That still doesnt make sense. They already knew how to implement with teh EU servers. . .why would it be any different? Its 100% capcom being negligent.
That’s been my experience so far today. I’m sure with time everyone will stop turtling so much. Watching people down back in the corner because I can’t chip them makes me twitch with anger. It’s like, DUDE if i’m going to btick throw you at least try fighting gaaaaaaaaah! What’s up with command HP not being an overhead though. Crazy range and links into c.mp but it’s too slow and telegraphed I think.
I know the stats probably dont matter much, but i hope they’re changed because at time’s i’m clearly playing defensive with chun li and the game is saying i am all offense.
Yeah that’s why I went for her. I figured if it was gonna be another game with slow walk speeds I’d be guaranteed to have a good walk and dash with her. Plus these 3S normals and V Trigger.
It’s not an oversight on Capcom’s part. It’s making sure that their content delivery system is consistent between the various global servers. The original purpose of the beta was to test net code, matchmaking algorithm, and their content delivery system. Just because it worked on the EU servers doesn’t mean it would work just as smoothly on the Asia and NA servers. It’s smart of Capcom to test their content delivery system thoroughly. It actually shows that they’re doing their due diligence with this stress test. I fully expect that during the beta phase they will be doing the same thing.