Please stop using ad hominems. You continually try and discredit @LoyalSol, Mine, and several others views and arguments by claiming we are inexperienced, uneducated, or haven’t played the game when in all instances that isn’t the case.
Fine to disagree with our points, fine to ignore the idea SFxT has flaws (it does, just like every FG ever), fine to have your own opinions that are just as valid to have as anyone elses. Just don’t try and make your point or emphasize your points by continually attacking the people you’re discussing it with. It’s one thing to do it after a while and only occasionally, but you’ve only discussed this briefly all things considered, and you’ve done that to several people in that short time.
High damage won’t automatically fix the ground game. SFxT had high damage and you still saw lots of time overs, even after the health recovery nerfs. And I’m not sure where these comments about long combos are coming from. SFIV certainly doesn’t have them as a general rule. Evil Ryu, Sakura, Seth, Dudley and maybe 1 or 2 others in the cast of 40+ have them, which is perfectly fine IMO because it adds some variety. Noone complains that 3S Yun’s Genei Jin combos are too long. Or Dudley and Necro juggles.
I personally like the ground game in the Alpha series, but Alpha 3 (which is Daigo’s favourite game with ST) probably has the lowest damage in the entire SF series. It also has the weakest throws, and zoning isn’t that good for most characters, and it certainly does revolve around long combos when V-ISM is chosen. It also a more complex game system than SFIV. But you still need really good fundamentals to win in A3. And at the end of the day (barring the jump cancel infinites and some really weird hit-box issues) it’s still a very fun game.
A2 has TOD combos that aren’t infinites. And Valle CCs. The idea that you can die from an unblockable low during footsies is really stupid.
Mind you, I like A2 has well. It has a really good ground game, but I don’t know where this idea of low combos comes from. The Alpha series was always about combos.
@Eternal first off I wasn’t talking about you two when I said “uneducated”, was talking about the bashing in general that happens everywhere cause it’s the cool thing to do. Not once did I attack anyone… You attacked me after my first post.
Secondly, I never said sfxt didn’t have any flaws… So quit putting words in my mouth.
Third, Loyal sols post was actually legit and made a lot of good points, though some I disagree with…
I just said in my last post I’m not going to go through all the stuff pointed out individually cause I’m on my phone. So please calm down buddy.
Good call, if you argue with some people on here you may end up banned for challenging facts. Wait what am i saying? What are you reading? Nothing, just nothing, ignore this. Also don’t down vote or disagree with some people post on here too, you may also suffer a similar fate to someone i know.
If we were banning people for disagreeing, Eternal and a few other posters would have been long gone by now. People are welcome to disagree, just try not to be totally insufferable about it.
It does happen from time to time that people say silly things about a game. If I had a dime the number of times I saw people say HD combos were comeback mechanics in KOF 13.
That said SFxT has been a very polarizing game in terms of mechanics. I’ve know a lot of pro players who like the game and I’ve also know a ton who absolutely despise it.
Though if you like it don’t let anyone here stop you from playing it.
Love love love what Ono said in the recent EDGE interview. I personally am so happy the franchise is in his hands because his passion for it rings true.
Most people hate SFxT because they’re sheep.
If Daigo said today SF4 is the worst FG ever made, everyone will be claiming they’ve been saying it since 2007.
There’s A guy with his chain combos that do ridiculous damag, v ism characters that do ridiculous damage through vism combos. And x ism characters that have the highest normal damage overall and super high powered one bar supers (that, ok, can be mashed by the opponent to do very little damage) but I digress. A3 isn’t a low damage game unless you are only looking at Vism normals.
As far as sfxt is concerned, I liked it for awhile. Then I didn’t. The main reason why I probably dropped the game is because it was directly competing with another game, that had better Netcode… Skullgirls.
Sfxt had the best non Skullgirls NetCode I had ever played, but Skullgirls was better.
Sfxt did have some interesting things going on about it. But it’s early iterations were to time out bogged and other BS ridden that people that stopped playing it… Never went back. Like myself. The same thing happened with SG… Kinda bad game when it came out and had HUGE combos, which it no longer has, and a very oppressive assist that went full screen, did huge damage, was invincible, and locked down.
But balance wise and mechanically speaking, current in the beta SG is a near 180 degree turn from the vanilla version.
