StarCraft II Matchmaking Thread

Uhhh you have 17 subscribers on your sc2 channel. I have no clue why you’re bring your number of subscribers on your other channel into this. That’s like saying “Hey you might think my SC2 videos suck but look at these people who think my Demon Souls playthrough rocks.”

Also… my original comment was that RushDownTV’s video was way better than yours and the dude has over 500 subscribers. So how does your “186 subs” say otherwise?

You’re color blind? hmm, I need to think of a way to exploit this against you in game! Maybe make one of those color blind images and hide my units in them as I move across the map

also, forgenjuro, the limit on youtube was upped to 15 minutes so theres more time to play with

I thought SC2 had a color blind option?

Also, it’s been stated numerous times that SC2 is the SF4 of RTS.

orly? so what would be the protoss ultra combo?

hiding two stargates in a corner and building a bunch of void rays?

haha, thats sort of like doing a wakeup ultra; if it works you win, if it doesn’t you lose

though hillariously I saw one of the GSL matches where a protoss does that, proxy stargates to voidray, and it gets scouted and only one VR got produced, but the zerg didn’t find time to kill it the entire game, and even though it never got used anymore, the protoss player managed to come back. I guess thats like blocking the wakeup ultra and fucking up your punish

For what program is that thing in the top right corner of the image? “Show HUD:…”

I finally got done doing my placement matches and I went 4-1. I got placed into platinum league rank 100. I lost my last placement game, I was hoping to make it a 5-0 sweep, but this brings some interesting problems to my attention. First of all, how do I deal with Muta/Ling as T? I went with MMM+Thor/Hellion and it wasn’t enough. I tried for two separate pushes and both of them got shut down. He denied my expansion twice and had map control nearly the entire game. I eventually got mined out and had to GG. I just didn’t know what to do. Here’s the replay, some advice would be nice, I’m really lost:

Steppes of War - Pass vs. muzz - Replays - SC2Replayed.com

EDIT:

It seems that Z players at the higher level all have the same strategy against T. Open with ling/bling then transition to muta at lair (possibly infestor if the T went bio or has a lot of thors), and finally go for either BL’s or ultras once at hive. I can’t seem to beat this whether I go for mech, bio, or biomech.

Off topic

I really do think that SC2 is the RTS equivalent to SSF4 for fighting games. They’re both easily the most popular right now, and even though they’re balanced enough for competitive play there are some things that could be polished off.

too bad terran sagat never fucks up his punish

thank god he’s getting nerfed in the next patch though, no more easy combos into ultras. but they didn’t take away his crouching fierce aka marauders

edit: also, does anyone have any good PvZ replays / builds involving phoenix? I’ve been trying to branch out and try different builds only to get horribly punished for going phoenixes. It seems like a lot of micro (which I’m bad at), and then my macro is neglected and they roflstomp my main with roaches because i didn’t remember to get enough ground troops. for now i’m sticking with colosus

As for a really great instructional PvZ game I’d recommend this one by HDStarcraft. He shows off how to do a dual gate phoenix rush with great effectiveness.

[media=youtube]or2HN7K_0Ik&p=48C74A0A55565B7F&playnext=1&index=83[/media]

I’m pretty sure that’s a video capping program running in the background but I’m not sure which one it is.

The reason for this build is very specific. Since marauders are so easy for T to get out roaches become a very bad unit to make and really only get made in response to reapers while getting roach speed asap. Even then, mutas are right around the corner since the roaches will have to fight the marauders after the reapers. The speedlings and mutas are basically used for what you’re describing, map control. If you were able to get the speedlings/mutas to fight where you wanted all the time you’d have no problem. Stimmed marines would stomp the mutas and pre-ignitor hellions would stomp the lings.

So what do you do? Well your early game is miles better than Z. Z basically has to guess how you’re going to harass him. You going to try reapers with nitro packs, quick tech to hellions (hellions are insane against z), or even quick drops with medivacs. You can get your starport in like 60% of the time it takes Z to get to Lair so you’ve got that leg up as well. Also just remember to build missile turrets around your min lines and base as soon as you see Lair. Even if you don’t see Spire.

I’m looking for it but I don’t see it. :frowning:

BTW Pimp the only way I know to take advantage of my color blindness right now would be to pick a team and make sure you get Green/Yellow/Orange for colors and everyone pick the same race. I wouldn’t be able to figure out who is who ever!

sf4 is a boring ass game. Has nothing to do with balance.

:rofl:

Can anyone actually watch my reply and tell me what I could have done differently?

Alt+F toggles the color coding by changing your units to green and the enemy’s to red. Allies I think are maybe yellow? It’s useful for me sometimes when my opponent picks purple and I don’t want it to be like creep camouflage. Also helps on Lost Temple when the opponent is green (too much grass!)

