yay youtube commenters making shit up on the spot

oh no! you better not talk bad about makoto! she’s gonna be top tier, have combos after ultra and make sagat look like vega! stop the madness!

His youtube name is “assiassinscreed”… all I needed to know.

I think this list is accurate.

Not you again…

Is it your mission in life to troll this thread? Go away, you’re not wanted here.

trust me i’ve been on these forums long enough to know what a troll is, wayyy longer than any of you even knew what srk even was.

but ive never seen so many fanboys in a thread in my life. you people are fucking delusional out the ass.

Good observation. You win.

When every statement you make in a thread is just random bullshit, you’ll be seen as a troll. Offer something of some value or leave. That is all.

Did anyone else notice the amazing ass that Makoto has?

sorry I was too busy looking at the cow / goat / alien hybrid.

Theories are fun. I think I’ll mess around with this hypothetical concept a little bit.

Well, the biggest thing that comes to mind is Makoto’s dash. In general, 3rd Strike characters had considerably faster dashes and backdashes than characters in SF4. This is a big deal for Makoto in particular, who had the fastest dash in the game (and the second fastest backdash next to Oro, although it didn’t go very far.) I imagine this was a particularly difficult balance question for the SSF4 designers because dash speed and properties happen to be such an important part of SF4’s system due to FAs and FADCs.

I don’t think her dash will stay the same speed, but unless it is heavily reduced, which seems unlikely, she’ll have very strong FADC combo options. I wouldn’t be surprised if she could just do a straight non-juggle FADC -> Ultra 1 from one of her specials. If Makoto can FADC a launching move like EX Hayate, or if Fukiage can hit standing opponents now, FADC -> Fukiage -> jump-cancel Ultra 2 should be possible. And outside of combos, a blocked FADC’ed special might give her decent frame advantage, as might a blocked FA canceled to dash. Both of those should help her pressure game.

As for non FADC combos, as posted earlier, Fukiage jump canceled to Abare Tosanami would make sense (or maybe a high-enough Tsurugi?) … Now, if I were to make a guess, there are two lines of thought I can follow here. In 3rd Strike, even though it was a super, Seichusen Godanzuki had a fair number of links into it, but that had to do with supers being quick and moves (Makoto’s, but in general also) having more active frames and less recovery frames. Abare Tosanami was harder to combo into and relied on your ability to consistently land Karakusa. The other part of that is that using Abare Tosanami used to allow more access to EX moves since you had 2 super bars.

If they wanted to transfer those differences to the SSF4 ultras, they could follow similar patterns - give Ultra 1 combos from more varied sources that perhaps cost more meter most of the time, but have less utility as a raw punish due to its range, and have Abare Tosanami rely on one or two specific combos (cheaper ones meter-wise so you feel more willing to spend meter on EX moves) but allow access to the post-ultra juggles and bonus usefulness as a deterrent against fireballs, dash punches, and so on.

And we still don’t really know what exactly EX Karakusa is for, so who knows what could happen there.

a breath of fresh air thank you for your thoughts. interesting ideas yes

Haters gonna hate. :lol: Gives me more reason to troll online with Karakusa when the game releases.

Right now I can think of some potential ways depending on move properties.

#1 Air to air Tsurugi

#2 After either Fukiage

#3 (The least likely) is exactly how she did in 3S; after an FP. Now before anyone goes WAHH you can’t cancel into Ultras that’s exactly what I was talking about in the post you quoted when I was speaking of her ultra being unique. You can combo after it, so why not be able to combo into it? It wouldn’t be broken if it was weak as hell. I said 350, but that’s way too strong. If it did something like 200-250 then it’d be reasonable. If you Karakusa -> FP (and damage scaling remains unchanged) then the ultra will do 70% and any follow-ups start at 60.

or

Karakusa > st.hp xx Tanden Renki ~ Abaretosanami

It all depends on the start up on Ultra 2 though and if the trajectory could be controlled

Yeah I forgot about that one. If it works the timing would probably be strict as hell and you’d probably have to do it with your back to the corner, but depending on move properties I can see that as a possibility.

Mr Gotch already stated “Karakusa xx S.Fierce xx Hayate xx Super xx Ultra”.

Notice there was no specifying which ultra. So I was under the assumption it worked for both.

Abare is fast as hell though. Plus according to rumors hayate might have more hitstun.

Depends if there’s any recovery after the superflash for tanden.

Or maybe Tanden Renki will work like Dan’s Legendary Taunt, and be Ultra Cancelable?

Probably not. I think it’s more likely that it just recovers almost instantly. Back in 3S you could hit someone with your taunt, cancel that into super, and recover so fast from it that you’d still have enough time to link a combo during the taunt’s hitstun.

I forgot to ask this before,

But is Makoto going to be BP winner for most of you guys or is she more of a shelf character you save for online?

Reason I got to ask, is because of the connectivity issues and whatnot. I was playing 3S yesterday and starte to realize that a good lag would kill Makoto. Not so much that she’d get killed by one combo, but once she loses momentum its hard to get it back.

I’ve been practicing Sakura to remember the go big go home mentality on the SF4 system, but I can’t help but wonder if Makoto will be alright without an EX-Shouken to use when connectivity goes sour (purposeful or not.)