SSFIV AE 2012 ALL character changes (FINAL )

I was wondering about this also. I watched Bullcat hit an air FB at an Akuma player full screen and the Denjin hit full. I hadn’t seen this set up before.

it would make sense since Gouken’s fireball have juggle properties.
Also why if Rose does HP reflect on Gouken’s fireball and Gouken gets hit while airborne, she can U1 him

You can/could combo anything off a Gouken fireball. Denjin just never had the speed to do it at full screen before.

Yeah, Denjin just never had the speed in AE or Super, but you could have done it in a corner trap, but at that point you might as well have used Shin sho.

You could always do (in the corner) st.hp xx EX palm -> EX fireball (x2 depending on size of the character) -> lp.palm -> Denjin

lol never knew that


Latif says:
"in order to prepare for EVO, I played around 7 hours a day.* my training routine was pretty much playing online mode,** sometimes ranked just to play against all kind of players randomly then move on to endless if i wanted to test something or was uncertain about a specific match up. Almost every day I played I learned something new which makes me go to training mode to test more stuff in the lab about what I learned and brain storm a bit to figure out additional stuff."*

read this interview please. lol, yes online is such shit and is so worthless. lol @ u guys.
You man children just type clever things behind your computer screens and think your made come kind of accomplishment. You abortions are the worst kind of people we could have on the site, your vapid posturing is just a way for you to avoid having to playing because in all likelihood you both eat dicks and suck at this game.

You can way whatever you want but the idea of avoiding a fight w/ someone on a forum about fighting games is pretty much the scrubbiest thing I can think of. You’d rather write messages back and forth like little school girls then PLAY THE FUCKING GAME.

Fucking chods.

while i agree that online can be helpful, it should be noted that vipers gameplan isnt seriously affected by lag. she kinda does what she wants and forces other characters to play her game. so because it works for latiff and wolfkrone dosent mean it works for everyone else

jus sayin

The thing about online play is that it doesn’t help your execution as much as it helps you understand the matchups. What options opponents are going to do, learning to recognize certain set ups, how opponents will typically react to your moves. The real thing is taking the knowledge you learn from online and applying it to the training mode lab and then to tournament play.

Don’t play exclusively to WIN but rather to LEARN. Because while playing to win online can lead to abusing online specific tactics due to lag, playing to LEARN can get you a lot of good info even if you lose some.

Also playing online can be a good practice for learning the psychological aspects of the gameplay, good reads and mind games are something you can really train online since you can’t always rely on reactions and complex max damage combos.

well yeah, i said it can be helpful in the first 5 words or so

Yeah but so can a kick in the face if you have a loose tooth. I figured I’d expound on your statement to show HOW it is useful.

I also don’t get how you get hype over one person doing an interview and saying that most of his training came from online…

Look guys I jumped off a cliff and I didn’t get hurt! It will surely work for everyone else !

This. Also: Latif is a great player, but there are not 200 Latifs, only one. So he stating that he trained online only and that helped him get #2 at Evo or whatever means…nothing.That doesn’t mean that online will help everyone like it seemingly helped him, he’s just a great player.

Related to that: Viper gets realy affected by lag. Yes, Latif can do every trick in the book on XBL so that means it’s “humanly possible” to do it. Again, he’s just good at the game. It’s hell to try to do no bar FADCs etc online, it’s really not easy.It’s easy to mess up feint cancels specially with varying spikes of lag and get killed. Viper is not blanka,honda,etc, who can adapt more easily when lag is really bad.

Online can teach you a lot, but in general footsies and other assorted fine points of the game are hard to learn on there. That is why Viper players can gain a lot from online because they don’t have to worry about footsies as much.

lol you just don’t know anything about some players backgrounds do you? You also must not listen to wakeup podcasts.

There are many top players who got “good” because online was all they had. (I’m talking back in the day supercade/2dfighter, ect…) Latif giving this interview is just more evidence that it doesn’t matter where you train and that you can get good playing online.