The clickable button for the toggle is to the right of the minimap.

Wow, I had no idea. Good to know.

I’ll take a look at it, for what it’s worth.

watched it

This is really misleading. Your first push, you committed yourself to a 3 rax build, mostly Marauders. He countered appropriately with Speedlings. Speedlings in those numbers and at that stage of the game will beat a Marauder army, no surprises there.

He then got comfy, knowing you put a lot of your time and resources into that 3 rax push. His ovie saw you plop down a Factory only after your attack failed. He was able to do whatever he wanted for a bit after that.

Whcih led up to the final battle, which was really just a formality. You claim it was MMM+Thor/Hellion vs Muta/ling, but the truth is that on the map you guys had:

His 30 Mutalisks and 69 Zerglings
VS
Your 11 Marauders, 3 Hellions, 4 Medivacs, 1 Thor, and 21 Marines

He didn’t use about 38 of his Zerglings in the fight. You didnt use your 1 Thor in the confrontation

So really, the fight was 30 Mutalisks vs 21 Marines with 4 Medivacs. I’m ignoring the Hellions, Marauders, and Lings, because they werent really relevant

That’s his 3000/3000 in resources, vs your 1450/400. So counters didn’t relaly play into it, you were outnumbered, and I think it’s your opening strat that led to this

Also You had 1500 unspent minerals and 800 gas, although your opponent had quite a bit of stock as well so whatever

For starters had you gone for the reaper opening that Ts like so much you’d have been able to deny him his expansion and force him to make roaches which your marauders would’ve been able to slaughter. Just choosing MM to go out with against Z is strange because speedlings counter that by itself somewhat effectively. Hellion harass would’ve also done miracles against him. The main thing is the early game, his 13 pool/16 hatch build or whatever it was made him very slow to get out the speedlings. Reapers and hellions would have had a field day with his entire army inside of the 7 minute mark. You would’ve forced roaches and stopped an insane amount of economy.

The other thing I noticed was that you tried to fund something like 5 barracks/1 Factory/2 Starport and other stuff off of one base. That was a little strange to see.

Edit: His use of changeling was also pretty good, he was scouting you a lot.

Double edit: Thank you so much Fudd for pointing that out to me!

I believe WC3 is the SF4 of RTS games. Both have lots of easy defense and get out of jail cards, and they are both slow and boring as fuck to play for prolonged periods of time.

SC2 may be easier to play but they did a lot of shit right and compensated the lack of fighting the UI & AI like in SC1, with new macro mechanics and mobility.

These are the responses I wanted.

I left my thor at base because I was scared of a muta backstab. Maybe I should have just built more turrets and brought my thor along with me. I definitely should have stopped the marauder production and focus more on marine/hellion/thor, I could have even skipped on medivacs.

Well the reason I did a 3 rax mm push instead of the standard reaper or hellion opening was because I scouted the expo. In my mind I was like hey I’m pretty sure I can shut that down 1 push. In retrospect that was bad thinking. I went for 5/1/2 because I was expecting to get my expo up and I was high on resources, and I didn’t have the production facilities to burn the income so I teched up. I’m starting to see the mistakes I made.

To be honest I don’t employ much strategy in my matches. I typically win through solid mechanics and brute forcing my way to victory with better micro/macro. A lot of times I’ll just auto pilot and go with MMM and win even though my opponent had a direct counter. Now that I’m in plat it seems I can’t get by with that anymore because people have mechanics that are on my level, so I’ll have to adapt. Now that I think about it my stupid marine/hellion/bc rush build would have actually let me win the game easily.

I saw some koreans use a similar build in the GSL tournament, not straight to BC but a quick, suprise BC that basically won them the game. Tasteless and Artosis were saying that the BC becomes the Hero unit of the terran army haha, I guess the guy using it was a big WC3 player

Perhaps you could have made a perimeter of sight with your supply depots so he can’t sneak a changeling in next time. And you made medivacs a bit late, I think.

Though you were outnumbered in the final battle, I think you could’ve made it closer if you used the rines to focus fire on the mutalisks (especially with stim). Yeah, the lings will tear you up, but the mutas will tear up your medivac, which extends the life of your units.
I also say you need to use the rines to take out the mutas because they’re the only units that can in that fight. Everything else can handle the ground, but you need to point those Gauss rifles up.

Hey guys. SC2GG is holding another Weekly Tournament tonight for the North American server. Games start at 8 PM EST, make sure you register at least 15 minutes before then to get in! Last week’s tournament also had a few of the top twenty ranked online players, so you can expect some good games going on. The tournament is free and always has a great mix of new and old players, so definitely check it out. To find out all the rules, head over to SC2GG.com - Starcraft English Commentaries, Write-ups, and News. and check out the frontpage. See you guys later!