I know. in super I had no problems against him, but guiles nerfs really do change the matchup a lot. counterhit on sonic boom recovery and the damage nerf on his flash kicks make this a lot tougher.
I don’t agree that they change this matchup much, other than it just taking longer. You still play it the same way. Counterhit on recovery will only matter if you throw a boom, Honda jumps over and hits you. That only happens if you mess up and throw from way too close or you’re too predictable with them so Honda can read and jump over. Either way, if you did that in Super he would get a jump in for serious damage and now he gets a bit more damage. I’d say the nerf that changes this matchup more would be airgrab cause I like to read Honda’s jump ins and airgrab him before he tries j.fierce or whatever. Now that would be very risky.
And I’m actually not 100% it would take longer. Didn’t honda’s damage get nerfed as well?
Is there any way to punish Dudley jumping in using his elbow? (not sure what input that is for him, never tried playing Dudley). If he’s on the way up seems I can cr.fp it or FK it, but the moment he starts coming down there doesn’t seem to be anything to do (except block it then tech throw/block low).
I actually use Dudley as a second. But if you’re closer to him when he jumps. crouch fierce will still work with the timing. If you have to, go to training mode and get down the timing for it. or a late lk flashkick
Well he always, always is too far for cr.fp to hit, and no matter the timing on FK he’ll hit me on the head right as I’m going up. Also if I just block high there’s generally a 75% chance he’ll try for a throw after it. FA is the only thing I can think of but that’s probably going to lead into empty jump-ins.
personally i think dudley is one of guile’s easiest matches. but that elbow can be a pain in the ass.
Oh believe me I’ve had it easy so far but the second my friend learned how to abuse the elbow it forced me to structure my entire defence around it. Your entire gameplan is centred around countering a single move… fun.
does ex flash kick beat it? i think it does. if so, save your meter for it (because really, what else do you need your meter for with dudley?). also, pick ultra 1. that way he won’t be so keen on jumping into 500 damage.
I think ex flash kick trades if I’m early enough, otherwise I’ll lamely jump a cm then get hit right back into the ground from that elbow. Maybe I’ll experiment with trying to ex flash kick the moment I see him jump, might work (at least a trade beats him getting a safe jump). Good call on u1, going to miss punishing his whiffed u2 with my u2 but then again sonic hurricane does crap damage.
Nj.hp > Guy/Sagat’s elbow with proper spacing and timing.
Something I thought about lately in regards to Sim match-up. I know you guys are thinking that the match-up is worse than before due to counter hit for booms and slow meter building, but the match-up is actually* easier* than it was.
Dhalsim’s st.fierce should never hit a Guile player. We know that this is one of the ways that Sim can score good damage on Guile while staying in his comfort zone. So what can we do about this?
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simply Block. Most of the reason why I do so well against Sim is because when he is in his max poking range, I do not press buttons or throw booms. It’s just simply not in your favor so why try attack. Instead, wait until he pushes himself out of poking range or until he does yoga fire to match a boom with him.
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If you want to play with fire and not be such a turtle like me in situation, cr. strong beats Sim’s st.fierce clean when it’s active frames are out already. If you can anticipate when your opponent is going to attack cr. strong buffer ex sonic boom is a good way to scare them and deal good damage while near max screen distance. However I think there is a better usage for EX in this match-up so I rarely use this tactic, plus it’s not guaranteed. At worst timing it will trade.
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Focus bait or guess focus. What is meant by baiting is that good Sim players won’t throw out st.fierce if they see a focus attack, but instead the will first throw out maybe cr.strong or st.forward or cr.jab. These limbs cannot be hit by focus attack done by Guile. Good Sim players knows this and in us knowing this we use this tactic to “test” our opponent. So we use focus attack to absorb a poke and quickly dash back and crouch block to maintain down charge and regain some life. Guess focus works on ordinary Sim players that auto pilots st.fierce so please use level 2 focus to punish and scare them to use the move again.
Closing the distance on Sim is probably what we as Guile players want to do the very most, but it’s hard due to Sim’s yoga fire combined with his quick limbs and various anti-air options. However there is a way to close distance on Sim taking minimal risk and in closing the distance you either force him to play a close game for a while or even push him into the corner!
Let him throw a yoga fire, but don’t match it with a boom. Instead jump back or use rolling sobat backwards and wait for it to dissipate. Right when it does throw fierce boom and use knee bazooka to close the distance. Sim will just be getting out of recovery to take another action. This is where you wait or take initiative. You’ll be in distance to punish or answer Sim’s next move, whether it be a slide which you should sweep on reaction or throw another fire which is bad for Sim because now you’re in range to match with a boom and hit him with backfist. When you’re in this range, don’t back up but don’t attack. Hold your ground and wait for Sim to make a move to decide what to do next. Have trust and Sim players will back off and push themselves into the corner which is what we want. There is more to it in this situation but it gets a bit more specific so i’ll display in a tutorial that I’m working on.
Jumping Dhalsim can make the match-up tricky because he has nice options when he takes to the air. It probably makes you unsure of whether to anit-air or air to air him. He has different drills, limbs and a teleport for you to worry about. Mid screen is the only time you should worry about this though because from this distance his drills can beat your options. His Mummy drill (the head one) is the one to worry about the most because from a low trajectory you can’t focus this and if you block, it put him at enough frame advantage to do anything. Anyway I suggest whatever action to take let him land and if he lands close to you, hold ground. If he is still on the other side of the screen, play the match-up accordingly.
I’ll try to post a match of me playing Arturo in recent tourneys, for some reason they’re hard to find online
I hate the sim matchup(none of my counter picks/other mains do well vs him either), so that is golden for me, cant wait to see it in action.
awesome write up D, a friend of mine has a strong dhalsim, the main strategy i’ve been using is just to switch back to abel…
It’s really odd timing and pretty risky, but I think neutral close fierce works and can beat it clean
Sup guys…
I’m just a casual sagat player that is in the process of trying to learn some match-ups. I’m trying to take the game a bit more seriously and I know the gat/ guile is boom/ts for days and would just like to get some more experience with this match up. If anyone is interested add me, I’m on all the time…
XBL: t0ken TP
whats the best anti air to deal with shoto deep jumping hk from a crouching position??? i was playing a ken earlier, and i dunno if it was because of online or if it was my reactions, but ex flash kick was trading every time, cr.hp was losing, and i was getting pretty damn frustrated. so what’s the best option from a crouching position? does cr.mp beat it sometimes like it beats ryu’s j.hp? or is the best idea to whiff a cr.mk in order for guile’s animation to go under the j.mk and not get hit by it?
Isn’t it good to trade FK? You can EX SB or U2 out of it
i’m talking about when those options aren’t available. also, sometimes you want to keep meter.
Ehhh not anymore, FK trade > U2 does no damage.
@Wikum, from crouching, there isnt much you can do, but i know b.mp beats ALOT of deep jumpins like shoto j.hk and Bisons j.hp. So if you see that juimpin coming, stand up real quick and give it a shot.
Are you sure you are doing the light or ex flash kick really late? That’s really key.