What most people are missing here is the fact that in Capcom they know what they are doing. They knew that the reviews would destroy the game, and they are trying to change the concept the people have about fighting games and they are taking a lot of risk in the process.
The most you can achieve as a fighting game which can be played competitively is something like Mortal Kombat X and Capcom knows it. But as people say, casuals will buy MKX, play it for a couple of weeks and move into other things; there will be some small audience for the competitive aspect of the game but that will mostly be residual.
What Capcom is trying to do with Street Fighter V is that you play the game the way it should be played, 1vs1 with a human opponent (I’m not saying they are thinking only on competitive gamers).
The problem is that they can’t expect people to change the idea about fighting games that started in the nineties with this game all of a sudden; it’s not the lack of Arcade/traditional single player content, it’s the fact that the game asumes that lowering the execution requirements and oversimplifing many things will make people forget about 20+ years of a model in fighting games . Instead of a decent tutorial mode for each character and a deeper and better tutorial for the game explaining mixups, frames…etc they make a tutorial that doesn’t cover anything besides the basics, instead of creating a decent challenge mode where you have to practice antiairs, punishes, mixups, combos… they make you fight 80 retard CPUs and 10 skynet controlled characters to earn some colours because “once you beat hell in survival you are ready for online”.
And of course Street Fighter V will succeed as a game despite all of this, as I said, they know what they’re doing, when they said that they expected two million sold copies they knew for sure that Mortal Kombat is a better traditional fighting game, that the reviews will crush them, but the people that play this game is gonna be learning something, and making the mechanichs much more intuitive this intineration is gonna be easier for casuals to stick around the game the same way they stick around MOBAs, Counter Strike, Hearthstone…
They had two options, make a great traditional fighting game and try to improve MKX numbers selling the game + additional content, or try to succeed as a Twitch hit trying to increase and sustain their fanbase at the same time, the same model as the twitch games I mentioned before; in the long term they can make a lot more money than any traditional fighting game before thanks to tournaments, views, additional content sold to a community that is dedicated to the game (not the hardcore competitive gamers, the twitch viewers, people commenting in this forum, etc).
So far the game is succeding, we know for sure that it has sold AT LEAST 200.000 copies, and this game is increasing it’s audience every day, the worst part is almost over (an expected poor reception/no xbox launch/servers in maintaniance forever/disconnections… etc), they are going to support the pro tour, the game is very popular on twitch right now and additional content is gonna be released very soon fixing most people issues with the game.
The best indicator that the game is succeding is the EVO entrance numbers, people ignore how important it is for a game like this to be successful among streams, a gamer/viewer can generate hundreds/tousands without even notice, do you realize how much money generates for capcom if, lets say 1M people, watch the Capcom Cup and an advertisement pops up? this on top of having a well stablished player base that purchase your additional content; how much money do you think Dota generates being completely free to play?, the key here is popularity in the long term; want examples? how CS:GO was recieved and how it’s right now?
The biggest example of how important it is for games to be successful in streams is Rocket League, does anyone of you remember a game called Super Sonic Acrobatic Rocket Powered Battle Cars? It was almost the same fckin game as Rocket League but it wasn’t nearly as popular/succesful; streams mean a lot and when a game is good and becomes popular more streamers are attracted to it, which generates more popularity for the game, which attracts more streamers… and if the snowball keeps going it can be as huge as League of Legends.
So please, don’t freak out and support the game playing, watching the strams you enjoy, and making content if possible for the community to help the snowball get bigger.