Street Fighter 3rd strike: Online edition

The Aegis Reflector color issue has me a bit worried. I hope Capcom didn’t just take the xbox/ps2 ports and introduce the arcade glitches that they know about. To me, if a title is called “arcade perfect,” it should play at arcade speed. But, I might be in the minority. I want this game to practice for arcade, not to play online.

This is likely the last nod Capcom will give to the 3rd strike community, so that’s why I’m being so picky about this title providing an as authentic an arcade experience as possible.

i myself will plan on maining urien :slight_smile: but i fail at charge characters so thats why im getting in my practice now :slight_smile:
really looking foward to 3s online. i can see it being better then every other fighter this year :slight_smile: also the mortal kombat collection is coming out this summer. will be a great summer for fighting games thats for sure :smiley:

the charge characters in this game really take you into a different world with how different their playstyles are. None of them play like the other in any way whatsoever.

ya one thing that is certain about 3s is the charge system is more sophisticated than any other sf

then again I never play charge characters so correct me if I’m wrong

I’ll need to check again, but I don’t think any other SF had charge partitioning quite like the way this game did.

i dont think you understand what i mean… i already have 3s im just practicing urien…

If I had to guess, since we were told that the console colors would be in, it’s a side effect of however they brought those in.

I played the console versions for DC and PS2 and arc emulators but I want this to be the version that has stood the test of time: Arcade.

going beyond how charging works, the situations in which you find yourself using these charges is drastically different than any of the other SFs.

nah im jk

Yeah the fact that they have the Dreamcast style remixed music (where the music just cuts and edits inbetween rounds) and purple Aegis for both sides has me scratching my head. They probably did end up doing something where they made sure they put in the game’s gameplay coding from the arcade but replaced the visuals and music with the coding from the Dreamcast version. Seeing how they completely edited the bars and timer visually it wouldn’t totally surprise me if they used some visual and music coding from the Dreamcast version to make certain things easier to do artistically with the game.

They said stuff like system direction was supposed to be in the game also so they must have found some weird way to intertwine things from the arcade and console port without it messing with the gameplay. They say whoever tested the game for authenticity is in the credits so hopefully it’ll end up being some recognizeable top players who sat down and tested it to be legit.

I mean J.Wong tested MVC2 for XBLA and said that was just about arcade perfect but of course the nit picky top MVC2 players still found things wrong with it and wanted nothing to do with it when they found even one small 0.01 percent thing wrong. I’m almost certain Pyrolee still wants nothing to do with this port of the game. LOL. Considering he hates pretty much the very concept of console play.

Hopefully this is the type of port where even the 0.01’s are covered but knowing the track record it’s kinda hoping for the return of Tupac or Michael Jackson. We’ll see. Whatever it is it’ll be completely closer to the arcade than the PS2 version that we grinded down and played back when ST players bitched and whined about anything but arcade ST. We just played the game that we loved regardless and hopefully going through all of that will get us the arcade perfect port we deserve for all of those years.

In general though I can’t wait to regularly play against a lot of the Cali players I never got to play against while I was at Evo. I got to play a few matches against Hung Bee, some casuals and money matches with ThyAllMighty, some with Bebop, a few with Feint and pretty much anybody else I ever fought like Rockafeller, Five Star or Kai I fought in tournament. I probably played more against the British at Evo than the Cali players. Be fun to get some lag free games in regularly with all the Cali reppers. East coast had its share of hardcore 3S players but a lot of them were down south and never were quite as good as the upstate players. A lot of the upstate players were old school CVS2 heads so they played the game but CVS2 was still their bigger game. The actual amount of people that regularly played 3S seriously upstate wasn’t really that big. More people in Canada played 3S seriously if anything.

I was about to come in here and ask if someone with insight in the programming process could explain why they weren’t able to 100% replicate the details of the arcade graphics. However, Deviljin01’s reason does seem plausible to me. I guess worst case scenario, if the final build doesn’t match the arcade version graphically or gameplaywise, we could always ask Capcom for a patch. Afterall, this may well be the last time Third Strike gets a chance to shine on console. Also in response to Fire Chocobo’s worries about the game speed being inaccurate, I recall an interview, were Derek Neal specifically states they had the speed tested to make sure it matched the original.
On a sidenote, I was honestly hoping that Capcom would take the exact same approach they did with the PS2 release of Alpha Anthologies, every minute detail of the arcade games was faithfully reproduced, from Zangief’s blood spurt on the Alpha 3 character select screen to guard meter behaviour during guard crush VCs, (ie inflection, for all you old Alpha 3 heads in the know) Hell it even let you select different arcade versions, complete with dipswitches.

I remember those matches you had with Feint. I was right there watching you guys and kept saying " hey watch out deviljin, this dude is gonna body you." and then you were all like "Yeah the fact that they have the Dreamcast style remixed music (where the music just cuts and edits inbetween rounds) and purple Aegis for both sides has me scratching my head. They probably did end up doing something where they made sure they put in the game’s gameplay coding from the arcade but replaced the visuals and music with the coding from the Dreamcast version. Seeing how they completely edited the bars and timer visually it wouldn’t totally surprise me if they used some visual and music coding from the Dreamcast version to make certain things easier to do artistically with the game.

