Street Fighter V and the 'Fee 2 Pay' Model

The idea moreso is that they are trying to create a balance so that anyone who would generally care or worry about matchups can feasibly get the characters for free easily. I genuinely do not believe that Capcom is out to make anyone that regularly plays the game be put in a situation where they have to consider purchasing the characters. The characters will most likely be the EASIEST thing to attain with fight money, believe it or not.

Zenny will most likely be reserved for alternate costumes or the absolute most fairweather fans who just aren’t going to put in the time or are too lazy. That’s why KI went with their model so that the people who just play once in a while who won’t ever play the entire roster or care to fight against the entire roster can just pay for what they want. Only the hardcore really care about playing or understanding the matchups for every character. The average guy usually just plays the character he likes and sticks to them.

There’s no reason to bar people who only play once a week from fight people who have grinded for the extra characters. They are generally not going to care enough or play often enough to worry about it. If they end up fighting against one character that they think is really cool, they may just end up spending money on that character and then just come back next week and use them then. You’re worrying about something that only the hardcore really care about and those same hardcore are obviously going to just earn their characters for free.

I’m very very certain the characters will be very easy to attain for free for anyone who is even intermediate at the game. Shouldn’t be anything to worry about. Anyone who believes otherwise needs to go back and read articles about the game. Capcom has already stated multiple times that they are using the betas and jotting down feedback to ensure that the characters are something that the majority of players can attain for free. They will get your money through costume DLC and getting spare change to buy characters from the people who rarely play.

The problem is that nobody’s gonna be happy with just a 16 character roster for the game’s entire lifespan. So you will have to find a way to expand it. However, characters aren’t cheap, it probably costs them 4-500k a pop for one. So they’re going to have to find a way to fund those.

Do they do it via using cosmetic DLC? They might as well say that unless you buy so-and-so amount of DLC, then these characters won’t be made.

Do they do updates ala SFIV, then you bring up one of that game’s biggest issues in terms of keeping people updated. Anyone who wants to remain competitive still has to shell out money, heck, they even have to shell out more this time. Worse is for players who want to come back just for one or two characters. Instead of just paying for that character, they end up paying for a bunch of others they don’t want.

Opens up Google

Opens up YouTube

Searches SFV (Insert new character name here) match-up analysis/tutorial

Watches video

Is enlightened

I’m trying to say no it isn’t unfair, the internet exists and it’s SUPER easy to get the information I would need about any of the characters down the road. I do more learning about SF4 on the forums rather than I do training mode

Stahp trying to spark controversy on something that isn’t that big of a deal, if I could pay £5 to give Ken “Super Mega Satsui No Hado Magic Strength Boost” then fuck yes this game would be “Pay2Win” but I can’t, and it isn’t.

Well I really hope you’re right. Capcom’s questionable business practices over the years left a bad taste, and I can’t help but have doubts about this new venture of theirs.

Yeah I hate when people get into near paranoia over things that aren’t even that serious. Just because a lot of games have done it in the past the wrong way doesn’t meant Capcom will. Capcom is taking ideas from LoL, Dota and Counter Strike. Games that have proven to do it right and make things fair for the consumer. They aren’t going into this to make money off the competitive or regular players/fans. They’ve already said a stupid amount of times that if you play the game a reasonable amount they don’t want to charge you for the characters. If you barely play the game, sure you will most likely have to pay but that’s expected.

They’re not out to gouge the people who play the most. Not at all. It’s not a mobile game.

You can’t escape DLC, it is the future. It’s just slowly games like DOTA, LoL, CS and now SFV are showing it can be done fairly.

Not yet.

When it comes to games, if they’re good they take up far more of my time than the dollars it takes to enjoy them so I don’t really care much.

If SFV is good I’ll rack up fight money and use them to buy some chars. If it’s slow enough that I can’t buy them all, I really don’t care I’ll throw down the 5-10 dollars to get a character.

I’m more concerned with the game being good than I am with me spending some extra dollars on it. If I enjoy a game for years and end up spending an extra $100 on it, I’m fine with that.

I cannot under any circumstances, support this idea.

What this does is fracture the online community. This is a horrible idea for a game who’s biggest draw is player vs. player competition, and ends up punishing players who did buy/unlock the characters because they end up having a smaller pool of opponents to play against.