But I still don’t see people jumping up to play it even with the updated roster to a semi respectable size along with 2 male characters, the ouroborous super that was broken in vanilla has been majorly toned down, and then after that toning down, still got made into a 2 meter super instead of one meter.
The addition of undizzy meter to limit combo length and a developer that actually listens to his community about balance feedback and implements changes based on that.
I don’t really think we can get mad at people not playing sfxt when they also aren’t playing SG.
It also has projectiles that scale with distance. And throws that do the lowest damage in SF. Yes there exceptions (aren’t there always), but compared to every other game in the SF series A3 does lower damage. That’s exactly why A/V/X combos do a lot of damage (well, A Supers aren’t that balanced so some of them do terrible damage as well). And you can shake to lower the damage on any moves. Sure, X-ism does great damage, but how often is it viable? I don’t even know if any X characters feature in tier lists. Maybe X Sim, but he’s probably even better in A/V. Even though X-ism is really strong on paper, it’s disingenous to use it as an example because noone really uses it. It’s like saying that 3S Chun is only “hit-confirm into Super” character if you’re looking at SAII. Yeah true, but why would Chun even pick any other SA?
While X-ism was never the “preferred ism” of any character (generally because V-ism is was so strong), there are cases where it was legitimately good. Sakura in particular gets some really, really stupid shit in X-ism, Cody gets a straight up infinite if I’m not mistaken, and Dhalsim will still body most of the cast with no regards for which ism he picked. I’d say those three cases are definitely competitively viable.
Thing is, V-ism was still better even in those cases. =V
I like how he says that it seems he has much more leeway with SFV to be able to do something unique and different. At the same time the 2nd paragraph has me very concerned. Larger scope, that is fine. However it says SFV will expand on what SF has become the last few years (meaning the progression of SFIV). This means that it will likely draw heavily from SFIV as opposed to earlier street fighter games. When he suggests catering to fans, well that is obviously going to indicate SF4 fans rather than fans of previous games.
All these various mechanics, all the details, that contributes to what makes a game. However even before understanding those, there is the ‘feel’ of the game. This is what gets you to keep playing, what largely leads to enjoyment regardless of flaws/strengths. Other than SF EX (which was made by Akira), SFIV was the only SF I’ve played that did not feel like SF. That was easily the biggest reason I never could get into it, and perhaps why many fans coming from older SFs could not.
I come from SF2…those games, particularly CE and HF which I played a ton (more than any other fighting games) during their actual release, as well as being the first fighting games I played. This probably dictates what feels like SF to me. A2, A3, NG, 3s, are all games I’ve played and despite their many differences ‘feel’ like SF.
How to capture a feeling? This is for me, personally, the most important thing for Capcom to get right with SF5.
For the last 3yrs X-ism has been getting more play. Also throws in A3 don’t do much damage because of the potential damage you can get off of them. For example ken can kick throw in the corner and juggle with dp if you don’t tech and if you decide to tech and depending on how you do it he gets a free vc/super or an air throw attempt. Other characters get this same mixup/guaranteed damage.
Well I already have fightcade. It’s just I’d like to have a resource to learn it. I don’t really care if many people play it, I’ve owned Alpha 3 since 98. It’s precious to me.
you just described me perfectly.
I only play SF4 cuz its the only game with any scene. I don’t own any consoles other than a dusty ps2(don’t wanna own any “modern” consoles) and SF4 is the only game with a scene on steam/pc.
bought KOF2K2UM on steam, waste of money. no one is online.
checked the steam forums for every other fighter on steam. all complain about horrid netcode.
SFxT is dead on steam and it reminds me too much of shitty fighter 4.
praying to God that DOA5 in 3 months will have good netcode(but I know that’s just a fantasy since devs are japs, which means horrid input delay on dreaded steam client)
at least theres the hope for Yatagarasu. but I’m sure the community will be small.
welp, at least theres fightcade. I checked. SF2HF, SFAlpha2+3 and its fucking dead. meanwhile kof98 and 2002 have tons of mexs at all hours of the day.
ay yah yai.
its all a nightmare.
the games I wanna play no one plays, and the game I detest has tons of fools online…so I end up caving and find myself playing SF4.
then take a shower to wash the shame off me.