I played EMP Hiro in casuals last night at Next Level. He refused to play Dictator against me and stuck with Chun only. I’m going to try asking him to play his Dictator against me next week and see if I can get some recordings off of it.
Cool.
no Honda matchup? i seem to get trouble with hondas that walk up and do that jab and command grab thing which always counter hits any pokes i try to do. Also, whats the best overall antiair for his jump in? cheers
lol, you gotta stay away! Crouch HP and EX flash work fine. Have you tried cr mk when he tries to get close? You might bait a jump in.
yes i try the cr. mk the thing is too slow. he does cr. lp then move lil forward and cr.lp then the orichio grab. lol yea i guess its the mind game that i need to beat no the moves i guess.
Whiff cr.lp to see the Honda player’s reactions. If he headbutts > Stand block and Backhand him. If he jumps > cr.hp AA him. If he butt splashes > cr.hp it (personally, I use close st.hk AA). If he neutral jumps hp > Backhand under him. Otherwise keep running away.
i see no honda matchup in this thread i think it is a typo. This honda i fight really know the guile matchup lol. He always jumps in with those weird angles stuffs my cr hp almost 90% of the time and the rest trades. i should try what you said but maybe he is just a good player overall. Btw whats the current updated match up for guile vs honda. It is in guile’s faour?
Definitely in Guile’s favor. Remember s.mk too if c.hp is trading too much, depending on the angle.
This fight is all about spinning the AA roulette wheel while constantly throwing booms. There’s a lot of different things you can do at different ranges whether or not a boom is on screen. For example, if you are at the standard honda jump range, there’s a few good options outside of throwing a boom. Doing a quick shimmy forward can bait them to jump, which often has the benefit of being at a range where c.hp can’t be beat. Doing a s.hk or backfist could catch them walking forward, or just holding down-back is good too for the EX flashkick.
At a longer range, if you get a boom on screen and see that he’s walking forward, jumping forward with hk will always knock him out of the air if he jumps, and if not, you can walk up and just chain some jabs or something after he blocks the boom to push him further away. Real estate is really important in this match too. This is one of the few ranges where df.hk is actually really viable too. Snipe him with it for big damage, but don’t try it when you are too close.
thanks for the tips. your correct about the AA roulette . overall gg i’ll try these next time
what’s the hardest thing a new guile player has learn how to do? outside of keeping charge like i’m some what new to guile I have some ideas on how to play him but idk what i should focus on footsies,combos,anti-airing idk wht else to learn
@ B_RaBBiiT
When I started off with Guile, I focused on his AA’s at first since he as one of the best in the game.
Yet over the years, I realized footsies, spacing, and whiff-punishing is were it gets really dense / hard.
If your just starting off man, just keep it basic and dry at first to understand Guile’s archetype. I would then lead into refining all three of your fundamentals ; Ground-Game (i.e. - footsies) , AA’s and Spacing
Helpful Links:
Sonic Boom Speeds (**Pakman Post) - SSF4 Guile General Discussion Thread
General AA Tutorial -
I’m having a problem with Cody. I zone him out well but when Cody gets me in the corner, land a combo into ex ruffian, dash foward and jump foward fierce…it’s like cheating. I don’t know how to get out of that unblockable. What do I suppose to do against that setup? I meant to record my matches against Cody and I can’t duplicate the setup.
lol no way its cheating. To my knowledge its a guessing game. I play cody and i dont think it is a unblockable. After ex ruffian and double dash, its either fierce punch or the cross up mk. I understand how ambiguous it is but it can be blocked or maybe fa forward might get you out. just saying
If all else fails, I just hold the stick in jump and eat a normal instead of giving free dmg trying to block. You can try using wakeup normals to trade too.
So apparently some people that went to NEC said Guile’s cr.mp and st.fp got nerfed. Confirm or deny Gilley?
I blocked both ways, crouched, and even put my stick in neutral. I got desperate and flash kicked every time. At least it was less damage that I had to deal with lol. I tried FA foward and it auto correct. I tried FA backward and it auto correct lol.
If all else fails, I just hold the stick in jump and eat a normal instead of giving free dmg trying to block. You can try using wakeup normals to trade too.
Thanks. I’ll try that. I never though about jumping. When it comes to unblockables, DJ has spoiled me.
So apparently some people that went to NEC said Guile’s cr.mp and st.fp got nerfed. Confirm or deny Gilley?
You’re going to have to be more specific. How did it get nerfed? There’s many ways to nerf something. If they didn’t specify they’re full of shit. The change list didn’t have any nerfs for Guile. I didn’t see any problems with c.mp or s.hp. There’s zero reason to nerf Guile’s c.mp cause it’s really not that good anyway compared to most character’s c.mp. It’s not abusable in any way.
Sorry, apparently there’s a hitbox nerf on them, just the range is a lot shorter.
I didn’t see any c.mp range reduction. There was one time I thought it might have had an increase, but I think my opponent was just sticking out an attack it was counter hit from a longer range than I’m used to. Far s.hp looked normal too. In fact I was able to connect c.lp x5 > far s.lp > far s.hp on Hugo. The tip of his fist was just barely connecting from a really far range.
Hi everyone, extremely casual Guile player here.
I really want to learn more about the Guile vs. Honda match. How does that match normally go?