whoa, instant Tenma Gou Zankuu? niceee
hi sketchy!!!
i have authentic kuroda dvd for sale if anyone is interested
finished with it, n selling for cheap
bitkid
36
Can someone explain how to get this combo in the following video at around 1:01
[media=youtube]mL5MZeCiDao[/media]
He does cr.fierce, lk.tatsu, st.lp xx fierce DP
OK how the hell do you combo the st.lp into the fierce DP? Every time I try to do it they just reset out of the combo.
drobizh
37
You have to hit the lp as late as possible
Ryu24
38
i dont recommend hitting lp xx fierce srk. you can open yourself widely afterwards and the damage isnt really worth it.
Ryu24
39
just do it fast and youll get it out.
bitkid
40
I’ve tried hitting it as fast as I possibly can. I’m playing on an emulator BTW, could there be some kind of input lag that hinders me from getting it? I have noticed that kara DP’s with Ken for instance are harder in emulator than in arcade. Same with kara throws.
Ryu24
41
no you just need to practice it more.
first time, it took me awhile before i got it done. now i can do it about 50/50 of the time.
if you mess up, youre open wide for your opponent and since youre using akuma, thats a huge risk just for an extra jab. :devil:
Stanman
42
Yeah, I was thinking the same thing. I think the damage goes from 53 to 56 with the added jab, but it does seem a little inconsistent. It is a lot more difficult to pull of then the lp to hk hurricane kick combo.
R_T_S_D
43
Good point! Why the fuck is this, considering Hp srk has a 1 frame start up and hk tatsu has a 2 frame start up? WTF?
^ hit boxes
The hitbox on the startup of a mk/hk tatsu has a large vertical area - which is basically what allows the crazy triple tatsu kuroda combo.
To get the jab before the srk is basically about timing the jab late so that the opponent is still in your hitbox range when the srk starts.
R_T_S_D
45
honestly then if your gonna time a late jab why not a crouching one for a cross up?
Damage. Not much but that’s about it.
Tell ya what. cl. jab xx fierce srk is the only way to get a full fierce srk on ibuki. So practice it on her for a general idea of how it feels. I think it’s a little different for bigger characters (you gotta do it later or something.) I scarcely bother doing this.
On a side note, Kuroda seems to be real good with his s mk -> sa1.
I can’t seem to be able to do it consistent on the ps2 in training mode vs STANDING opp, you can’t do it too fast or too slow.
It just seems to be a lot tougher than say Ken’s c mp -> sa3 for example.
Any tricks?
Stanman
48
meh, I got used to it. I don’t get it at 95% accuracy like Ken’s C. MP, but I still do pretty well with it. Just make sure you piano the inputs.
pherai
49
s.mk > sa1 is an akuma fundamental. there is no real trick to this combo that is different than other link combos. just practice
kin3tix
50
You have enough time to get up, make a sandwich, have a post meal stog, sit back down, and link into super off close st. mk. Even Jon could do it consistently so that proves its low level of difficulty! I mean what…
De4dEyE
51
I’ve only seen Jon get it on crouching chars, where he has a huge handicap.
P.S. My gouki is way better than Pherai’s
DanD
52
IIRC, for mk -> sa 1. It links, so you can do mk then spin the stick 2 360’s and if you see the mk hit piano the punches and it should time it right.
pherai
53
Both of you are never allowed to Denjin again