yes, on paper, N-blanka is the best character in the game. in reality, A-blanka has too many chances to hit his custom. theory fighter for life!
P-cammy is dope, sure, but P-groove in general kinda sucks because they donāt get access to enough supers. the 40% damage increase plus at least 2 supers per ROUND gives K-cammy the edge IMO. otaku would rush me down for giggles in casual play with K-cammy until i caught on. lots of running low forwards and hit confirming the super off anything and everything.
BAS was using A-blanka as his R2 at TX showdown IIRC. he would also use vega as a battery or user sometimes in casual play. RC jab rolling claw is DIRTY AND CHEAP.
how often do you guys use the jab ball (for movement)? And how often do you rc it?
does anyone use command hop forward outside or random mix up during block strings (like blocked cr.lk, st.lp xx hop to cross up, throw or something)? And again, how often do you rc it?
I rc hop when im being pressured in a corner sometimes, its probably your best option if you get there because even if u hit with an RC ball you can be punished and rc electricity is pretty hard to do when they are all over you, and its safter than a roll (i would think because its harder to super due to OTG properties of the hop)
hey guys, i`m learning a-blanka , but i donāt know any moves about it⦠seen it lots of times in arcades but still canāt get it⦠my a groove team is ken,akuma,ryu or sometimes i changed ryu to sagat. So any tutorials for a groove characters?
Blanka:
During the majority of the match you should be building meter to land the CC.
Also throughout that time you should be playing the matchup as it is.
Mix up cr. mk and kkk back hop and baiting for a hole to activate through.
Getting knockdowns.
Crossing up and mixing it up from there.
Akuma:
You should be trying to land knockdowns.
Do wakeup mixups.
Crossup fireballs