They said stuff like system direction was supposed to be in the game also so they must have found some weird way to intertwine things from the arcade and console port without it messing with the gameplay. They say whoever tested the game for authenticity is in the credits so hopefully it’ll end up being some recognizeable top players who sat down and tested it to be legit.

I mean J.Wong tested MVC2 for XBLA and said that was just about arcade perfect but of course the nit picky top MVC2 players still found things wrong with it and wanted nothing to do with it when they found even one small 0.01 percent thing wrong. I’m almost certain Pyrolee still wants nothing to do with this port of the game. LOL. Considering he hates pretty much the very concept of console play.

Hopefully this is the type of port where even the 0.01’s are covered but knowing the track record it’s kinda hoping for the return of Tupac or Michael Jackson. We’ll see. Whatever it is it’ll be completely closer to the arcade than the PS2 version that we grinded down and played back when ST players bitched and whined about anything but arcade ST. We just played the game that we loved regardless and hopefully going through all of that will get us the arcade perfect port we deserve for all of those years.

In general though I can’t wait to regularly play against a lot of the Cali players I never got to play against while I was at Evo. I got to play a few matches against Hung Bee, some casuals and money matches with ThyAllMighty, some with Bebop, a few with Feint and pretty much anybody else I ever fought like Rockafeller, Five Star or Kai I fought in tournament. I probably played more against the British at Evo than the Cali players. Be fun to get some lag free games in regularly with all the Cali reppers. East coast had its share of hardcore 3S players but a lot of them were down south and never were quite as good as the upstate players. A lot of the upstate players were old school CVS2 heads so they played the game but CVS2 was still their bigger game. The actual amount of people that regularly played 3S seriously upstate wasn’t really that big. More people in Canada played 3S seriously if anything." and then I was like “damn dude”

We think alike bro.

  1. yes but EO was not a “rebalance” they fixed glitches, so you cant reference CVS2 EO as ammunition for a 3s rebalance. EO was not used in tourneys or played casually by hardcore players. So no, it did not appeal just as much to the hardcore player at all. we used to play it on XBL and turn EO off.

  2. Sf4’s system doesnt give ken a choice he has to be played aggressive. and Wong is the only non-agrressive chun player you’ve seen in 3s. When fighting a high level chun you have to accept the fact that you ARE gonna eat a kara throw…its inevitable. especially when that bitch has meter… same thing with yun and genei jin. same thing applies to ken in SF4. Dr. chaos and momochi always get 2 or 3 kara throws per round/match in sf4. but the scrubs dont care about that cuz they can still mash out a dp or ultra so its doesnt hurt the ego as much

i gotta find another term for “hardcore player” lol sounds wierd

that which has no life - randy marsh.

XD

All of my main characters up until 3rd Strike have been either Zangief, Rose or Shotos. Now my main and secondary are Q and Urien respectively. :V

You’ll do fine with Urien, I’m sure. He’s one of the harder characters to use in terms of execution(even some top players can’t get Tackle-Tackle-Headbutt down consistent), but he also has simpler options than most characters because he doesn’t need to rely on hitconfirming or a lot of reactionary stuff. You can do well with just the traditional corner Aegis rape until you start leveling up. One thing about the 3S engine that helps make charge characters awesome: charge time is only 1.5 realtime seconds. :slight_smile:

I just call 'em “tourney players”

. . . Doesn’t sound much better does it?

no way is it 1.5 REAL seconds. I thought it was like 48 frames or something which isn’t even a full second.

I timed it myself, it was 1.5 seconds for the minimum charge time. :V

This was way before I heard about the amount of frames it took for the minimum charge btw.

charge time is 42 frames which is 1.4 seconds based on a 30 fps scale. if you consider the game at 60 fps then things start seeming weird, like charging less than a second or whiffing a throw 3 times in one second. afaik i don’t think the frame data ever represented the actual frame rate of the game, though.

got the same idea last night. i thought they might’ve taken a past port, adjusted the speed and added in certain glitches to mimic the arcade. i figured that could also explain why they took out certain supers deactivating seiei enbu even though that was in the arcade but not on console, and does affect gameplay to a non-gamebreaking extent. i dunno anymore. i just miss blue aegis. kinda wanna ask sven if it’s too late to fix that but i think he hates me.

Noooooo you’re full of bologna. maybe 1.5 semi seconds. Like how people usually count seconds. But a real second is hella long. How could it be one and a half mississippis. Maybe just because of overlapping charges and partitioning my mind is completely warped and I don’t know what a second feels like.

as for the porting fiasco:

didnt they specifically say they were bringing it from the arcade and even went so far as to mention it was 990512. It would seem odd to bother bringing that up when you could just say its a revamp of the anniversary edition port or the dreamcast port. I thought there was mention that it wasn’t based on previous ports but I could also be making shit up entirely.