And that’s before we even get into other ways that the community can react to this. One on hand, we can end up with something where players end up forced to buy characters due to peer pressure. And then, there’s the fact that this basically gives scrubs the power to ban a character online by simply refusing to buy them, forcing those who want to use said character to not use them because they can’t find people to play against.

I wouldn’t worry about it. I know you’ve been scarred in the past, but Capcom will show us that it can be done right. I believe in my brother Combofiend.

3/4 years ago Capcom, yeah sure there wouldn’t be a chance to trust them. This new Capcom is borrowing way too many things from indie fighting games and MOBA games which have proven to do it right. Which is really easy to do since these games are already shown to be successful among their fans if you watch twitch at all. Which most human beings with laptops or desktops watch twitch. Not hard to research who’s not fucking it up.

Just defeats the whole idea of them having one game where people aren’t getting separated.

I can’t think of a single benefit to segregating players from each other based on which characters they’re playing, not one.

Exactly. I wouldn’t support it either but it resolves the dilemma ( by creating a new one though). This is why earlier in the thread I supported the DotA model of giving away the characters to preserve balance and the unified player base. Then find a balance of making back the money through other DLC products; Price them accordingly, to cover the costs of characters, the DLCs, and still make a significant profit. It is more than possible to be profitable this way. I believe the community will take this as a gesture of good will, and will honor and support Capcom for it in the long run. It’s a win-win for Capcom.

I am right. I usually am. Just like I was right that there would be 8 SF2 characters and 4 Alpha characters. Listen to me.

In all seriousness like I said before this is a new Capcom taking ideas from the games that are doing DLC right. A lot of games do it wrong, but slowly games are learning to do it the right way and the games I mentioned are those that are doing it right and flourishing in their communities. Which those DLC methods seem to work perfectly with a fighting game as well. This is a new era that will push DLC in the right direction.

There is way more bad DLC than good out there, but one day hopefully the good implementations of it outweigh the bad and will take something that is inevitable in the right direction.

It’s not like in the arcades you could just pick whoever you want and “train” against them for free…

And it’s not like most old FG on console had training mode either

You learned the matchups by FACING the opponents, the same will be valid on SFV.

I’m sure most people don’t go to training mode, record a character doing a bunch of stuff and try to learn how to counter/evade said stuff. I know I don’t and I’ve been playing SFIV since the beginning. Hell, even to this day, most players don’t even know how to properly use the training mode tools in SFIV.

If you’re a professional or semi-pro player and put a lot of time in the lab, training and learning stuff against other characters, then you probably gonna need to buy them ASAP, but then you’re part of a really small minority.

And the in-game money you earn will probably be there before the new character launches. It’s not like you can only buy the new character only with the game’s currency you acquired AFTER the launch of said character.

Hey now the Canadians only have to pay $429 and not $500!

http://blog.us.playstation.com/2015/10/08/ps4-big-holiday-lineup-lower-cost/

$350 in the US.

Wich translates to less than 330 US dollars

For a brazilian like me, it’s cheaper to buy a new PS4 on Canada than on the US, but brazilian tourists don’t go to Canada as much so I doubt it’ll affect anything. I’ve visited Montreal last year and loved it.

Born in Toronto and still haven’t been to Montreal. RIP. Heard it’s lovely there, glad you enjoyed it.

As for the price drop, THANK YOU, SONY. This is the second blessing with PS4s. The first was when Target Canada went into liquidation and the PS4s dropped to at least 25%.

Games cost money to make. If you can’t afford don’t play, if you don’t like the way it’s monetized then don’t play. Games use a better business model now and most younger gamers prefer this model, I prefer it as well since it’s cheaper for me to try the game to see if I like it. there is no amount of crying that will somehow get you the game for free

I’m the consumer who buys all dlc day 1, but with the amount of time I invest in these games I could easily unlock it all free shortly after release. I will still buy it to support Capcom. They make the game I like so I give them money for it, it’s like subscribing on twitch to people I enjoy watching.

The thing is that Capcom isn’t financial stable to sustain that kind of model. They’re pouring all their money in expanding their in-house development by purchasing office buildings and stuff like that. They can follow a similar model to DoA and KI and have select premium characters available for free for a limited time on a rotation.