StarCraft II Matchmaking Thread

i’ve never been cannon rushed so i can’t comment too much. the best way to prevent it is to not let it happen. a good question to ask when you see an enemy scout enter, is “did the scout leave?” if you’ve lost sight of where their scout is, simply send one worker around the perimeter to verify that everything is clear. another good habit to get into that day-9 recommends is to build pylons around the perimeter of your base. by doing these two things, you pretty much prevent all shenanigans.

but lets say they did manage to get a pylon up in your base. i’m not sure of the relative build times, but a forge is 150, and so is a canon. a gateway is 150, and a zealot is 100. you can chrono out a zealot while pulling a few probes off to kill the cannon. keep pumping out zealots, destroy the canon and pylon, and then attack move their base. since they have pretty much no units or defense in their main, you win for free. they’ll probably have one canon up in their base out of desperation, so just walk around it.

yeah that always makes me lol. why waste the energy on scan if youre not even going to act on it :lol:
but i’m not complaining that’s less energy for mules. one game a paranoid terran scanned my ENTIRE base, i think he was worried about hidden stargate.

This is a no no, your economy will be so far behind that he can just expand and contain you like crazy. Best way is to kill the first pylon with 3-5 probes. If you discover it too late, just build a nexus/cc/hatchery at a different location asap. You will be slightly disadvantage since he will either take your base as his expansion or start getting units but it’s a completely winnable situation. Don’t send 3 probes to try and kill his probe because he might not even go through with the rush and then your economy is still messed up.

Plus the only way you could get a cannon up to counter would be having up your own forge, which you wouldn’t have unless you were trying to cannon rush yourself. Building one on reaction to getting cannon rushed is A)Slow and B) expensive

I did lose to a cannon rush the other day, I scouted saw he had nothing (he hid his forge decently) and mistook it for a proxy gateway outside my base, scouted around, found nothing, came back home then saw the stupid cannons going up. By this time I panicked and tried to kill it, only to realize later he had more cannons already up, and I was only struggling to kill his second line of them. In retrospect I should have just expanded to the gold and called it a day

Yeah the only reason why I would even consider building a forge first is either I plan on cannon rushing which I only do in team games or I’m playing 1v1 with a terran who I think is going to reaper rush my mineral line. In this case the protoss actually built the first pylon at the bottom of my ramp and once I saw the probe, the pylon was already at half. At first I thought he was just trying to either put cannons outside my base so I couldn’t leave(which I would’ve countered with either colossi or just attacking his base with voids). But then he just warped in a cannon up the cliff which made me go “WTF I didn’t know you could do that”.

He was one sneaky bastard. I wouldn’t be surprised if he is keeping up with this strat since his record was so shitty. He’s won like less than a third of his games.

Any mid to low level players wanna go against me? I’m pretty bad since I don’t really play often (I’m still in the practice league), so I need some players along my level to help me learn. If you’re interested then just add me (character name- Pass / character code- 158). Also shoot me a PM so I know you added me.

Anyone hyped about HDH2? YOu should be!
[HDH2] Invited Players + Open Slots// Pre-Thread - Page 89

But as usual you can’t expect much from HD and Husky. I’m getting tired of their noobness when it comes to the game. They remind me of Klazart: doesn’t really understand the game but speaks with a lot of energy so people think he’s a good caster.

Husky’s casts are entertaining though, lol. H to da HUSKY HUSKY HUSKY

Yeah HDH 2 is going to be fucking insane, all those good players all crawling their way to the end. Seriously most of the people on that list have a good shot at making the end, it’s going to be awesome. I just hope its not all Terran dominated.

TLO is kind of my favorite right now personally, even though I hate T the guy seems awesome. Also pulling for Huk and WhiteRa to actually show what P can do

I’m hopping on in an hour or so for some games if anyone is down just send me a msg.

