For Zero, the thing to do is control as much air space as you can by way of flooding the screen with hit boxes. I prefer having Hidden Missiles as my main assist in this match up for that reason. Doing that, and playing a more cautious and safe game than normal, zoning with your Sparks more, staying out of range of his lightning, and such–of course this is easier said than done, but if you want it to get done, you have to force Zero to feel like he doesn’t have much room to breathe in. Be sure to look out for the general unsafe things that he does too. For instance, if you see him doing Buster into Lightning, punish that with a Raw :s:. That’s the equivalent of ending a block string of Thor’s with
Smash or something.
As for other punish instances, yeah XFC Mighty Punish DHC. Kill that robot as fast as you can and as hard as you can.
For Phoenix tech, Serp and Animated recently put up some videos on it.
If you kill Phoenix, charge up a Smash or Strike. When the explosion happens, the armor you get will blow through it. At that time, you should X factor and command grab her. She won’t be able to escape it.
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[media=youtube]T96aQxNpWao[/media]
I tried to see if I could do anything about his :h: teleport a while and forgot to write a post about it, but I pretty much found the same thing you said. With Thor in the corner, I found that if up-back and reverse Mighty Hurricane you can grab Zero out of his cross-up teleport before j. :h: is active. So basically, I did: :ub:
:db::d::df::f: :h: as soon as Zero was behind me.
As for the anti-Dark Phoenix video I made, its better to XFC the Crossover Counter to kill her off fast. Ultra David asked me on Twitter, what if I canceled the Mighty Smash crossover into Mighty Punish and after testing his suggestion you have to spend 3 bars of meter to kill her because the Mighty Punish isn’t enough to kill so you’d have to DHC to finish the job compared to the 1 bar required from my method.
Oreo
76
I wish you could XFC mighty punish lol.
But thanks for the tech. Extremely useful!
Anyone have push block setups against chicken guard? Only thing consistent I’ve found so far is box dash S (push blocked) tridash, immediately box dash again and select between hurricane if they jumped again (most likely), another S if they stayed on the ground or I’m unsure, or a m mighty strike if I think they might try to call an assist or zone.
You can XFC then Mighty Punish Dark Phoenix. I do that too most of the time. If Thor is the one to activate her then I suggest doing that. If its another character on your team then you can try the crossover counter method.
Oreo
78
More lab notes:
Probably common knowledge.
You can M hurricane spencer after his ground series right after he zips toward you. Also after his overhead before the armor piercer comes. (L hurricane gets beat by his command grab, H comes out while he’s still in grapple animation.)
Against zero buster/lightning. Chicken guard the buster so you recover when you land and you can punish with c.M -> full combo before the lightning is active. Also XFC mighty punishing his pressure is DEFINITELY worth it when things are grim.
M Mighty strikes own hulks charges & standing H. (Same for any other armored moves. cough sentinel)
Need to test against Charging star & Shield skills or whatever it’s called.
If mags ever cancel ground series into flight, S you can confirm off of standing L before the S is active.
Helmbreaker is 0 frames on guard. Punish with mighty hurricane L/M. It will catch even the good Vergils who cancel breaker with S,H, spam. Or chicken guard the hit for full punish.
So dead… What would you say are Thor’s worst matchups?
Personally I think Wolverine, Wesker, Vergil, Spencer, Hawkeye and Zero (to an extent ) give him the most trouble.
I find Dorm, Doom, Dante, Morrigan, Viper and Mags are more manageable.
I agree for the most part but I still have trouble with Magneto players that know what they’re doing. Reckless Magnus players tend over extend themselves and resort to brain dead tactics i.e em disruptor and missiles while flying all over the place going nuts. It’s pretty easy to expose that crap all it takes is one command grab or super jump height confirmation as long as I keep moving I can make the match somewhat tolerable
Against easy to use characters like point Wolverine I’m still having problems. I actually started swapping out Thor for Nova in the Wolverine match up I’ll do it for Wesker too.
Thor against Vergil i feel isn’t as bad as it looks on paper. Most Vergil players just wanna put on spiral swords get next to you and press buttons to try and open you up. I immediately xfc command grab any reckless Offensive Vergil player making the range on his normals a curse against Thor. I played Drew Grimey in a set I went over it in “Tales over Odins beer thread”
yeah Thor-Vergil is not that bad. Neither are Zero or C.Viper imo.
Hawk (probably 6-4 the worst one in theory), Deadpool, Wesker, Nemesis, Sentinel, Spencer and Wolverine are probably the hardest ones. Dante + Vajra is also a pain to fight against sometimes… oh and the dog
I’m surprised you list Sent. I don’t find him especially hard.
Also kinda scratching my head at Nemesis.
Average Nemesis players just wanna jump H all day but his command grabs and beast limbs are so annoyingly bad for Thor. His Dash Forward H and Crouch H beat grounded Strikes and Sparks are really fast and have good range on them. He has a way faster wave dash than Thor so he can keep constant pressure up close. Mighty Strikes wont work In the air you’ll get hit by Launcher Slam L or a command grabbed.
Sentinel & Nemesis has multiple armor moves that are faster that can chain into each other as well as command grabs I personally think Sentinel is a even match for Thor but I think Nemesis is tougher match to win. I think vs Joe and Skrull can get ugly too
I really don’t see it. Guess I’ve never played a good Nemesis.
Nemesis and Sentinel are good against Thor because their normal hitboxes are the fastest ones that reach longer; Nemesis j.M/j.fH and Sentinel j.M and hard drive can easily take down Thor from mighty strike at 3/4 screen distance, so Thor has to change his way to approach and prevent from those hitboxes in his movement, in other words his air options are more limited than in other matchups. Nemesis j.df H and Sentinel anti-projectile normals also make mighty spark L a risky option at 3/4 or 1/2 of screen distance. So Thor has to be very careful in those matchups; But just like Hawkeye and Deadpool, once Thor is in they have to eat a mixup or deal with Thor positive blockstrings into more pressure. Hard matchup is not necessarily bad matchup, but Thor has to move more carefully or he can die fast.
Of course you can’t play recklessly, by I still think he beats them clean.
I beat Rayray and Joker’s Sentinels, can’t be that hard.
I played a lot of Marvel 2 where Sent was arguably #1 in the game so I may not be giving Marvel 3 Sentinel enough respect especially after the nerfs.
IMO for me the match vs Sentinel is on the level of difficultly as Storm or Trish or Taskmaster
I guess we have very different opinions shrug. I find Task to be heavily in Thor’s favor.
I think a match up guide should be put together. What works & what doesn’t work in a google doc or something we could have a reference guide during tournaments and keep adding to puttig some of this speculation to rest.
yeah Task vs Thor is bad for Taskmaster. Thor vs Trish or Storm is only bad if you dont know how to move Thor.
Im not saying those match ups are bad. Im saying imo sent,storm,firebrand,task,trish all feel 5/5 ish to me
I feel he struggles to get things started against Hawkeye, Wolverine, Deadpool, Magneto, and Strange. He can fight Spencer but it’s tough, and Nemesis’s long limbs make it hard get fully charged strikes…so spacing is really important. I actually just played against a Nemesis in about 40 matches today and he can be scary. But an air reset to either Med/Heavy Mighty Hurricane beats any of Nemisis’s normals so it’s over once you hit him.
DrkD23
93
I agree with this, I beat K-Brad’s Trish and he couldn’t stay away from me for long. I think Any overlly mobile character with Jam Session or Vajra are annoying but not hard by any means.