Sakura doesn’t have ub on rose.

Match Videos

Spoiler

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This match is a max range poking war, Gen can not go in and stay in without fear of getting grabbed, he has to rely on crMP hands to survive pretty much because of the hands pushback.gen anti air vs gief is kind of funky and trades in favor of Gief. Gen slightly faster mantis walkspeed is a great advantage in this match, but on bad read or wiffed hands and Gen is in trouble.

The problem is that keeping gief out without projectile or long limbs is a nigthmare and a mental diet for Gen. This is one matchup that Gen must play at mid range and never move in past that.

True that Gen has a few unblockables vs Gief but that usually is not a factor in this matchup, also jumping is risky for Gen in this match up, crouch lariat all day.

Zangief is a walking human tank with 1100 health and Stun, He can afford to take damage just to get in on Gen, Gen’s pokes to hands cancel can keep him at bay and well timed AA can really keep gief at a distance, but in this match gief is counting on that one moment he gets in and basically mauls Gen, Gen has tough time getting gief of him at close range and has to take great risk.

Conclusion:
Gen has great tools to keep gief out, gief has the health to walk in and do damage, 1100 - 900 = 200 health points and that is huge. Although a slow match Gen has to be very patient and take small risks while gief has to force his way in, Gief sMP is a great tool as well as sMK so Gief can poke too. Once gief gets in its usually over for Gen.

Final call Gen 4.5 - Gief 5.5

Hado level 3 has absolute awful range, 39 frames start up, and 64 frames recovery. I’m not sure how this move is a threat to Honda.

I’m no expert but from what I know:

  • Sakura’s FBs are terible - slow start up, bad recovery and bad range. You won’t be able to zone Honda with them, while Honda can pester Sakura with well timed HBs.
  • at footsie range, Honda’s st HK and HP outranges and beats every poke Sakura have.
  • Honda’s reversal is excelent for dealing with frame trapers.

Also, Mike Ross eliminated Uryo at Evo. With Honda.

I’m not against calling this match even, but I’ll need something better than level 3 hado.

And regarding Sakura vs Akuma: I would like to hear what Akuma mainers think of this match. Skatan called it 4-6 akuma’s favour.

Please, for the love of God don’t use Alex’s opinions for the Sakura matchups…
Already bad enough that you’re using Breaker’s for the Seth MU’s…

Fake crossup =/= unblockable.

As far as i know, Sakura corner setups vs rose are fake crossups for jhp and jmk. Unless mk is delayed (crossup).

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couldnt find a vid where both players are known high level players. But i think you can see where I am coming from. Im not the Gouken authority but I do think its slight advantage Sak.

why is it Breaker such a bad choice ? :razzy:

I’m pretty sure I posted my numbers before but these are just my opinions, feel free to call me out on them.

Sakura is on the left

Abel - 5.5-4.5
Adon - 4.5-5.5
Akuma 4-6
Balrog 4.5-5.5
Blanka 4-6
C.Viper - 4-6
Cammy 4.5-5.5
Chun - 5-5
Cody - 4.5-5.5
Dan - 5-5
Deejay - 5.5-4.5
Dhalsim - 5.5
Dudley - 6-4
E.Honda - 4-6
El Fuerte - 5.5-4.5
Evil Ryu - 5-5 (can’t call)
Fei Long - 5-5
Gen - 6-4
Gouken - 6-4
Guile - 3.5-6.5
Guy - 6-4
Hakan - 6-4
Ibuki - 5-5
Juri - 6-4
Ken - 5-5
Bison - 4-6
Makoto - 5-5
Oni - 5-5 (can’t call)
Rose - 5-5
Rufus - 6-4
Ryu - 4.5-5.5
Sagat - 6-4
Sakura - 5-5
Seth - (debatable but 6-4)
T.Hawk - 6-4
Vega - 5.5-4.5
Yang - 5.5-4.5
Yun - 4-6
Zangief - 4-6 or 5-5 (not sure)

I love how SRK said every single one of my posts was timing out, then when I went to delete the extras the delete function was timing out -_-

I wouldn’t call unblockables from to Rose to Sakura a huge factor in this matchup specially when you need a hard knockdown, something Rose has less chance to get compare to Sakura’s cr.mk xx DP -> knockdown -> pressure start.

