Stop doing this in combo videos

So have people stopped making bad videos because of this??

The anime stuff has to be the most annoying thing ever in combo vids. What does random anime have to do with the game?? Everything else is passable, even the crappy editing and music.

You know what? Polarity is fucking awesome.

i’m sure i’m not the only one that gets annoyed by those old jap mvc2 vids when that random text starts scrolling all over the place…

and people who do lk taunt after craptastic combos…

Oh yeah, which is another thing, any outsource music in a combo vid drives me nuts. Especially when it’s lame japanese pop or emo rock crap. :frowning:

Do not want.

agreed on kysg, they have some pretty hot stuff. their t4 and 3s vids always impressed.

IMO Hex is really cool if they can find really incredible Meikyou-like stuff. Even more so because, after a while, some players start using it in real games (Yipes, Sanford, etc…)

On other thing, its always good to remind everybody that this thread is about presentation-only. I honestly don’t give a damn about presentation. If Magnetro launched the Dhalsim DVD in mpg files, black and white an on You Tube I would watch it and love it in teh same way. For many people like me, its all baout the combps/resets whatever. The last thing we want is to take out the motivation of some good combomakers that aren’t necessarily good videomakers. Shin Chan is not really a videomaker, but the combos and plays he made with Chun Li are really cool, and I’m eager to see more of it, even if it looks crappy presentation-wise. If he stops making vids because they are not amazingly edited many people would feel sad.

tragic’s vf sarah video is the best editing in any combo video

quick question:
the vids you mentioned…
you said, and i quote “are a good example of the form”

form of being bad or being good?
cuz some of those vids are solid, and some are HORRID.
mostly HORRID

The biggest thing is having to wait 5 min just to see the fucking combo vid. I dont care about all the people involved with the rediculous combos that arent practical anyway.

The thing is the waiting, which is totally avoidable while still displaying all that information.

It’s just like a poorly designed web sites with excessive flash animations. Really good flash-based sites allow you to access the content immediately instead of making you wait through a bunch of stupid animations.

But like I said before, it’s possible to display stuff like that while still giving the viewers some interesting stuff to look at. I’ve seen some really good videos out there that had real in-game content from the start of the video to the end of the video, and they still managed to display the game’s title, author’s name, player’s names, and other information without cutting away from the content.

Stuff like really long anime cut scenes, excessive character artwork, RAIN CLOUDS, plain screens with a bunch of text that last too long, and generic video transitions are just really taboo in my book.

OP is 100%. Dang.

Alright. My first shot at an MvC2 combo video that I YouTubed a couple months ago.

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I think I get some leeway because the combos are for scrubs like me, but there’s no doubt it’s overly long. Something to watch if you kill time. I left some novel-length notes in the video info.

How awful?

Be brutal.

Feel free to point out every single mistake. I need it.

I only watched the first one so far, because, well… it’s too damn long.

This is just me speaking from my ivory video-making mountain, but I think the main problem here is that you’re not taking into account that people get bored easily even if they’re reasonably interested in the information you’re pushing. So with the video being so hella, hella long it’s easy to lose focus and stop caring about what’s being presented. The content is decent, but (as you admit) very basic. Being only loosely sorted also, it’s doubly difficult to keep watching because you don’t really know what you’re waiting for.

Basically, the vid is too long for me to keep watching without knowing why I’m watching it. The focus is too spread-out and the combos aren’t OMGWTFBBQ impressive, so by the 2-minute mark I have no reason to keep watching. I can’t really get a sense of who the video is for or why exactly it needed to be made. That’s the most important thing from my perspective, knowing exactly who you want to watch your video and what they should be getting from it.

N - It’s not bad, just kind of meandering.

Wheres my video.

I really like the video. A few suggestions:

  • Put you name on the title screens. Title screens were good, but who who did the video and who did the combos? Names and dates (who what when where why)! Even in the finale all you put was “Thanks”, where’s your name, fucker?
  • The examples where you showed what was going to be in the video was cool, but maybe make them a bit shorter, like 2 or 3 examples for each scenario, and then move on to the content.
  • You might want to make a custom Marvel mix CD with no BGM at all so that you can record combos with the in-game sounds, then add your music while video editing. That way people can hear the in-game sounds plus your music.
  • You might want to stress that it’s a 3 part video. If you know it’s going to go up on Youtube and you have to split it, you might want to take a little time to make a “part 1, part 2, part 3” screen detailing what you can expect to see in each part, that way people who don’t read youtube will know just from watching the video that there’s 3 parts to see. I know you probably intended the videos for the SRK crowd and you planned on putting that sort of info in your posts and youtube description, but a lot of people get linked outside of SRK, like on aim/msn/irc and other forums, and also find videos through youtube searched, and a lot of people just splatter links around without giving proper info.
  • I really like the info subs that pop-up during the video, but I saw a few combos that were mixups that didn’t combo, woulda been nice to see a pop-up there too.
  • Good stuff skipping redundant loops like the Saber Tooth loop you skipped a few reps, but you might want to mention that you’re skipping ahead with a pop-up. But you didn’t skip reps during the examples sequence, blarg!
  • Since you were using infinite meter for the video (which is fine, use infinite meter) you might want to put a little counter somewhere on the screen during the video to count the number of stocks used.

But really I definitely liked that video. It wasn’t hard to understand and it was very thorough. Lots and lots of quality content and no shitty cut-scenes or redundant transitions. Good shit. :tup:

I hate the content, but that’s just me.

If you’re using the same setup with different outcomes just transition them or something so you don’t show the setup 100 times.

Clip your video edges.

Don’t taunt a lot

Uh, for what it is, the video is good. I just don’t like that stuff :sad:

:lovin:

I disagree with this. In my opinion, the instructional value of a good combo vid is more important than its entertainment value. Showing the whole unbroken combo, even if it means showing the same setup multiple times, is good because it ensures that the viewer knows how it works and why it works.

Yeah, never ever cut the beginning or end of a combo, IMO. Even if it’s “the same damn thing over and over”. But definitely cut redundant loops that are short, like he did with the Sabertooth combo.

But actually, what he could have done with the Sabertooth combo was show another combo on one side of the screen while Sabertooth was doing his thing on the other side of the screen (split screen).

Split screening might work for the whole video in general since you could “fade in” the next combo on the left side of the screen while the previous combo was finishing on the right. But that’d require a lot of editing.

i really hate seeing the same combo with different endings each time, maybe split the screen if you gotta do that