If she builds meter fairly quickly it’s possible that we could do both. Which would just be a riot. She might have a move which is like Rose’s HP soul spark that builds an insane amount of meter.

It’s tough to tell in the Ibuki trailer because Makoto is getting ass kicked so badly but yeah, it seems like her normals build quite a lot of meter. I doubt she’ll be left wanting all that much.

Looking at the Ibuki gameplay trailer again. The EX Karakusa is WAY faster than the normal one. It’s like, seriously crazy. And hilariously my untrained eye recons if you land an Ex-Karakusa you could quite easily regain that entire bar of super in the follow-up combo.

This is the kind of thoughts that makes SF4 a turtle fest.
Any viable kind of offensive mixup is deemed to powerful, when you have insane defensive options like invulnerable backdashes and SRK>FADC the second of which leads to half life damage : /
Unfair offense is more fun than retarded crouch blocking all day.

How could Tsurugi be blocked low, it’s a freakin aerial move. In my experience, only aerial projectiles can be blocked low. Every other aerial attack must be blocked high.

Never played against Rufus or Cammy huh?

It’s conjecture based on Cammy’s Cannon Strike which can be blocked low. Off course, you can combo into Ultra from that move, dunno about Tsurugi or Oroshi though.

If I had to choose from being able to TK Tsurugi and have it blocked low or not be able to TK Tsurugi and have it blocked high, then don’t make it TKable plz.

But now that I’m thinking about it, I won’t be surprised if Tsurugi ends up being able to be blocked low. Not surprised, just disappointed.

Normals don’t build meter in this game. Stop speculating >_>

Whoa buddy this entire thread is speculation and conjecture.

I don’t think her axe kick will be an overhead in this game. For some reason, in SF4 you can block dive kicks and such low.

on hit/block yes they do. and a lot of it.

You can block certain dive kicks low, which is another issue with SF4, consistency between moves and properties. There is no reason for Tsurugi to be able to be blocked low, if aerial hurricane kicks and Akuma’s Demon Flip dive kick have to be blocked high, then so should Mak’s axe kick…

Akuma’s Demon Flip can be blocked low … punch is high though

Tsurugi is quite a bit slower than a dive kick. Letting people block it low would be ridiculous. It is not designed for offensive pressure in the way dive kick, demonflip kick, or cannon strike are.

… hey on the theme of overheads, have we had any word about whether Makoto still has her overhead normal? The universal mp+mk one.

errr this was a universal option is SF3 so i doubt she will though if she does all the SF3 cast most likely will, but that would be like giving all the SF2 cast alpha counters : P

yeah, i think the animation for her jumping mp will probably be the same but i doubt you’ll have the option to hit people lowcrouching with it - unless it has some kind of seriously disjointed hitbox (crosses fingers)

I think it’s unlikely considering that MP + MK is taken by focus attack, and she can’t get a command like viper’s overhead because all the F + whatever are already taken.

However at least from the trailer it looks like her focus attack should go over low attacks and might work as a replacement, and if you can TK Tsurugi it might also be a similar option.

As for Tsurugi being an overhead, I don’t see why not. Unlike Cammy, Makoto already has an overhead on the ground so it’s not like TK Tsurugi would be any harder to block, especially since the trajectory isn’t really like a dive kick. If you wanted something like a dive kick you had to spend an EX meter and then it’s not any tougher to block then an EX chop.

Abel tougher then Gief? Maybe, maybe not.

Abel is a tough matchup if you guess incorrectl, same as her. So I’d imagine the level of guessing wouldn’t be as bad. In the same vein that Blanka isn’t difficult if you know his tricks, Abel isn’t as scary if you learn to read some of his patterns and signature moves.

I’m going to hold onto the opinion that Gief will be her scariest matchup if Karakusa loses to SPD (Unlike TT) and if Hayate has no armor. Gief is a nightmare for Abel, same for her because he’ll kill her from just one mistake. If her dash backwards is really bad as well, then it’s a nightmare what Gief could due to her off oe one knockdown.

I think her pokes will win it for her, especially because they change in appearance and location based on which direction your press them. Neutral heavy punch compared to forward heavy punch for example.

If Gief makes a mistake, you’ve got a chance, but to remove Karakursa almost entirely is tough.

I believe I said early I think Sagat will give her a hard time, even if EX-Hayate has armor, but Ryu would be much easier if it does. Seth, is an easier matctup then it looks as is Sim, but its really just the more aggresive characters that might make her eat dirt.

For example, I don’t think Rog would be as bad as say, Rufus. Rog is dangerous, but you can make him pay off of a big whiff and he’s typically holding down back, so you’ve got to initiate a good enough mixup based on the fact that his jab is crazy, and his AA is good. That makes me think that EX-Karakusa would win here, cause its probably strike immune (Speculation.)

But Makoto is terrible on the defensive side, has no real “Please get up off me” moves, so Rufus continously flying in, without a whole lot of fear (at first) might make it really difficult for her to win. If she gets swarmed out turtled too well, Makoto won’t win. She had no great matchups imo, better chances, but its like Abel true in true.

Its more about the player, then it is about the character. If he guesses wrong, then you’ll be fine.

Rufus and Bison are what scare me about Makoto in SSF4. As dogma stated she has no reversal moves for pressure. The only way i see her getting out of the corner is dashing foward when the opponents jumps in, or simply jumping over him. In 3s Makoto of course had the parries to defend her self, i just hope they give her something to get out of corner pressure.

Makoto confirmed [media=youtube]nPsvnDReJws"[/media]

Wait, Rufus’ dive kick and Cammy’s Cannon Strike can be blocked low!?

Wow I actually didn’t know that

Sorry for the mistake =(