Could be Akuma’s favor. Super wide waking hitbox, tatsu sweepableand easy to zone. The only thing Sak has in the matchup is damage.

Pretty much this.

Apparently I undersell Seth. Since he isn’t ranked higher than Cammy, Gouki, or Adon. Fourth out of 39; such a miserable little existence.

Spoiler

Like my good friend “Dollar bills”, Javed Patel is borderline retarded.

Also, just because you don’t know unblockable set ups for x match up doesn’t mean they don’t exist. :bluu:

@ Fergus: I would like to hear your oppinion on some matches:

  • Sakura vs Gen: why do you think Sakura beats Gen ? It’sa controversial match, Skatan and Mike called it 5-5, but West said 6-4 sakura. Also, gen mainers ? what do you say ?

  • Sakura vs Ryu: another one I would like to hear more, people calls it 5-5 or 4-6.

5-5 Gen vs Sakura. I agree

Men Seth is bad cus he has low helth and shitty normals wah wwah wah
omg u disagree wid me?? let me pul out pointlss frame data and inslt u cos im a badass hahahaahahaha
Seth 3-7 All <33333333

you arent seriously considering this dudes gen stuff are you

No way, he knows his stuff. This is only Gen’s problem and not anybody elses. lollllll

I would like to take my time and thank the people who make truly terrible posts for banding together. It feels like I’m never missing anything since you guys generally can’t hold a conversation with anyone else or post anything worthwhile. :tup:
Now Wiz just needs to get this function working on the black skin so I can choose when to view those posts for laughs.

really for real last minute changes with actual care included

Spoiler

basically ignore the last post with these number changes
(some of these changes may have been applied already, I forgot to check.)

Gouki/Seth: 5-5 (+0.5)
Once Seth has Ultra 1 and two bars, Gouki can lose the match on any hit confirms near the corner. This leads to an unblockable set up that is very difficult to get out of: teleport will get grabbed by U1, DPs will whiff (punishable), Super will whiff (punishable), Ultra 1 will whiff (punishable), and getting hit will result in a guaranteed stun (which is likely going to happen.) Gouki does very well on the ground, but Tanden Engine makes this approach very risky: cst.MP, cst.HP will land on any connected Engines. The fst.HK frame change tends to work in Seth’s favor; for whatever reason, Gouki has to be very on point with the spacing to use DP as a frame trap or he will not hit Seth with all hits or even whiff entirely. So Seth can :kind of: get away with pressing buttons and shit now. Air fireballs are more or less neutralized when Seth has any meter. His fst.MP and fst.MK do a very decent job at keeping Gouki from trying to bait DPs with his counter zoning strategies, and cst.HP will stop Gouki from harassing Seth’s otherwise vulnerable “bald spot.” I would say Gouki still has a very small advantage, but the match up becomes entirely momentum based after someone lands a hit. Seth just outdoes Gouki in this department enough to read as a 5-5.

Boxer/Seth: (no change)
No real change, though I honestly think Boxer/Gouki should be 6.5 too. Gouki basically wins when Boxer gets knocked down, but can have a difficult time scoring the knockdown. Seth basically wins…period (lol), but he can try to guess his way out (unlike vs. Gouki) and can kill Seth slightly faster than he can kill Gouki.

Viper/Seth: 5.5-4.5 (+0.5)
Well, this match up is still incredibly annoying to play because of Viper’s damage/stun output. That being said, mid-screen unblockable on Viper from SPD helps a lot. Viper players like to press buttons as it is, but this basically forces her to. That works out pretty well for Seth oddly enough, because he doesn’t struggle much with OSing her (practically not at all once he has meter.) Viper player is also forced to be conservative with seismo feints because of fst.HP, and Seth is able to do a reasonable job of knocking her out of the air if she tries to approach from it. She’s one of the characters cst.MP, cst.HP works on. Add the nerfs she got, and it’s a bit better than before.

