SSFAE:2013?

Thanks Aries. Good stuff.

i picked juri, hakan, karin, vega, and adon.
i picked adon only because i’m still pissed he’s not in sfxt coz if he was i’d be maining adon+juri all day every day.
so i hope if there’s any tag game in the future, juri + adon will be in the cast.

as for the others, i chose them coz they have interesting, distinct, and non-classical special moves for fighters. i woulda chosen gen if i was allowed 1 more choice.

<p>i have one request. even if it doesnt seem that important i wanna throw it out there.</p><p>i want the hp move after doing a ex counter diagonal changed so instead of the neutral jump hp, i want the jump forward version of aerial hp instead.</p>

Capcom Announces New Update to Street Fighter IV During Panel at PAX East

time to ask Ono Juri buffs!

They are going to be taking suggestions for 10 characters per week
http://www.capcom-unity.com/combofiend/blog/2013/03/22/sf4-update-character-forums

So anybody who doesn’t have a capcom unity account make one and wait for the Juri thread to be open.

Its not our turn but guys lets start the list ASAP. http://www.eventhubs.com/

Lets do it. I still feel that U2 isn’t that useful. They wanted to make it work with the update last time, but hitting an ultra combo after FADCing an EX Pinwheel is just not that useful or practical as FADCing a Dragon punch into ultra. They should allow that ultra to be combo’d much easier and maybe used as a punish ultra. Maybe something like the original idea of adding extra frames of advantage to the pinwheel so FADC into ultra were possible. I remember Capcom releasing a typo of Pinwheel being plus 5 on block. If not, then simply making the start up of ultra 2 faster so after cancelling EX pinwheel one could easily combo into ultra such as cody’s EX bingo FADC ultra.

Far standing medium punch should be special cancellable as in SFxT. It would allow for more useful frame traps, combos, and pressure for a character like Juri. Keep Cl.sMP 3 frames. Maybe this would be broken but it would be nice if EX fireball release would go full screen. Hey worth a shot lol

Also, many times after MP juggle characters fall right through the ultra. It would be nice to always guarantee an ultra on the entire cast after an MP juggle…kinda like ryu DP ultra, or Ryu j.MP ultra

Buff Juri…not ultra 1. That’s about all I have to add :wink:

I’d like it if we could FADC after the opponent blocks all hits from an ex pinwheel. also a slightly better hitbox on st.mk, cr,mk and sekku. And a slightly faster startup on Sekku.

oh, and an improvement on her divekick hitboxes ( so we can make some crossup divekick setups for Juri that works on BOTH standing and crouching characters).

-faster startup on sekku
-ultra 2 hitting on both sides of her
-more invincibility on ex pinwheel
-damage modified on store, if store and release combo, store should do 70 and release should do 30, if just store it should do 70 instead of 50
-less pushback on cr mk on hit

  • 3 frame startup on c.LK (HAHAHAHA that’d be dumb)
  • Slightly faster startup on Sekku
  • Either make LK Pinwheel safe (-1 maybe?) or fireball store safe

Uh.

And fix FSE stuff I guess. I’m pretty satisfied with her overall.

Just a note, she should be able to cl.hp into ultra as an actual setup like seth or rufus. Even if it requires an FADC.

Reading the threads on Unity is depressing. These people are so outraged that their character isn’t the best in the game. I don’t know if I can take 39 of them.

the only thing the character needs is a better ability to store during strings without it whiffing. this can be achieved by extending the hitbox on the move or, ala XT, making far strong special cancellable. i don’t care about anything else, she’s fine.

I hear ya. Some of the request buffs in the Makoto and Balrog threads are laughable. Everyone wants to break their character.

Probably 10% of the community is being honest. The fan input is a joke unfortunately.

This probably would be oh so wrong to suggest and it will never EVER EVER happen but…
Give her the ability to chose between storing a fireball. Like if you held the button she’d store the fireball but if you didn’t she’d throw it out without the store sequence.

I’d like that, but this late in the game I doubt it would happen. It would be a good idea to let them to know to think about it for SF5.

Anyway, we all have different things we want to see improved, we should try to at least agree on a few of them, then each of us ask for those things we agree on (in addition to our personal wants) so that they will stand out to whomever is reading the suggestions, and hopefully they are given serious consideration.

Personally, I wish her links weren’t so hard, and she had more possibilities for combos.

she has more combo possibilities than just about anyone in the game, and her links being hard is your personal problem, unfortunately.

No kidding??? Conjecture aside, I just meant there was something I find in Juri’s links to be harder than, say, Akuma’s. But that’s not for this thread.