OMFG!! I never saw this coming, really! Especially since this is Capcom, I figured they’d go the laziest way out. On the other hand, there is probably minimal porting from PS4 to Linux so this generation could be really good for Linux gaming!
Valve is doing a wonderful job at pushing games releasing on steam to also release on SteamOS.
I’m wondering here…
Something that always bothered me about SFIV on PC was that you had to restart the game if you plugged in a new controller.
This isn’t limited to just SFIV though as a loooooot of games on windows have to be relaunched to detect a controller.
How is this with linux?
I’ve never actually tried that myself and I’m currently not on a linux machine to test it.
Linux doesn’t use DirectInput or XInput , it uses either the joystick input system or evdev. For native Linux programs I’ve been able to connect or disconnect controllers without having to restart the programs. It should be fine.
of course… right after I buy a ps4
Ill eventually get a gaming laptop(for “work”) from System76 so ill still support this.
But hey, project complete!
I just hope it will be a real port and not with a bad wrapper …
Yeah, that would suck. The good thing is the engine is UE4 which already has native linux support and native OpenGL rendering, so all they have to do is enable the proper flags and compile the game. The work is largely already done. The PS4 version is also a Unix core with a custom graphics API so the grunt work being done should mean minimal porting to Linux.
I can’t imagine any reason for them to use a wrapper for this game.
Damn this is awesome news. I love that Valve is helping them out too. It ought to make for a solid release.
I’ve been wondering… the SteamOS support seems so weird in the way that valve is handling it.
Offering development help and making a pop-up advert for it before the game is even out just seems odd to me.
I can’t help but shake the feeling that someone at valve feels like this move could pave the way into a new market for their steam machines.
For those who don’t know a steam machine is basically a (pre-build) Linux computer that automatically boots into steam. it’s pretty much a console-style PC.
It’s no secret that these things haven’t exactly been selling well because, let’s be frank here, the target market for those things are console gamers and less tech-savvy people.
Another thing I’d like to point out is that Street Fighter is starting to get noticed in the esport world.
The esport scene is at the moment dominated by PC games for a number of reasons but mostly because there are tons and tons of companies who benefit and are willing to sponsor a PC gaming event.
For example every computer hardware manufacturer is a potential sponsor, companies like Intel, AMD, Nvidia, Alienware, Asus, Gigabyte, Msi, the list goes on and on.
PC gamers are a demographic that could potentially buy one of these companies’s products which can’t be said about the console audience since they’re pretty much set after grabbing their xbox or playstation.
Anyway the point that I’m trying to make is that Valve stands to gain quite a lot from moving Street Fighter to a primarily PC audience as it starts to wonder down the esport road.
After all, the FGC is for the overly vast majority a console audience so we’re talking a pretty sizable amount of people that might venture into PC gaming.
Maybe I’m just reading too much in between the lines here but historically valve hardly ever does anything out of the kindness of their heart no matter what the fanboys will tell you.
Am I just seeing ghosts? What do you guys think?
I’m not sure if you read this. The article was written a couple years ago. It has stuffs in it. http://arstechnica.com/gaming/2013/09/gabe-newell-linux-is-the-future-of-gaming-new-hardware-coming-soon/
I think they want to be the lead in a market they believe will flourish soon-ish-ish, maybe? I personally don’t care how or why they are doing it as long as they are doing it, I’m good.
Linux support won’t be available at launch. You guys are gonna have to wait until Spring
Dunno about anyone else but Steam won’t even download SF5 under wine, from what I can tell. You don’t even get the chance to see if you can make it work - it downloads something, but not the full program (megabytes, not gigabytes.)
This is pretty much the only game I’ve had to bother with Windows for in the last several years. Lately things have been pretty painless.
Run it under a 64 bit wine. That only happens under 32 bit wine when trying to install a 64 bit program. Had it happen to me with Dark Souls 2. FWIW, SF5 refuses to launch even with 64 bit wine.
You won’t need to use Wine eventually. They are coming out with a Steam OS version which means by default it will run on Linux since Steam OS is essentially a Debian based Linux distro.
So basically if this anything like the time they promised PC users will get SF4, Linux will get an actual playable version that isn’t a buggy mess sometime in 2017 lol. sigh
goes to re-install Windows
you never know - Feral is doing a great job with XCOM 2 and had beta performance/bug patches available for Linux before there was (is?) a patch for Windows. all of Capcom’s the official updates say they are “working with Valve engineers,” and i’m guessing Valve doesn’t want such a big name game busted on SteamOS.
then again, i have the curse of the optimist when it comes to Linux gaming.

then again, i have the curse of the optimist when it comes to Linux gaming.
This optimism is a curse for pretty much all of desktop linux.
Year of the linux desktop. Right? AM I RIGHT? :s