Ibuki/Seth: 5.5-4.5 (+0.5)
Pretty much “whoever gets knocked down, loses.” Seth has the edge at the start of the match, but Ibuki takes it once she has a bar. So new corner unblockables + SPD set ups that are hard to block (random example: never hits Ibuki but ends up on the side she isn’t blocking, and she can’t hit Seth) make it a little easier for Seth.

Makoto/Seth: 5.5-4.5 (-0.5)
It’s like Abel, except she can harass the fuck out of Seth on the ground (unlike Abel) and doesn’t have much of a chance of making a comeback if she gets knocked down in the corner (unlike Abel.)

Rose/Seth: 4-6 (-1.0)
I was gonna call this as a 6.5 until a Rose player chimed in. The way I see it is that Rose can keep Seth out for a while with good reactions. Once Seth has U1, the match up starts to suck since Rose has to back up a metric fuck ton and probably end up stuck in the corner. Rose is basically free on knockdown…which is going to happen. Except Seth has to actually dedicate to doing something to keep her from doing anything. Seth can’t apply his extremely safe stuff and catch everything without having a little distance from Rose, so this kind of helps turn it into a guessing game that Rose can afford to play. It’s a guessing game that’s definitely in his favor, but she has a better chance of getting out than Boxer does - and can actually keep Seth at bay for a little while longer than he can too.

Sagat/Seth: (no change)
Just listing to say that I think it should say 4.5-5.5 after all.

Juri/Seth: 5.5-4.5 (-0.5)
Dunno what else to say, really. Juri has exceptional AAs and they work very well against Seth. Her zoning game is difficult to deal with; Seth can’t really tell which fireball Juri is going to let go and his fst.HP gets caught by the lower one. Countering her fireballs with U1 is difficult - not as hard as catching Guile’s, but not easy enough to do consistently if she has one stored (pretty easy to catch her trying to store one otherwise, though, and that’s worth mentioning.) FSE is an absolute nightmare for Seth to deal with. Juri gets all sorts of bullshit opened up and now she builds meter to top it off. Can’t even risk a TE once she has this going because of the trajectory buffs. It probably sounds like I’m saying the match up is 3-7 from this, but this is all for a .5 change.

Dee Jay/Seth: 3.5-6.5 (-0.5)
Only lowering this by .5 because of Dee Jay’s damage. That, and Seth basically has no reliable answer to a well spaced Sobat, and these avoid Tanden Engines (sometimes fst.HP. Not sure if that’s version specific.) That being said, getting a well spaced Sobat is a bitch because Dee Jay can’t move and Seth probably isn’t gonna stand around there and wait for you. But it leads to a little damage + space gain and can dissuade TE abuse. Which is more than Blanka can say.

Dhalsim/Seth: 3.5-6.5 (-0.5)
Seth doesn’t really have the health to play the usual “oops, got tagged. Time to try again!” He also doesn’t have the walk speed that Cammy and Yun have. I’d say his dive kick is basically worse in this match up too. Still pretty rough for Dhalsim, just…well, not as bad as Yun and Cammy.

Ken/Seth: 5.5-4.5 (+0.5)
Not quite a clear 4-6 for Seth. While Ken likes to troll Seth on a knockdown and generally shuts down a one or two of his anti-DP mix ups, he can actually be zoned fairly well. His “get the fuck off” options aren’t as scary either (well, they do a solid job of getting you the fuck off, but they don’t lead into a full Ultra most of the time.) Like other shotos, has to deal with cst.MP, cst.HP, so can’t abuse his buttons too much.

Yang/Seth: 4.0-6.0 (+0.5)
Dive kicks just aren’t fast enough to really present a problem to Seth. While Seth can run into trouble if he gets cornered, it’s fairly difficult to bully him to that point.

Out of curiosity, which dude r u refering to?