Well, i have been practicing this infinite for a few hours, and i can get about 11 hits, by that time i get pushed too far.
I am pushing in upward forward direction. Could it be that i am doing the J. rh.k too late, so tht is why its pushing me back. If some one could elaborate it a we bit better than j.lk j.lk really fast. much appreciated for the help.
There is no other way to say it than hit the first 2 j.lks really fast. After that, its a matter of messing with the stick in between the j.fp and j.rh. I dont just hold or not hold up, i tap it toward sent as well to get me closer, especially before the j.rh. Its hard to explain. Try this though, i find it easier than tappin two j.lks really fast…and i think it looks better…
[j.lp, j.lk, j.fp, j.rh]
hold uf lk lk move stick to forward HP pause HK, repeat
So what you do is after the starter, hold uf through the 2nd lk, move to forward as you do HP, then when you land just go back to uf, never really going to neutral. So in notation I guess it would look like this:
uf+lk, uf+lk, f+hp, pause, f+hk, land, uf+lk…
For the pause just practice the timing on DC, it’s semi tricky to get it down but once you do it’s almost as easy as superjumping.
WTF? that shit causes flying screen that’s the set-up for her corner combo the launch sj.hk adddf, hk land, s.lk, s.mp , s.hp ,s.hk if you do c.lp they’ll recover instantly
well thers a lot of variations but the easiest is, launch hk addf hk {cr.lp till whenever) you can aslo breaking fyling screen from it. thats the hard part of the combo =[.
I was at EVO and watched the infinite being done…somewhat got it down, then after some practice got it down pretty simply. The only thing is that I can only do it on 2 character consistantly so far. One being CapCom and the other Cyclops…but on CapCom it’s a lot simpler for me to do it. Here is the way I go about doing it:
(In the Corner on CapCom) Launch HK, sj.HK, ad df.HK, d.LP, then just jump up LP, LK, LP, LK, HK, land then repeat (d.LP, j.LP, LK, Lp, LK, HK, land…) Remember not to hold up while doing j.LP, LK, LP, LK, HK just tap up then do it. After a while the timing is pretty simple…just takes a bit to get it down. On Cyclops it’s a bit different on the timing or at least for me it is.
The thing to remember is the c.LP should hit them before they hit the ground after the ad df.HK. When they hit the d.LP it causes them to be stun long enough in the air, for you to quickly jump up and do the j.LP, LK, LP, LK, HK sequence. It seemed weird at first but after a few tries you can see how it works.
I've been trying to do it on Magnus and only did about 1 rep though...but maybe there's more timing issues on that...so I'll keep trying to see if it works. It seems like it mostly only works on mid sized characters, but like I said works for sure on Capcom and Cyclops. I haven't tried any other ways of doing the infinite...but for me this is pretty simple way of doing it. Alright well I hope this helps out some of you trying to figure the infinite out or what not.
If anyone has anything to add to what I just posted please feel free to do so. Also I have no idea who came up with the infinite so I dont take any credit for it. Alright well talk to you all later and have fun doing it.
Man, we were going to save it for Video. =\ Oh well, anyways:
With the inf, you don’t even need to do c.jab, can just do j.lk, j.lp, j.lk, j.hk repeat. Or on Commando, you can do keep juggling them with c.jab forevers 'till like 20 hits, then break flying screen.
You can also keep breaking flying screen, but they dizzy around 80 hits. =\
It doesn’t matter, though. 'cause cyke noob knows what he’s talking about and if he says they recover too fast, than listen to him.
Flying screen>> When a character gets hit and its sent flying across the screen(during the “flying screen” you can’t do anything, until it stops)
Have you ever done magneto’s “magnetic shockwave” on anyone?
While magnetic shockwave is hitting the other character, the “flying screen” is activated and you can’t do anything until magnetic shockwave is done.
There are many ways to activate the flying screen.**Flying screen
Yeah, how do you break flying screen with this infinite?
And would doing launch, hkdash downforwardfp, hk, [clp, jlk,mp,mk,hk] work too? Cause i cant seem to get the clp to connect after the hk dash hk. But i can get the clp to connect if i do hk dash fp, hk, clp.