The real confusing one is the Rashid/Karin pairing.

No walkspeed. So footsies are hard.
No good anti-air. So they can jump at you pretty easily
Dash is slow and telegraphed. So it’s hard to bypass footsies
No 3f or reversal. So your defense is bad
No good medium pressure buttons; they’re either slow or neutral on block.

Honestly, if they made his dash good I think that would fix 75% of his issues. Then just buff his cr.hp back up and he’d be much more solid.

Yeah the dash being reactable is a crippling blow. His only chance at anything resembling a true mix up is screwed by it not being fast enough to mix up. In other SF games he just had fast enough walk speed to do a basic tick throw game to complement his footsies and movement. Now he just throws buttons and spins around the screen.

Damn it is good to see this thread active again, seems like it’s been dead for months. All the balance talk just kinda trickled into the Lounge I guess.

^ This
Before using Makoto I was a Bison player since CE and what I’ve found strong about Dictator at the time was his movement, the ability to move in and out was too good. With his original walkspeed he could also make his AA work better than now. Outside Super Makoto hasn’t a reversal,but she can AA way better than him and the Karakusa threat balance the slow walkspeed. Bison can’t play full throttle like her,he needs at least his original walkspeed in s2, then work on his AA. Leave the slow walkspeed/fast dash trait to his original owner.

I don’t think you could up his walk speed and leave his buttons the way they are, he’d be doing things nobody could do, plus 2s and 3s everywhere. Crush counter city.

They’ll prob tweak him in other ways.

He has no chance the way is walkspeed is. Fix his buttons and the walkspeed could solve the problem.

Watching over galtu01 matches he doesn’t seem to have the problems that others do. Dude literally just walks forward and presses buttons at people almost like it’s an infinite. When pushed out he just Devils reverses back in and aims for you or in front or behind to make your AA wiff and punish you.

One player can’t prove a character to be good, but he atleast seems to be making bison work.

God knows I love Galtu, but I am yet to see him replicate his success with the character offline.

Bison needs a rework, they broke him by not following through with their vision after E3. He deals subpar damage for his archetype and below average stun. These two points are very significant as Bison needs two full meters to deal what others can deal with far less resources, and not even.

Better dash, supreme AA, and a reworked resource accumulation/expenditure.

After watching Infiltrations rashid… Anyone think this character should be bumped up to high tier?

Here’s the thing:

V trigger is almost a guaranteed cornered opponent… On block. Safely.
Some of the best rushdown in the game on hit and block, with meter and without. Crazy scary corner game.
Has a 3 frame.
Good AA
A decent reversal
Decent damage in the corner and good mixups in the corner
Very good corner carry in many bnbs that sacrifice a bit of damage for position.
Great corner push on WW>vskill blockstrings

I’m not saying he’s tippity top. But his neutral and rushdown and corner carry 3 frame, reversal, and corner cheese makes him out to be a rather decent character.

The problem they have to maintain his historical traits,Dictator have to remain Dictator. Never had “supreme” AA exactly like the others charge characters outside Guile from his first appearance (SF2),basically he has a one-dimensional style. Capcom create SFV Bison using SFA Bison as a basis without the teleport and a better cr.hp.

Bison also was never the slowest walking character in the game.

Bison needs great AA to work given his current archetype in SFV. He needs better mobility and damage just like his character spider chart suggests. Leave out previous versions of the character, those were different games.

Bison doesn’t have to have good walkspeed, mobility comes in many ways.

He was always decent, the main issue is the general damage output,he needs to move continuously to be considered a real treat. His V-trigger it’s good,but he needs to avoid pressure without a tomorrow to save meter for it and not being forced to use the V-reversal. His EX dp looks too much a way to avoid this problem or to keep his momentum going when in offense. I’m curious to see the growth of the character,looks like a character with still something to work on it to me.

