Street Fighter V and the 'Fee 2 Pay' Model

The entitlement mentality of the FGC is astounding. I guess it stems from the new blood of the new generation who was born into the entitlement mentality.

I don’t really see the problem here amigo. Compared to bi-annual releases with their own DLC this model looks pretty fair, and as long as new characters aren’t more than like 5-8 bucks I can’t say I’d be feeling the micro-transaction burn very hard. As for fight money, the issue to me here is can you really call getting it a grind? Unlike MMOs or MOBAs or other games with similar models there’s no content you “have” to do but might not “want” to because it’s boring or whatever. Theres only one activity to do in a fighting game, it doesn’t take very long, and most importantly you’d play hella matches on the game even if fight money wasn’t an incentive. And like @DevilJin 01 said, if you only play it like once a week then thats on you.

Normally I’d dismiss the model as total shit but I think it can fit pretty well with fighters. We’ll see when the game drops.

Honestly, I’m not even worries about it since I have the money to buy the characters if they end up taking to long to naturally unlock. However, considering Karin is in the game, I will probably be checking out on it enough in the initial months that I will have enough fight money to buy at least a few characters latest on down the line. It also depends on whether or not they release characters close together. If the new characters are staggered over a few months, then you will surely have enough to buy them as long as you are playing the game somewhat often.

Tl;Dr: if you play the game enough, and the characters are released a month or two apart, your will have no trouble getting them for free.

I agree, it generated confusion indeed

I’m tired of people saying that each update in the series was 40 bucks because of that, but on the other hand the separated version with the upgrade (AE or USFIV) was there to allow people that wanted to “jump in” in the latest version without having to buy the base game plus the DLC, as a convenient option for those coming late to the party.

Not to mention it serves as a way for moms, dads and grannies to buy a disc for their child without having to worry about buying something online afterwards.

And those update versions always included all the previously released costume DLCs, that usually was sold at a way higher price.

You’re forgetting that Street Fighter is pretty much Capcom’s flagship gaming series that also probably brings the most revenue compared to other titles of their own. Monster Hunter is limited to portables, Mega Man is long forgotten, Resident Evil is a fucking joke nowadays, Dead Rising hasn’t been doing as well either, and Lost Planet turned into shit

Capcom kinda doesn’t have much of a choice but to support SF4 for as long as possible if they don’t want to go under, and they can’t quite make new SF games every year or so unlike 90’s when they had like 4 ongoing Street Fighter related series at the same time

what fucking entitlement mentality are you talking about? People aren’t allowed to pay for a product anymore without it being a complete product? Some people have bought PS4s only for SF5. That shows the amount of commitment the FGC has.

I ignored the video because I really don’t care for some self important jackass’s opinion.

That being said people are stupid as fuck, we had a pretty good thing going with Capcom fighters (SFxT gems aside but who used them anyhow).

Pound for pound every expansion was economically worth it, SSFIV cost 40 dollars other fighters sell each character for 5 bucks or more. It included well over 8 characters (which would cost 40$ in a world of individual character sales) It overhauled the menus, had a ton of new music, well over 8 characters, new story sequences, etc. For 40 dollars, printed on a new disc, in a new case with a manual and all that shit.

Do that same math for UMvC3.

BUT I DON’T WANT SUPER ULTRA HYPER MEGA EDITION

Well you should. SF5’s model could be good depending on how easy it is to unlock things, I’m betting if you want everything for free you have to seriously quit your job and grind. Which means you’re buying and no way is the price going to be as cheap as the Super/Ultimate expansion or as convenient for Tournaments.

SFIVs release method wasn’t highway robbery, but it wasn’t intuitive for the consumer and still generally forced payment for basic things like balance and feature updates. Something that shouldn’t happen in next gen fighting gaming.

SFVs approach is simple. Pay 60 dollars and get to play the same game balance and feature wise as everyone else. Always have access to play everyone online without an upgrade. If you play long enough all your character dlc is free as well. Leaving you to only pay for cosmetics. If you’re a Fairweather SF player you still can choose which characters you like and potentially save money.

The entitlement mentality that many think they deserve everything for free after the initial launch. People should be grateful that there is even a way to “earn” the DLC stuff without breaking out your wallet.

Most of us are probably going to be spending THOUSANDS of hours on SF5. I have no problem paying a little extra for something I use so much time with.

And this is coming from someone who has probably spent about $30 total on DLC since DLC even became a thing (not counting the SF4 updates because I saw them more as “new games”).

