Story Mode Discussion: Universes Clash Once Again

Still, I wish the Story had at least more varied battles. Just to reccap how the fights go:

Grunts, Grunts, Grunts, Ultron Sigma (boss), Chun/Dante, Thor, Hulk, Grunts, Grunts, Grunts, Haggar, Grunts, Nemesis, Grunts, Grunts, Zero, Grunts, Morrigan, Dormammu/Firebrand, Grunts, Spiderman, Jedah, Grunts, Jedah, Grunts, Jedah (boss), Grunts, Grunts, Ultron Sigma (boss), Thanos, Gamora/Ryu, Ultron Omega (boss), Ultron Omega (final boss)

They could’ve easily scrapped most of these, replace them with a short and simple action cutscene, and have 3 distinct boss battles - Ultron sigma in Xgard, Jedah in Dark Kingdom, Ultron Omega in the Throne Room. Most of the fights are there to stall for time and artifically prolong the story mode when the cutscenes alone cut the longevity to just under 2 hours

I seriously want them to hire me so I can write their dialogue for them. Shit was atrocious.

Arthur is funny though.

The story lacked good direction and editing. Fighting no name enemies most of the time was lame too. After the story trailer I thought they’d work in the symbiote monster as a sub-boss, but I knew better as soon as I got to where the demo left off. Story Mode seems like is was made to check a box more than anything else and it’s sad because I see potential through the layer of laziness. I know there’s a writer who high fived him or herself when the Frank line about the mayor made it in so that they could take a small victory from an endeavor was surely an afterthought in the mind of the higher-ups. I can’t even really complain though, because I was only gonna play it once and I did, so now I can enjoy the hype gameplay that someone with both the love and the tools was able to make. It’s a missed opportunity though for sure.

The story also seemed like it wanted to be a pseudo-tutorial, but then leaves you to die on the vine. It teaches you about stone usage gradually and pretty much nothing else. I wanted to see them at least try to hook some people by giving them some basic tools and character knowledge. The videos on the official MVCI youtube channel do a better job of that than anything in the game, and that’s just ass backwards.

I don’t want to be overly negative though so I will give faint praise to the final boss battle. It’s no Apocalypse in terms of visual style, and the difficulty can’t even sniff Onslaught, but it’s passable.

The main problem with the story mode is that it was done with the little in-game graphics they had.

It would have been incredible to see all the different realities from every franchise each character is from, with cameo appearances from other characters from each franchise.
Instead, everything starts in the battlefield and the heroes are introduced with literally zero context, because they had to fight in the few stages the game had programmed for. And they don’t feature cameos because other creating character models is time-consuming and expensive.

That’s why Marvel vs Capcom 3 gave us more love and insight in both the Marvel and Capcom universes, with their traditional “comic book” art style in the endings, even when they were so short, it felt like a way bigger universe than this MvCI flop.

Also, the characters look more powerful, alive and with much more attitude than the dead, floaty and sloppy motion capture movements of the in-game models from MvCI.

It exactly felt like a limited kid trying to set up an absurd story using the few action figures it had on hand, then filming everything with a camera and trying to sell it as a blockbuster movie.

Simply said, Marvel vs Capcom games shouldn’t be told using in-game models. It’s not comic-booky like Marvel and it doesn’t make justice to Capcom’s awesome anime style either.

I had no idea how important the director was until I began to compare this game and MVC3. They used the same studio as their previous games. I really would like to know what went wrong there. Also, Reuben saying “I worked the best with what I had” tells me that the execution was off on the entire project. It just sounds so bad.

Great post, Magegg.

Letting go of the comic aesthetic for this “cinematic” one was a terrible idea. It does not belong in a colorful series like MVC.

It maybe could have worked with more budget and model quality. I mean, it’s not impossible, but they would have to have work with a bigger scope.
Script and voice acting were garbage, by the way.

I say the story was okay it didn’t reach the levels of insanity that Tengen Toppa Gurren Lagann is know for. yes what I expect from the story was it to be over top and insane . it kind of fall short on that regard. this is largely due to the visuals and voice acting.

this is crossover game of two universes of a series that’s know to be over the top, so the story need to be wacky , wild and crazy. the characters large than life to reflect that . it fall short of that so I’ll give it a 6.

I think I’m gonna write an alternate script to the general scenario. I have time like that nowadays because I’m a horrible nerd.

Story was horrible. I don’t really care except for the fact that you need to sit through it to unlock stages so I’m having to see it multiple times to get everything on all my systems. I’m glad they didn’t put too much resources into the story so they can focus on the meat of the game anyway.

There are whole environments and exclusive characters models to the story mode. You damned right they wasted resources on it. There’s probably 2 or 3 characters worth of memory with that story mode.

I for one am glad that Morrigan, a succubus originally billed from Scotland, finally has the ethnic flair (freckles, thick accent) that gives her an ethnicity over than “anime.”

THIS IS A JOKE POST INCOMING
My headcanon is that the reason she likes Ghost Rider so much is that Nicholas Cage is actually the Simple Jack of Makai. Since film media is a mostly human concept, it had no following in Makai until Morrigan began going through bargain bins in the human realm and showing the DVDs in Castle Aensland. By far the most popular of these films was “Drive Angry,” and so Nicholas Cage became far and beyond the biggest film star Makai had ever seen. It even got a point where Cage’s “YOU DON’T SAY” face was etched into the mountains of the Makai wastelands as tribute. Now that Ghost Rider is in the Dark Kingdom, Morrigan can act out her fantasies by pitting Ghost Rider against Q-Bee and hope that he gets hit with her swarm super. “Oh God, not the bees…NOT THE BEES! AAAAAAAAGH!”

One of Zero’s win quotes implies he’s being called to stop the Green Goblin attack on the RPD.

Two Goblin references, huh…?