It just happens to be really all I have access to and I hate when stupid mother fuckers on sites like this call people/me out for being “online warriors” when you man-children never even step up to play against any one. You all just write back some clever reply and be done w/ it. Which is funny because I know a lot of you do in fact suck at this game and a just scared to play other people.

This is the biggest scrub mentality of all time — Why even play someone if I can insult them over the internet?

Here is some evidence for you (without insults, because incredibly weak arguments rely on insults.) You can become a top player by playing online only…but only if the net code of the games you play are fairly solid, you have access to a good ISP, and you live in North America or Japan.

A person is not a “stupid motherfucker” for saying someone is an online warrior. On the contrary, they’re probably of average intelligence or perhaps even smart. The reasons for this are quite simple…

  1. Variable control. There are many factors at work which neither player has control over. For starters, both players are using different monitors 99% of the time. Then you have latency. There are so many uncontrollable aspects with this which are random that words cannot do it justice. Quick examples: you both have different ISPs (does one filter packets? delay. Packet inspection? delay.), you both have tons of different distance factors (cables + geography in particular), I could go on for days with this. And then you have to deal with the fact that you have absolutely no idea how stable your game will be. One of the players will have an undeniable advantage over the other player quite often…that wouldn’t be present if you were playing offline.

  2. Reactions. Some people already have a genetic advantage here, but you cannot react to some moves with even the slightest frame delays. This gives players automatic advantages that would otherwise not exist. Have bad reactions? Now you have an even bigger disadvantage that you can’t do anything about.

  3. From #1, you have the stability issue. You have more than one frame of lag, you cannot consistently punish attacks that give you only one frame to do so. Add two frames. Now you can’t punish it at all. Three frames? Now you might actually get counter hit for trying to punish that normally unsafe attack. Four frames? Don’t even bother playing that person “seriously”, because they potentially have huge advantage over you now.

For every player that has become a top player by playing online…there are at least four that have become better players by playing offline. And I bet they level up a hell of a lot faster than the online warrior does. The offline player has to practice punishing a move with 1f. An online warrior has to practice punishing that same move with four different timings.

gets online
plays random player with sub par connection
reaction time is slower due to input delay; can’t play proper footsies.
drops combos because the timing on links is different
gets punished
gets taunted

Am I mistaken? Thought I heard some shit about online play meaning something.

I’m not arguing that online is perfect or that it is better then offline. *What I am saying is there are merits to playing online. * You can become skilled and get very good at the game from online play alone. Of course you need a good connection. But once you have that it is pretty close to offline. I am on the west coast and I play online w/ green bars and it runs very very well.

M.D. your example is a strawman. You are not presenting the issue fairly. Obviously if I play a bunch of red and orange connections I am going to leave w/ a sour taste in my mouth.

It doesn’t matter, I just wanted to say my piece. I always bring this up whenever I hear about a top player playing online a lot. Because online is pretty much all I have and while I am no where near the best player I do consider myself above average. This is mostly due to being able to play a huge variety if people/characters online.

online is trashy 70% of the time even with green bars.

red/orange bars? I won’t even play people with yellow bars. I’m talking green bar players with lag spikes and bad input delay. That’s my whole point.

There’s a difference between saying “online play is helpful in offline play”, and saying “online play isn’t much different as offline play if you have a solid connection.” The difference is still there, and if you’ve trained your muscle memory to hits links with the right timing, and you play online where the timing has changed, it’s not gonna be the same. That’s why trying to prove your skill over PSN/XBL is pointless. So many factors affect the gameplay, and they can’t be solved with just uber good internet.

It sucks if you don’t have any other outlet to play, but that doesn’t make the outlet any more valid.

I think the point Graphf is trying to make is that for players without a strong local scene, doing their best to level up via netplay is a more valid use of their time than acting like big-shots on SRK.

Uber internet connection and structure does solve it, i.e many stated that playing on XBL in Japan feels pretty much like it’s an offline session (like AIR IIRC). Many people mistake high downstream/upstream as a standard to whether a connection is good or not, that barely has anything to do with it since SF doesn’t need much bandwidth, it’s all about latency & stability of the connection.