There’s plenty of games that are a complete product at launch, but in these games the products are the characters themselves. You buy 16 to start, then earn more in-game or by purchasing. The upside is an incentive for the developer to keep releasing fresh content at regular intervals. The downside is the potential for frequent changes to the game that discourage deep learning, or shoveling low quality fanservice effluvia chars for the DLC dollar. Capcom has to find a balance that keeps bringing in money while maintaining quality.

Yes, Capcom should release SFV with 40+ characters out of the gate, all with brand new models (no SFIV recycling), new mechanics and all.

Then, in 6 or so months, they can announce that they’re stopping production of the Street Fighter franchise because they weren’t able to recoup the development costs of SFV.

Games aren’t cheap to make. The current economics of the genre mean that games have to sell more just to break even, into a market that’s less focused on core games.

Even an indie game can have a budget that spans into the millions (e.g. Lab Zero’s Indivisible has a budget of $3,500,000). What more a AAA title from a big company.

Exactly, and that’s why it should be praised!

Considering it’s the most popular FG in the market, Capcom could have gone the EA/Activision/Ubisoft way, releasing a new FULL PRICED Street Fighter each year, forcing every tournament player and every casual interested in playing the “tournament standard” to buy the new version on a yearly basis.

Just look at Mortal Kombat… MK9 was released after SFIV and it was long abandoned in favor of Injustice and now MKX (that completely deceived the public and then abandoned the old-gen, by the way).

Well, you can.

You can actually buy Vanilla SFIV today and have a complete product, with a lot of cool characters (and way more than the arcade vanilla) and have fun with friends for as long as you like. Hell, I have a friend of mine who doesn’t give a crap about FGC or anything like that and he still plays SFIV with his sons to this day. Can you tell me that SFIV is not a “complete product”?

Every game you purchase is a “complete” product. You know what you’re getting when you put down the money for it. If you don’t, well then that’s your own fault for not researching what you’re spending your money on. Anything that comes after the game is out is additional content.

Thats why SFV will send people into the future. It will show people the idea of a product that never becomes complete. It goes beyond that and rather always expands.

I just hope Capcom doesn’t roll out new characters like Killer Instinct did. I don’t like how they did 1 char a month. I’d prefer they come out in packs or bundles rather than that. I feel that threw the balance of the game off and was the cause of so many updates/changes they made to the game, and a lot of the characters felt disjointed from the KI universe to me. The constant updates in S2 is a big reason I hardly play KI anymore. Every time i went to turn on the game I’d have to update the game and things would be different. Plus I just didn’t like a lot of the characters IG made.

I don’t speak on behalf of everybody, but I don’t think that way. I figure so long as there are some real game changes though, is an update actually required. The simple addition of more characters usually brings balance changes with the older characters, as it had been in SF4. Something’s gotta pay for those adjustments.

Nope. I didn’t say anything that presumptuous. I have a decent understanding of economics. It’s just that when there’s declared “day 1 DLC” it gets somebody like me thinking “well why did it have to be DLC?” or “Why am I now paying $70+ total for this game?” It just seems to be a marketing approach that lacks confidence. A game should be able to sell itself because it’s good. Not because it’s new and has these high-demand DLC characters available, that you wouldn’t have been as interested in the game if they weren’t in it. It’s just your typical bait-and-trap strategy IMO. Capcom’s been saying “SF5! You want it? You want it? Check this DLC! Now you really want it!”

The problem with KI is they switched development teams so it would inevitably feel somewhat different.

Capcom said they only want to do balance updates before the beginning of a Capcom Cup season. So if things work out you’ll just be getting one or 2 big changes over a year rather than a different game every month. Constant monthly changes work for MOBAs but just don’t fit the meta of a fighting game and its sad companies still try to push fighting game balance that way.

They also said they want to work up rather than down with patching. So hopefully that means more buffs and less nerfs.

The characters could come in any way. No real way to gauge which way they will release them.

I’ve heard Vanilla SF4 referred to as a “beta” by people to convince me that maybe it was just a beta. On a casual level it’s good for what it was. Competitively, it was pretty lopsided comparing damage output and characters represented. Not that Super2010 suddenly made everything better either. There was just more added to it. So yeah SF4 was maybe a beta, maybe complete. Sagat mirrors are totally fair though.

The problem with selling DLC is that it does tend to sell more the closer it is to a game’s launch, hence we get the day 1 stuff.

The other (bigger problem IMO) is that you have people who don’t get their favorite characters wanting them as day 1 DLC. That said, I can kinda get part of the mentality behind this. Since they know that the game is meant to support future content, they want that future content out ASAP.