Ill be cheering for Psy in the HDH2, I have been following his games and casts since beta and I hope he makes it far into the tournament

alright add me people! i will add you guys too the next time i can boot it up. I bought the game during launch but havent been able to play due to comp problems and other stuff. I am super shitty tier in this game, i never played SC1 and i played against AI a few hours ago and ended up losing in about 10 minutes…

info : KrazyKraKa 294

Hey I have a situation for you guys. I play as T and my friend plays as P. He plays about ten times more than me yet I’m able to consistently beat him with the same strategy. At first I thought he just couldn’t adapt but after some reflection I don’t even know how I would go about beating it if I was playing P. Basically I go with an army of marine/marauder/ghost/medivac/viking/raven. The bulk of my army consists of marine/marauder/ghost/medivac which can seemingly handle most of what P can throw at me. If I scout a robotics support bay or a stargate I make vikings in response. I typically have at least one raven for detection and I find it’s abilities underused in TvP. If I see a stalker heavy army I use a PDD or if I see a zealot heavy army I use auto turrets in the same way a sentry would use forcefields to block off the opponent so they can’t get in range.

At this point my friends has tried nearly everything. Sticking to gateway units just seem to lose outright, and trying to add different tech doesn’t help either. Immortals don’t do well against marines and the ghosts emp nullify the hardened shield. Colossus lose to vikings if I scout the robotics support bay in time, same goes for any stargate unit. DT’sare practically worthless cause of the raven. His best bet seems to be HT’s but then it basically becomes a race to see if my ghosts emp’s or his HT’s psi storms go off first.

How would y’all deal with such a army?

EDIT:

I’m rooting for TLO in the HDH.

Added you Pass.158

I would think the HTs would be the best choice. Have observers out and feedback any of the ghosts when they come near. Storm the T army as much as you can, and fusion the HTs into archons once they get low on energy.

and Pimp dont you play T?

Me, no I’m a P player.

Also, your unit composition sounds like it’s way spread thin. Marine/Maurader/Ghosts/Medivac/viking/raven? Thats like really spread thin. Why is he letting you live long enough to get all that?

All T really needs in ghosts + emp and its over for toss anyway. But I would think I’d just use chargelots + void rays against your mix, with a decent mixture of stalkers. Or possibly feel out colossus versus all that bio, it really depends on what mix of units are there.

Yeah I guessed as much. Every other tech route seems to get shut down.

You would think that but no it actually isn’t spread that thin. You can easily manage constant production off of two bases. Like I said earlier I’m only getting one raven, and I only get vikings in response to a robotics bay or a stargate. So for the most part I’m just producing marines, marauders, ghosts, and medivacs which is the standard T army against P. Only difference is the one raven and the possible vikings which may or may not be needed, and if I do go for vikings I’m typically cutting medivac production so the overall spending is still similar.

Also he isn’t just sitting around letting me build my army. He’s tried a variety of different pushes and rushes but they typically get shut down cause I always wall in, and whenever I’m slightly threatened I tend to bunker up and salvage later. I can typically make my own push around 8 or less minutes.

I don’t know about that. The least he could have done is attack your expansions and try to starve you unless you’ve been harassing him at his base with drops. Even then there’s no way he should lose so often unless you’re that good at micro/macro or he’s just that bad at planning his attacks.

Attack my expansions? I already said that I’m maintaining constant production off of two bases and I can push out in less than ten minutes. If I’m parking my army at my natural then attacking me through my front door would be a terrible idea, especially if I was able to scout the attack and bunker up in time. How is he going to contain and attempt to starve me that early in the game? Also I only do drops on occasion like I’ll go to the back of his base forcing him to pull his army away opening his front door for my push.

Yeah, your friend is getting outplayed by you. You’re focusing on the units, when in reality its the fundamentals that are more important. In other words your huge marine/marauder/ghost/medivac/viking/raven/kitchen sink army might be what’s directly beating him in the end, but everything that happened before that plays its role.

And it’s not just what tech he uses, but how he uses it (MICRO, timing) and how he interacted with you before he got it. So yeah, not enough info in your post for anyone to really say much

If you’re just curious to see how you could lose, then just play 1v1 ladder until you start fighting different Toss players who can give you a bigger challenge, and you’ll get your answers. Either that, or you’ll cement yourself as the undefeated TvP champion of all time

Easiest would be to just post up a replay and we can see exactly whats going on.

You’re probably right. It might have less to do with my army composition and more to do with the minor things leading into the push. I’ll need to watch the replays closer.

I need to figure out how to do that actually.