yeah, EX2, no plus.
i think one version of EX2 has EvilKairi/Shadow and another dont.
im not sure about this.
But i played/ and vs many times with EvilKairi and Shadow at one Arcade.
yeah, EX2, no plus.
i think one version of EX2 has EvilKairi/Shadow and another dont.
im not sure about this.
But i played/ and vs many times with EvilKairi and Shadow at one Arcade.
thanx
Waow thank you very much:D but in the STREET FIGHTER EX 2 (NO PLUS) in this game kairi chalenges too, and i do not now how it happens, however thankyou, chale ganas con tu espaol ge !!! **
[/quote]
Hmmmmā¦ I forget but I think you have to finish with level threes and excels for most of the rounds before the 5th.
IMO Sagat is the most under rated character in EX2. Iāve never been keen on areaā¦she bugs me.
Chun Li is very good in the right hands. Deadly.
thanx again colguile
i was a stupid, starting new topic, sorry all the members
well thankyou colguile, i will try with this tip.
My best players in sfex2 are vega(balrog), dhalsim, and c.jack,
saludos!!!
Something I just realized:
In street fighter EX3 Ace had that fairy super right? The one where he flips and the opponent gets juggled?
Now for those of you whom have played Fighting Layer, doesnāt Blair have that SAME super? I think she does. It has been years since I played Layer, but I am sure she had that superā¦
Is Jack a good character in EX2+ i think i have never try to play with him.
He is OK. He has a command dash so it is very good for excels. His crouching medium punch and F+MP are good. He only lacks in priority and he canāt really break though a block for chip damage.
But if you can land a excel with him, he can do about 70% damage with two.
Kind of. I think. In Fighting Layer, instead of the Mirage Combo Kick, she had a super where she would punch the opponent a few times, knock them into the sky, jump after them and do something resembling a Yoga Drill. The āYoga Drillā part could also be done in the air.
Colguileās right, Jack is a very good character. Heās capable of great damage with just 2 excels, once you get to know how to play with him he becomes a deadly character
I need help w/ Training:
JumpFK, MP, Somersault K.
Expl, lowMK, Giga
Opponent in air 30 sec (15 sec of Fairy, Spin is all Iāve got)
Galaxy (I get it all but the last motion)
Geifuā¦ (the 2nd motion wonāt come out?!)
Iāve been stuck for a looooooong time.
Thanks!
There arenāt any tips that I can give. Except immediately after jumping, hold down, when you landstill hold down for a split second then release down and at that time press mp, as soon as that connects, press up + kick.
Before this try to just practice the charging down, then release, pressing standing mp, and then the up + kick.
IIRC put the explosion on one side of the opponent, just as its about to explode, press mk, then quickly cancel into the giga.
time your super cancels at the right time, and just do it over and over again. there is no other trick to this.
Not much I can help you with here, just try to do it all as one motion. youāll get it eventually.
tap those buttons as fast as possible. As fast as you would for say the Raging Demon.
Thanks for the info- now to try it againā¦
People have gotten the back, down-towards LP+MP to work on the Geifu, though? Itās weird that I havenāt seen it since I got the game when it came out.
Ok, Iām offā¦
Whatever the faqs says. It took a quile but I got it, and Iām sure you can too.
Practice and more practice and even more practiceā¦
The first is quite simple and the 2 tooā¦ the rest is what iāve saidā¦
Iāll practice.
Theyāre not simple. Iāve played video games a long time. They are notā¦
If youāve played Street Fighter Ex plus @ Expert mode then youād find those first 2 missions simpleā¦
I believe everyone here thinks the same I doā¦
Well that Jumping, standing mp, flash kick combo has been around for ages. Literally, you could do that combo in SF2 WW. however I never felt the need to practice something harder than what I could do for a similar ending. However, if you arenāt accustomed to it, I wouldnāt say that its easy.
As I said, just work on canceling a standing mp to flash kick first before trying to add in the jumping part.
And I personally find the motion for the giga just tooā¦ weird to be able to get consistently lol. However I found that spacing was the key to getting that one to work.
Walk your opponent close to the wall, but not quite there. Then jump back (after previously being right up against them), when you land do the explosive, then walk forward, jump over, and do the crouching mk, into the giga. If you time it right, the opponent will still be in the hit animation and you can combo the giga.
Also if you want something harder I was able to get the explosive to directly combo into the giga. No set ups at all.
Thanks. Iāll try it.
I used to have all the moves from a Gameshark. I have a different system now, though, and may have to buy a GS to get the moves again, though. It was fun trying to get them all.
If you canāt do it then give me your ps2 and ex3 that iāll be glad to do it for you :lol:
question for ex3 combo experts
iām working on a dark/dhalsim combo, and i always screw up at a certian point, and i NEED to know if this is possable. this was going to be in my vid, but iāll just modify it if what i plan on is possable-
starting as dark: j.hk c.mk, qcf+hp, b+hp, tag, qcfX2+k
as dhalsim: u qcfX2+k, aim up, c.mk, qcbX2+kXXqcfX2+k, no juggle potential, tag, reset juggle potential, c.mk(this is where i always screw up), qcf+hp
as dark again: qcf+lkXXqcfX2+pXXqcbX2+k, qcf+lk, hp momentary
the thing is i NEED to know if the qcf+hp can juggle after the c.mk to set up for darkās combo after. if it dosent work, then what will? also, what are darkās links? i think that more links at the begining would make the combo more ācompleteā.
thanks in advance.
hmm, I never tried the fireball after the c.mk. I know in SFEX2 and EX2+ (IIRC) you were able to do a yoga blast after the c.mk if you positioned the last yoga drill right.
hmm try adding some jumping HP before each of the yoga drills.
if that doesnāt work, Iāve seen Kairi do a standing MK or HK, from which the next person would do a juggle combo.
or you could possibly do with Dhalism, u.hp, yoga drill, u.hp, yoga drill, c.mk, tag, u.hp, yoga drill
then go into the combo with d.dark
Since I donāt use D.Dark much I canāt give you tips on how to make his part in the combo better.