Wouldn’t a comparison to SF2 mean they’re harder to evade? They are already easily jumped over in AE. That comment sounds like a hidden buff to me!
EDIT: Fireball zoning dominated in SF2. That’s why I think its a positive comment. Maybe I am wrong…
Wouldn’t a comparison to SF2 mean they’re harder to evade? They are already easily jumped over in AE. That comment sounds like a hidden buff to me!
EDIT: Fireball zoning dominated in SF2. That’s why I think its a positive comment. Maybe I am wrong…
Oh speeds are already very obvious so not much of a nerf I guess.
Yea that’s what I thought too, sounds like an hidden buff to me
“** is now very obvious”**
“Now” means that it wasn’t as obvious before hand (in AE). If it’s obvious, then it sounds like fireballs can be evaded easier. It sounds more like a hidden nerf…
Or maybe when he says it’s very obvious he means it’s now obvious to distinguish between a slow fireball and a fast fireball. Currently it’s hard to distinguish them because they are practically the same speed. Anyways we can only tell if there’s a difference when it comes out, so let’s just wait.
I don’t know, gents. Maybe that part wasn’t translated properly? A comparison to SF2 immediately makes me think its a buff. I agree with you both, let’s wait and see.
EDIT: I’m just thinking, its already easy to evade his fireballs in 4. Neutral-jumping and diagonal jumping is easy to do. If they make it any easier to evade then we might as well give up on the character.
“The 3 different version fireball speeds is now very obvious,** it’s like in Street Fighter 2, very interesting**”
This seems like buff. The information given suggest that there is a speed change among the 3 versions that makes detecting the difference more noticeable. He then compares is to SF2.
Nothing he said would indicate that they are obvious to evade, just obvious in speed.
this seems to me that Itabaiashi Zangief doesnt knows Ryu deeply, and saw a change where theres not. It aways happens, and then the “hidden tweaks” talk gets started.
Everybody would have noticed that, specially the Ryu players.
Other than that, it may be a mistake by Air during the translation.
Id love to see a speed buff in the HP hadoken, however. It would to improve the c.mk xx hadoken string.
I guess you are right. But it’s likely that being more noticeable in terms of speed could potentially make it easier to evade. I just hope it’s a hidden buff like what everyone says. They better not have fucked with Ryu’s fireballs…
Are you being serious? (We cant hear the tone of your voice on the internet) So Im seriously asking.
Obvious troll is being obvious. Just ignore him lol. Though Ryu is probably the hardest character to master in this entire game due to the necessity of mastering fireball spacing and whiff punishing along with footsies + baiting at high level competition.
Perhaps the fast fireball is the same speed than AE but they have slow down the lp fireball so its easier to put your opponent off tempo.
Or in a dream world give a little more speed to the fast one
Doubt the fireball speeds changed. Ive watched a few streams and cant notice any difference.
Fireball speeds have definitely changed. Slow is slower and fast is faster. It is a buff. Slow FB control more space and fast FB are better pokes at close range. It makes Ryu’s zoning better. It’s not about hitting opponents with FB all the time, its about forcing them to react to your Ryu and your Ryu’s FB game.
I guess Daigo is back to Ryu v2012 according to Zhi from Cross Counter. He would be a fool not to with all those buffs.
It’s out guys. The new shoryuken suck but for punishing, this is damaging.
Cr.Mp > St.HP > H.DP = 288 Damage.
Solar plexus > CrHp > Dai DP = 318 Damage. But in case you miss, the DP cannot be canceled.
Not only does it suck, the recovery sucks as well. I tried to safe jump after cr hp hp srk…ryu lands and stays there for like 3 frames… so basically the safe jump option/cross tatsu is gone from just that…
hp dp is as fine as the mp one was in super. I havent missed an AA so far with it. Best of Ryu’s buffs, hands down.
I think its stupid to make it 4 frames instead of 5 anyway, but whatever, better than nothing.
I dont think his hp dp gave u the chance to do a crossup tatsu that would to dodge a reversal dp in the previous versions of the game. Ryu’s recover after landing from it seens the same than the MP one, but the HP flies much higher and thats why it takes longer for him to recover. But it was like that in the previous versions aswell, as far as I remeber
by the way, hadoken’s speeds seens exactly the same, no changing at all. With the opponent cornered I started testing c.mk xx hp hadoken and it stops comboing from exactly the same distancies in 2k12 and AE (running 2k12 on xbox and ae on my computer). From full screen the result seems to be the same, but its a much less acurate way to test it.
CHANGES:
overall:
[+] speed buff
[+] damage buff for BnB and Extended combos
[+] tools buff
[- +] damage nerf in the most used and most useful tools*, trade off, for more useful tools and more damage to least used tools
Rating: A / S **
(?) = confirm please
(* normal/special moves)
(** A tier out of S)
p.s. If you whine or bitch, you are a scrub. nothing to complain about. good luck Ryu fellas. LET’S GO! BEAST !!