Starcraft II!

I think you’re kind of overestimating them. The TL thread I linked explains it than I ever could. Speedlings ARE pretty good for scouting/early game map control, but midgame and on they really do lose their purpose as meat, especially against lol ranged blobs.

Yeah, my friend told me about that. I’m tempted to try it just to see how lol it is, but I’m going to have to be warry of it against Zergs until it gets patched. Just so you guys know, this is how it’s done (for Zerg players or for anyone that might need to know it’s coming):

  • At 6 drones, build spawning pool
  • At 5, build a drone
  • At 6, build a drone, but CANCEL it when another larva pops out
  • Continue until you have six larva
  • LOL at your 12 zerglings in 2 minutes 30 seconds

I’m not talking about using them for early game map control or scouting, I’m talking about dominating my opponents with them, early, mid, or late game. I don’t consider them “meat” or “scouts”, I consider them my bread and butter ass kicker

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I think they’re already changing the new egg thing. I did that one match and just found it unfair.

Anyways, I haven’t played RTS much since War 3 but I played the shit out of SC and am competing pretty well in the Silver League atm. I think with a few more days practice I could be in gold doing alright, who knows.

[media=youtube]HiFiQ6nI70A[/media] this one !!

Yeah I dunno about that. In high level play, Zerglings are pretty useless past early game. In SC1, they were used for a lot of things: scouting, dps, and meat shields. They also had great synergy with a lot of units such as Lurkers, Mutalisks, Defilers, and Ultralisks. In SC2, Zerglings have lost a lot of synergy. Roaches are great tanks, do more dps, and are ranged. Zerglings/Roaches is kind of redundant, since Roaches are already doing the Zerglings job, not to mention the Roach’s short range hurts it. Zergling/Hydra is like Roach/Hydra, except Zerglings are worse than Roaches. Zergling/Muta is very fragile and can get shredded very easily by high dps.

They’re not really bread and butter ass kickers anymore, especially with their ~20% DPS decrease from SC1 to SC2. Even with the attack speed upgrade at hive tech, I think they only attack slightly faster than SC1 Zerglings without the upgrade.

Yeah, that. I’m not playing Ladder until it’s fixed, but it seems like Blizzard is working on a fix right now.

howd yallz get a beta key?

Ok, well constructed argument, but I’m basing mine on actual experience from using Zerglings… Are you, or is this just theory?

If you preorder through Gamestop (online only I think?), you will get a beta key.

It’s both. I stopped making Zerglings midgame after about a week of playing. It’s also hard to base things on play experience alone, simply because there are just so many bad players playing right now (especially if you’re in anything lower than Platinum, although there are a lot of bad or mediocre players in Platinum as well).

It’s just really game mechanics that make Zerglings weak. Like I said, the Team Liquid thread/“article” I linked explains it a lot better than I do.

Send a message to “Natureboy.natureboy” if anyone wants to play.

I’d just like to state that basing my strat around lings being vaguely useful has been costing me plenty of games. Even with roaches acting as meat shields, zerglings just fucking pop before they do any damage at all.

man its so hard to learn against the randomness on bnet. Not only the races but the level of players. Lets all post our email which will be easier to add cus people changes their handles after patch resets.

I need a new computer to play this :-/

I’m definitely feeling some of the zergling hate. It seems all it’s good for is if you apply pressure with them early and keep it up to cause resource damage, after a certain point if you haven’t been harassing with them constantly they become worthless. As much as I love how good the early game Roach massing can be, I feel the unit is a bit of a nuisance. I mean really, are you going to give us NO UNITS THAT HIT AIR until we tech to Lair? That shit is lame. The Queen doesn’t count, either. She’s 150 min and 2 supply for a couple of abilities and a decent attack. If they’re going to keep the roaches the way they are they should allow them to tech to an ability a la the crypt walkers in War 3 where you basically make them stand still and sink to the ground so ground attacks can connect. I’m sick of having to pay 100 min and 50 gas for the first unit I can build out of a larva that will hit air.

