Cammy
Against Cammy Bison has the advantage of 50 more health and better footsies. Its not completely free on the ground. C.MK buffered to drill is pretty decent and fast but he does have the upper hand here. If he can work her to the corner he can work his SK pressure once more. However he has to be very wary of jump back Ex.Cannon Strikes. Bison has good set ups off a throw, but experienced Cammy players know the way out.
But for the most part Cammy should be not playing footsies and rely on the fact that Bison can’t consistently anti air her because of the fact he needs pretty exact spacing to stuff her J.HK, but there is pretty much no anti air option for Dive Kick and none for EX.Dive kick. Bison also find it difficult to go air to air against her because of the different jump arcs of the two character with Cammy’s being much lower. He really needs to make a read and if he makes it wrong he will take a DP or get combo-ed when he lands which leads into Cammy’s oki game. I feel any time Cammy wants she just needs to go into the air and unless she’s insanely predictable he’s not going be able to stuff it or avoid forever.
On the other hand Bison can never jump at Cammy. Most of her normals will anti air him clean. CL.LP will stuff his cross ups.
Like against most characters once Cammy’s in she’s pretty devastating. From a front jump OS drill eliminates backdash and teleport and OS Cannon Spike beats Bison’s 4 Ex Reversals clean, her OS’s are probably the cleanest OS’s used against Bison. But better than risking a 50:50 guess with an OS is getting her mix up game going off a drill knockdown. She can cross you up or delay a Cannon Strike to not cross up or cross up (or not cross up but she lands on the other side of you anyway, my head hurts thinking about it) but her J.LK cross up wrecks Bisons teleport inputs and breaks his charge. If he DR’s out she can simple walk after it and S.HP or DP it. When she has U1 loaded all Bisons options become insanely risky. She can react to EX.PC and DR with U1 and OS U1 against teleport (which she won’t need to do if he she Bison in the corner, simple block or bashdash against his airborne reversals). Up close Cammy has excellent frame traps and Bison doesn’t have an OS to go with crouch tech to stuff Ex.Cannon Strike, Bison has to rely on a kamikaze S.LK to beat that. Bison is pretty much dead in the corner without meter and dead in the corner when Cammy has U1 stocked.
In general the damage output is also well in her favour. Her natural game also leads her to build meter alot faster than Bison.
Adon
Adon I feel balances out well. Bison again has 50 more health and can out footsies Adon. He has again set ups and safe jumps to be used from throws. SK pressure works again although he has to be weary of neutral jumps (applies to many match ups). Jag kick is a good moveand Adon pokes are decent so again its not all Bisons way on the ground but overall on the ground Bison wins
The air again is trouble some for Bison because of a very vertical jump arc and the Adon’s ability to change it with Jag Kick. But its not as bad as dealing with Cammy, Bison can focus fish any whiff neutral jumps to bait air jag kicks. And at certain positions he can anti air his normal jump ins. Bison can bait out Jag tooths from mid screen with jump back HP for big damage, or stuff it with roundhouse if he’s full screen away on reaction. Adon has strong pressure on wake up but Bison again makes it 50:50 with meter until Adon gets his U1, then Bison has to suck up the pressure. But Adon’s pressure and ambigious cross ups while good are no where near as hard to defend against as Cammy’s pressure.
Viper
Viper. Bison has 100 more health, owns the ground completely, she has no footsies. He also wins air to air which is unusual for Bison, he’s hell attack owns all Vipers angled air normals although her super jump is a different story. She struggles with his pressure close up. Her wake up is bad she has to take pretty big risks. On the flip side of the coin Bison reduces her burn kick mix up to a 50:50 with meter. Anti airing in this match up is not really an issue for Bison. Vipers don’t approach with normal jumps for the most part.
If Viper can get the mix up going on a meter-less Bison she can wreck havoc and like Bison in Super Turbo she has a big comeback/random factor to her. But if Bison players solidly he will win more often than not.
Honda
Honda has 50 more health and has much better damage output.
Bison’s only shot in this match up is get the life lead at the start due to his superior footsies and force Honda to come onto to him. Its his best shot but unreliable because Bison has no reliable AA against J.LP/J.MP and Honda is incredible strong once he gets in. HHS/Ochio/Ex.Headbutt/Buttslam mix up is pretty hard for Bison to get out of. Honda can cross up Bison with J.MK to stuff Ex.PC. NJ.HP to stuff DR wake up and he can move it as well to make Ex.Stomp whiff. Ex.Headbutt as a meaty stuffs Bisons horizontal reversals and is safe from his vertical ones. He can’t punish Ex.PC on block from point blank but he’s best off just sitting a little bit back and reacting to Bisons wake up or space himself so he can punish Ex.PC on block with S.HK or C.LP xx Hands. The main difficult for Honda is getting into jump range and its Bison chance to increase the life lead. He can also run away with EX.PC
Headbutt is a good high priority move Honda can throw out randomly. His light and ex.version being safe. The others require Bison to have charge to punish.
Honda’s AA’s are much more reliable. S.HP is good for him when he doesn’t have charge. Headbutt both LP and EX is bulletproof.
Honda wins air to air. His Jump backs are particularly good.
If Honda gets the life lead and gets meter, Bison can do nothing its like Guile with macro’s. He can’t get in. Ex.Headbutt counters everything. It stuffs Psycho crushers and scissors kicks, its beats DR empty or otherwise. Jump ins are stuffed. DR meter build shut down. Stomp is stuffed. Tick throws are stuffed (god luck getting even that close), pokes are stuffed, its safe on block and Bison can’t even chip is back safely. Bisons only shot is to bait it out and guess lucky. Honda can also mix in C.LP buffered to HHS if Bison gets really close. He can sit there, Fort Knox would be easier to crack. 2 Guiles would be easier to get in on.
Honda’s wake up is incredible strong. Techable knockdowns get Bison nothing. Headbutt and Buttslam get him out of danager, Hard knockdowns at least allow safe cross ups, but Honda’s will often do Ex.Headbutt and take an OS S.MK and the 70 damage to get out. Bison can do a later cross up to stuff the reversal headbutt but Honda can counter this with a none reversal EC. Headbutt. If Bison can get him to the corner he can punish both of Honda’s wake up options if he stands block (which leaves him open to C.LP or throws).
As for Dogura Mike Ross match up. I felt Dogura had a few tricks that Mike didn’t see before but I also feel Mike didn’t play lame enough.
I think most Bison players over on the Bison forum will agree this match is probably Bison’s second worst match up.
Gagapa did mention to a Honda player I know after playing him that he feels the match is in Honda’s favour too.