ST: Ryu

another good start for shoto vs. Rog is to bait out the headbutt and make him whiff. then follow up with combo of choice.

how do you lock people down in the corner with FB’s daigo style?

Is it fierce ball then jab ball or something i forgot.

Can you link the toward strong, down forward -> super on wakeup? I know the down forward connects after that overhead, but I’m not sure if they can block the super or not.

One thing I’ve noticed is that the super holds them in blockstance. So if they’re standing and you make them block it in the corner while they’re standing, you can sweep them and they can’t block it.

Kinda useless yeah. But maybe there’s some other ways you can take adavntage of this? Does super against a low blocking opponent, then overhead f+MP work?

One good setup for d.MK x Super is when they try to counter-throw. Do crossup, d.MP, throw. Then next time you could do crossup, d.MP, d.MK, super. They might stand up after the d.MP to go for counter throw.

Then there’s old BS like empty jump in, d.MK, super. Stupid trick, but can work after you land a good knockdown combo sometimes. They know that 1 more hit might dizzy them, so they just try to block on wake-up. If they’re slow, they’ll still be standing when you land.