So we have to take in consideration a fictional spider chart to improve a character? Please. Bison never had an high damage output,the current one is already good. The problem is he need all his meter to use it. He never had great AA,that was made on purpose since forever. Sure that could be reverted and you have another Necalli. Anti-airing with Bison never was easy,but his mobility (and teleport in some games) helps in positioning him where the AA would work, with the SFV walkspeed he has he just can’t do that. The character actually looks bad,but isn’t a reason to sky-rocketing him buffing everything. You have to give up something.

I don’t know about bison in his current state with a great AA. He’s already got great mobility via his headstomps and DR. Just watched a venom of someshit versus Ryan hart ken match… Venom dude did DR, Ryan hart tried to dp it, but the dr landed in back, and venom got a free CC combo. Later in the match same thing except Ryan hart did cr.hp… Thinking it was safer… Nope, still wiff punished and combod.

If THAT character that’s dashing through fireballs and getting jump mixups gets a good AA… Idk. It doesn’t really feel great with the control he has over DR. I could see him having a good AA if the flight path of DR was more fixed, like Uriens air knees.

I remember when Zeniside was using him he said that you were pretty much dumb if you got hit by regular DR. The hurtbox for it is pretty terrible and he can’t really move as ambiguously with it as he can with the EX one. EX DR is a legitimate threat and usually not worth anti airing, but it burns a meter so you usually can just block it out or use a move that throws you out of the way of it.

Like with Ibuki I usually just MK command dash if I see him take to the air with a possible regular DR.The hurtbox is pretty bad, but like Dime brought up he can control it just enough where you can risk an AA whiffing. Which means just using movement to get around it is more guaranteed. If I go behind him but stay close to him he usually had enough recovery where I can reaction button into combo. EX DR I usually do the same thing if I’m feeling good or just block it out since again, he doesn’t really have real mix up after that doesn’t involve taking a grab that won’t really hurt you. Otherwise block and V Reversal the next possible button.

It just sucks that although he would most likely be top tier with Ryu/Ken walkspeed even (not even number 1 really, just top), the fact that he has this lumbering walk speed pretty much puts him into worst 2 in the game instead. That issue alone creates a huge polarity in his strength.

Giving him a real grounded AA game so he doesn’t lose terribly to the jump meta would throw him up to mid tier on its own. You got people who play meterless DP characters that are afraid to AA Necalli. If you don’t even have a solid ground button AA there’s no hope. The struggle is real with players like Phenom and Dogura just going to characters that do his gameplan way better (aka Necalli). Tampa Bison can’t even place higher than a Juri main and she’s only been out for 2 and some months.

They basically created Dictator for a meta which didn’t account for shimmies and strong jump ins. He’s just out of place in this game.

Bison has never had a consistent archetype throughout his different incarnations though. The only things SF2 and SFIV Bison had in common are their situational anti-airs and fast walkspeed, otherwise they’re complete opposites. SF2 Bison was a super-aggressive glass cannon with insanely good damage but shitty defensive options. SFIV Bison had crappy damage, but was great at sitting at life leads and had some of the best options of any character on wakeup.

Point is, there’s not much gameplay-wise that “makes Bison play like Bison”, so I’m not overly concerned with keeping that intact. The issue really is that the SFV-incarnation of the character just really doesn’t work.

Exactly so now buff him so he’s both those things at the same time now

and bring back sf2 touch of death

Forgot to say that he has a easy way around fireballs(at least Ryu ones) and good mid range with cr.hp that counterpoke Ryu fireballs from really far, he is a better counterpick than Balrog, which i find really easy to fight without FB.

He is decent, just as good as a character as Karin imo.

That’s why I said Bison looks more like his SFA incarnation. The 2X damage output was great,but was a game where also fireballs were insanely damaging. He needs help,but exactly where without making him totally dumb? A better walkspeed and a more solid AA to me. We also need to consider also a general fix to the V-mechanics,I don’t think Bison need 3 bars of V-trigger and considering how is important to him maybe a better duration could help. There’s limitless options to make him good.