"Stand aside kiddies, while Goliath does his thing!" - The Hawkeye Combo Thread

So I was playing with HE with IF rising fang and ryu tatsu.

I’ve been using s.M, slide, S, J.M, J.M, J.H, J.S, tatsu assist into trick/ice arrow, then I slide S j.MMHS, rising fang with trick/poison arrow. I try to follow it up with another S, j.MMHS but it drops after the first M. Is there a better followup after poison arrow other than gimlet? And also should I use tatsu first or rising fang first. I would take it to the lab but I’ve been busy lately.

What’s up Hawkeye boards, just added him to my team and trying to learn some combos before I go to casuals on Thursday. Lots of great combos and vids in this thread, but I’m curious: is the variation on the midscreen bnb posted earlier the best consistent solo combo you guys have so far? If not, what is?

Thanks, glad to be on board!

Not exactly sure what BNB your talking about but I’m 90% sure the simplest and most efficient BNB with 1 bar and no assists/ xfactor is s. :m: :df: +:h: :s: , air :m:, :m:, :h:, :s:, :qcb: :h:xx :m: , :df:+:h:, :s:, air :m:, :m:, :h:,:s: :qcb: :h: xx :l:, Gimlet. Its 522k and ends with poison adding a decent amount of damage at the end. I’m pretty sure it works midscreen on most characters (might not work on midgets like rocket r. and joe). BTW I’m sure you figured this out but in the corner to make spacing easier. During the air :m:, :m:, :h:, :s: you can hold up back so when you land you’ll be at a perfect distance for trick. Also a good reason for using :qcb: :h: is it brings you closer so you can better space during the air :m:, :m:, :h:, :s:.

TimTim, that’s EXACTLY what I was looking for, thanks!

TimTim, one last question: if I start midscreen but then do a corner carry, I’m often unable to do the hold back superjump to get the spacing right. I’ve seen in some other posts on here that people are dashing backward, but some of the vets say that’s unnecessary. What are your thoughts when they start midscreen, end up in the corner, and you can’t jump up back or they’ll drop out during the carry?

So I’ve been doing your combo, then when I get them in the corner after the second air S doing backdash, L maneuver, Poison Arrow, Gilmet, but the link is really tight (which is fine, unless there’s a better way.)

I also saw some people using forward M to OTG but I can’t get it to work; is this optimal also?

Edit

One last question: what can you hit confirm off of besides standing M and still get this full combo? Don’t know how badly hitstun deterioration affects this character.

Thanks for the help!

I’m still new to this game but I’ve been practicing so I’ll try my best. If you start midscreen there is no need to hold anything during the air M,M,H,S. When the S knocks them down they should be at perfect range but I did make a minor mistake. Mid screen, after the first air S. use the light trick into ice arrow, then slide, M,M,H,S then light trick poison arrow gimlet.

Also in the corner there is no need to back dash. Instead just do light trick and tap L as fast as possible then cancel into gimlet. There’s no spacing issues just doing it fast will allow you to get out the poison arrow low enough to hit. Or you can use heavy trick but I think light trick into poison arrow as fast as possible is easier. Sorry if your not getting it not 100% sure how to explain it. Simply put just do the qcb L, L, gimlet as fast as you can. It is much simpler than it sounds and from midscreen there is no need to time it.

Also right after an air S (that causes knockdown) you can always forward M but I don’t see a point it doesn’t increase damage it just gives more damage scaling. Maybe some assists might benefit forward M but in his bnb there is just more damage scaling. The forward M isn’t exactly an OTG overall its a pretty weird move and I haven’t seen a really good use for it yet.

Im pretty sure you can hit confirm his strings with cr.L, cr.M, slide instead of s.M slide. You can also use s.H (you can change the direction and charge but for this stick with instant H) into qcf (net arrow) and repeat it 3 times then bnb. It will scale the damage a lot but if your a little ahead of s.M distance or want to long range hitconfirm you can use that. The cr.L cr.M hc should work midscreen and corner but I usually stick with s.M into slide since he is my anchor and will usually be in xfactor lv.3 making the string really fast.

FINALLY: When doing the air M,M,H,S. The H is when he swings his bow and it is like three or 4 hits. If you want minimum damage scaling try to make the H as short as possible but don’t exclude it because then your trick wont OTG.

Just tried it like 5 times and it seems like you’re definitely right - you just have to do the L Trick into Poison REALLY fast. It dropped a few times though; is this just me not doing it fast enough?

Might be. At first I dropped it a lot too but after a few tries it will become muscle memory and I guarantee you won’t drop it again.

been messing around with some air to air combos… i got a few herd meh

[media=youtube]DCAv_FHnAcI[/media]

Quick question, what is hawkeyes most damaging combo with no assist so far? Right now with the net arrow loop I get 575,900 damage + unscaled poison damage net arrow loop x10 > slide > s.S mmhs > ice arrow > poison arrow > gimlet for one meter

edit: this is with the air knockdown version

Wh

Sorry, what do you mean net arrow loop x10? Do you mean 10 net arrows or just 5 net arrows?

I was looking for some Iron fist tech and instead I came up with a very nice HE combo that is 1 bar, has 3 poisons (from the very beginning until after gimlet) and it is almost 850k it’s between 830 and 840 after all the poison goes on so all you need is one chipped tripple arrow on vergil or any 850k hp character and they are done… Sorry for all you anchor HE’s but it does require 2 assists. I’m using IF and Ryu. I think you can replace Ryu with chris or someone with a tatsu like assist (cough akuma tatsu cough) and IF with another wallbounce assist. I start with L trick (poison) and cancel it into rising fang (in a split second) then slide, S, air MMHS, tatsu canceled into L trick (poison) and another slide, s , air MMHS, L trick (poison) and gimlet. It will work on any character but sadly it is corner only or to be more specific slide range. It’s very simple and can take out a quarter of the cast. Sorry if this is too character specific for you guys, but I plan on doing work with it.

Anyone know of a good, viable Hawkeye BnB that incorporates an OTG assist? I anchor with Wesker, and I feel like I could be getting more damage in.

Just do the normal combo but instead of freeze arrow ground bounce OTG use wesker and poison arrow then end the same way (poison with gimlet)
notation should be:
:df::h: :s: sj.:m::m::h::s: land Wesker OTG :qcb::l:x:l::df::h::s: sj.:m::m::h::s: land :qcb::l:x:l::qcb::l:+:m:

not sure if anyone posted this combo but it prettey simple and just need xfactor n lvl 3 special, also this is my 1st post so enjoy…
[media=youtube]9SRx_A7y-XI[/media]

The last half of this combo video highlights some hawkeye, both with resets, spacing, and damage.
Enjoy

[media=youtube]IGsBG6KMgWs[/media]

I want to implement Net Arrows more into my Hawkeye gameplan, but I’m really not sure what to do on a successful hit, either in air or ground, especially when I’m far away. I’ve seen that there are some loops available with them, but am not sure how they work. What exactly is the goal/tactic with the Net Arrows? Thanks!

Hawkeye with Sentinel drones = godlike

What are some ways you protect the Sent call? Obv a jump qcf+L, land sH xx qcf+L would work, but we cant do that over and over. What are some other ways you keep a drone stream safely comin?

I’m currently using Cap, Sent, Hawk, I use Hawk as anchor for the same reason your listing and because I would rather have Hawk as anchor then Sent(I’m far better with Hawk). I also like the idea of Hawk backing up Sent with Greyhound assist.