 2 matches.