Street Fighter the Movie Broke My Heart

LOL. Possibly the most realistic definitions of Disney marketing strategies.

12 years ago back in agsf2ā€¦

from google groups:
http://groups.google.com/group/alt.games.sf2/browse_thread/thread/50770c2950b75187/

ā€¦a post started by a Capcom USA rep (chris kramer) on re-naming the console ver. of SFTM. Alan, since console vs. arcade was diff teams i suspect you knew nothing about this, but thought you might like some trivia about what the team on the other side of the aisle was up to.

also iā€™d like to point out i posted on that thread oh those many years ago, and am now posting on this thread so now THE CIRCLE IS COMPLETE*. end times iz upon us gentlemen.

alan yours is a fabulous story of right time, place, and intentions, all tragically gone awry. reminds me of gilliams don quixote movie Lost in La Mancha with the difference being you completed your project. not so bad to be compared to the guy who made 12 monkeys.

From your story it sounds as if SFTM failed bc it forgot gameplay is king. eg. one of the levels has foreground characters/art that obscure the characters feet so you canā€™t see the footsie! aargh.

btw itā€™s amazing you were 21 y/o (21!) when this all went down! who among us could have done better?? not meā€¦

Ahhā€¦thanks. I was thinking that it might be Super Street Fighter II Turbo, but I wasnā€™t sure. What was throwing me off was the fact that Turbo wasnā€™t preceeded by a word that began with S.

Iā€™d like to know that too. Thanks anoon!

Just joined to say how good this thread is. Very interesting stuff :slight_smile:

Wow, this thread is bringing new people in force. Keep it coming anoon, great stuff so far.

Oh, and if you do end up talking to your buds from I.T., get some pics of Sheng Long, one of them has to know what happened to that disc. Iā€™ll trade that disc for the Superman on PS2 I have that was never released.

.TXT file summary

i have a txt file compiled w/ all alanā€™s comments so far. i canā€™t post attachments since i donā€™t have a premium acct, but if someone else is willing to post it, i can email the file to them (assuming alanā€™s ok w/ that).

(btw no attachments seems too restrictive. maybe allow attachments but impose a size limit on non-premium members)

Anoon, great read, keep the info coming. Seems like your developing quite the fanbase.

Why not host it on Megaupload.com then link to it from here? You can post successive updated versions with updated links.

bad news the HD that had the vid died, but if anyone wants to assist me in making a new one(this game is fun in single player mode for the purpose of combos alone) send me a pm

I have a master doc that Iā€™m pulling from too. I intend on posting that when Iā€™m done, along with the Q/A posts in a FAQ type section.
I plan on including a few more special surprises too! :wink:

Anoon - if youā€™re willing, Iā€™d love to host the entire story, plus whatever files you may need to share, on insert credit. Iā€™ll do all the layout and whatnot.

Just let me know! brandon @ insertcredit dot com
Nice work in here, to be sure!

P.S. hi everybody!

.txt summary

here a link but someone should take it and host it on a cleaner site that d/n have the ads and hoops to jump through, etc (again, as long as Alanā€™s ok w/ it):

http://www.megaupload.com/?d=3KGIMS94

haha brandon what :confused:

ā€¦ok!

Hilariously, SFTM is now number 5 at the Top 10 Games at Gamefaqs (under Arcade games of course). Everyone wants to try it out now.

just when i thought i was out, they bring me back in. my last post in here was in october of 2005. i forgot my password and had to reset it, but i assure you it is not street fighter related. i wonder how many people put hadouken or something as their password.

the most interesting thing to me is that i can be so thoroughly captivated to learn more about something i have hated so much for so long. for years, street fighter: the movie was something that i would brush off with a quick, feigned denial of its existence, but the true shame for me, the true black sheep of the family was the game. i played the arcade version only once which is more than most people i know. i was not happy with it at all. i once (before playing the arcade version) borrowed the console version from a friend who tried to convince me that it was no good, and that i wouldnā€™t like it. i refused to accept such a notion. a street fighter game that i wouldnā€™t like? hogwash! alas, i was proven wrong. for years, i hid from it and talked bad behind its back and even to its face. i found myself understanding the true feelings of characters in movies and books who angrily and clearly say things like, ā€œi have no son!ā€.

yet now, i find myself thoroughly engrossed with reading what i have to say is the most interesting thread i have ever read in my life. the information you have given has been so much more interesting than any developer interview pre or post-production.

i really have to thank you for speaking out on this. from me, i have to say that all is forgiven and i will likely give the game another chance thanks to your speaking out on it.

journalists in all fields, please take note. we, the unwashed masses, want nothing but this, the unwashed truth.

This thread is awesome, and it made me try the game for the first time. I havenā€™t played much, but so far itā€™s pretty hilarious. I love how Akumas hurricane kicks combo into themselves, nothing says good playtesting like finding an infinite after playing a game for two minutes. :razz:

Regardless of whether or not the game was good or what you and I thought about it, I think what is most interesting is this look into exactly why even the best-intentioned games can go wrong. If I hadnā€™t ever heard anything about this game, postive or negative, and had heard all of this work that was going into the game, before its release, I would have been so psyched! Best laid plans and all that.

anoon, this is going to sound dumb and hokey, but I feel the need to ask:

Given current technology, Mugen for example, it is possible to go back and ā€œre-doā€ SFTMTG. If that mocap art is still around, is there any chance of it being released for non-commercial use? I may get some weird looks for asking, but Iā€™m really big on preservation of games, and if the original art is stil in-tact, getting it out there would mean it would never go away.

(Then again, you may want it to go awayā€¦)

You also mentioned characters were stiff because movements needed to be done slowly. Do you recall if you had enough mocap to smooth it out given infinite time and infinite resources? If the mocaps were released for non-commercial use, theoretically the community at large could retouch and fix up the characters. Mugen is known for having over-the-top mashup characters, and Iā€™ve seen amazing things done with very simple sprites. I can only imagine what someone might pull off with original mocaps.