You’d think it would show that, right?

No.

SC2 is basically SC1 in HD, poooorly balanced, with a few new mechanics that by no means should have taken 10 years.

For those of you not in the beta, the new mechanics include, ‘line of sight weeds’ and ‘capturable observatories’. It feels like the sc2 that shouldve come out 2004.

The game is FULL of hard counters and cheese builds, making the game mostly about what your army is composed of rather than how good you are.

Some of the new racial mechanics are not creative or innovative, just a borring chore.
The zerg for example need to manually spawn larva on EVERY hatchery EVERY 40 seconds, or they will likely lose.

I’m as disapointed as anyone, i was really looking forward to this, but it is just awful. Fun for about 2 weeks.
Heres to hoping SuperSF4 is fun enough that I don’t need to play anything else.

Doesn’t sound like you liked SC1…

My biggest complaint is that it isn’t enough like broodwar… spawning larvae every 40 seconds is easy mode vs moving every single drone that hatches to a mineral patch.

Comparing a game and its expansion that took 10 years to perfect to a sequel still in beta… nice…

Btw, as a Toss players, I FUCKING LOVE Immortals… Jesus these guys are overpowered as hell! I always incorporate them in my army. Sentry shield is also awesome! Btw, you wanna snipe expos fast? Warp some DT’s on that bitch, they take out workers instantly and kill the main structure in seconds… oh and they are invisible… Just have observers out on each expo for quick destruction.

On the lings topic, yeah they are pretty weak… they usualy die before even reaching my army.

Well, to be fair, flying units pretty much come out at the same time as Hydralisks (for standard play). Cheese (like early void ray) is just like any other cheese. Scout it, counter, and you’re pretty ahead. Queens can fend off early Phoenixes by themselves just fine.

Wait, are you saying SC1 is poorly balanced? Because you just made it sound like it is and that’s pretty god damn funny. I’m not sure what mechanics you’re talking about, but most of the stuff you’re probably thinking about were limited by SC1’s game engine.

LoS Weeds and the towers are fine. Weeds don’t add a whole lot of game play, and the towers are just another part of map control.

I wouldn’t say the game is full of hard counters. Although it should be changed later, MMM and Roach/Hydra don’t have hard counters. Unfortunately Protoss suffers from opponents tech switching. The game is not full of cheese builds. If anything, I think cheese in SC2 is weaker than cheese in SC1. Also, good army composition has always been a part of Starcraft… so I’m not sure why you’re complaining…

Racial mechanics are needed, now that macro has been streamlined (i.e. setting waypoints for workers as they’re building/morphing) to be less tedious. If those macro racial mechanics were not in the game, macro would have just been mashing out units. Zerg Spawn Larva is cake compared to larva management in SC1.

Personally, it sounds like you’re having a case of THE BADs. :rofl:

I’m in agreement with Jim Halpert. Even though the game is in beta, I do believe that the final product will be extremely close. We waited 10+ years for this??? Granted, it’s a fun game; but, I just know that it won’t hold my attention span for longer than a month or two. And to put matters worse for me, my favorite race - the Zerg - seems like shit. There are a ton of things they did to make the game more micro oriented which they didn’t have to, like overload pouring down creep, creep tumors, not being able to build multiple units at once, etc.

And where are my lurkers? Oh, I know, they are going to add them into the next two expansions… Please. If this game doesn’t take off, they are going to be hard pressed finding people who will buy the expansions. Why? Because people are buying this for the multiplayer experience, not the singleplayer…

And the units. The whole game just seems like a large cluster fuck for the Zerg. The buildings all look very familiar and I can’t get a good symmetry going down with my builds… Blizzard didn’t have to act like a bunch of premadonna’s for this result. Other game companies out there are releasing quality products in half the time its taking Blizzard to release their main titles.

HOW THE HELL CAN STAR CRAFT TWO NOT HAVE LURKERS??? THE NEW DEV TEAM IS INSANE…

I heart Banelings.