Strategy and match ups

do you still think that N-blanka is the best blanka on paper? :slight_smile:

K-cammy, wtf? well i guess i can see it. hit/confirm s.fierce link super, and you get TWO chances(if not three) to land a easy s.fierce, super

so does BAS still do A-bison as his R2? or A-blanka now? since he said A-blanka is the best

yes, on paper, N-blanka is the best character in the game. in reality, A-blanka has too many chances to hit his custom. theory fighter for life!

P-cammy is dope, sure, but P-groove in general kinda sucks because they don’t get access to enough supers. the 40% damage increase plus at least 2 supers per ROUND gives K-cammy the edge IMO. otaku would rush me down for giggles in casual play with K-cammy until i caught on. lots of running low forwards and hit confirming the super off anything and everything.

BAS was using A-blanka as his R2 at TX showdown IIRC. he would also use vega as a battery or user sometimes in casual play. RC jab rolling claw is DIRTY AND CHEAP.

peace

how often do you guys use the jab ball (for movement)? And how often do you rc it?

does anyone use command hop forward outside or random mix up during block strings (like blocked cr.lk, st.lp xx hop to cross up, throw or something)? And again, how often do you rc it?

all the fucking time. after c.rh(hit) do jab ball, rc elec :smiley:

I rc hop when im being pressured in a corner sometimes, its probably your best option if you get there because even if u hit with an RC ball you can be punished and rc electricity is pretty hard to do when they are all over you, and its safter than a roll (i would think because its harder to super due to OTG properties of the hop)

hey guys, i`m learning a-blanka , but i don’t know any moves about it… seen it lots of times in arcades but still can’t get it… my a groove team is ken,akuma,ryu or sometimes i changed ryu to sagat. So any tutorials for a groove characters?

Blanka:
During the majority of the match you should be building meter to land the CC.
Also throughout that time you should be playing the matchup as it is.
Mix up cr. mk and kkk back hop and baiting for a hole to activate through.
Getting knockdowns.
Crossing up and mixing it up from there.

Akuma:
You should be trying to land knockdowns.
Do wakeup mixups.
Crossup fireballs

thx for the advice! will try it out!