his new charge time is amazing…and i mean amazing. close thread. lol
I agree, no change whatsoever, still the same one frame link for me.
i think the lp/mp link is exactly the same. but the big difference is because you have quicker charge times, it almost makes you hit your combos more consistently. i can’t explain it any other way. i’ve been doing some combos today that i could never do before.
Guys, it’s still a one frame link. They just changed the timing of it so it’s more natural to pull off.
That’s what I’ve been hearing, at least. But it makes sense, and feels like this is the case.
I did Guiles Trail #24 with the xbox controller…after hours I could not execute it with the Hori EX arcade stick. The motion is too inconsistent and I swapped out my square gate for an octogonal gate which increases errors when doing the zig zag motion.
Once i confugured my xbox controllers buttons i finished the trial and 8 or 9 tries…its impossible for me to do it with the arcade stick, I got close and would miss the final ultra. I was satisfied getting that close.
Does this make me a cheater?
Ignore the frame data on this site, it’s wrong. I saw it yesterday and immediately looked at Guile’s EX SB. It says that EX SB still has 11 frames startup(it doesn’t) and c.forward kick is still -4 on block(it’s not). This is obviously just thrown together.
I got an email from amazon.jp yesterday that said my japanese SSF4 mook has shipped, so I should be getting it in the next couple days. I will be putting the frame data up on the SRK wiki or a spreadsheet.
You da. btw what is a mook?
I’ve done Cross up LK. -> cr. lk -> cr.LP -> cr. mp xx flashkick on boxer numerous times. Even J. MK/HK -> cr. lk -> cr.LP -> cr. mp xx flashkick. I guess this connects now since in the matchup thread it said it didn’t for vanilla.
Also, what can you do against turn around punches? Not sure how to counter it if boxer goes through a boom with a TAP.
I don’t really care about frame data when it comes to SB honestly because if I’m throwing it, I’m usually in a safe position anyway. But a few of my thoughts so far:
- Deejay is everything guile on crack. I really hate this matchup… its like a mirror match vs Guile with more options. Maybe its just me but Deejay is always tough.
- Instantaneous Ultras, fighting Cody has shown me my fair share of weirdness. His ultras seem to have absolutely no startup and a ridiculous amount of invincibility, so if I throw a midrange SB, he goes Ultra, slides through the Boom with what seems like a 0 frame startup(I get hit before I can recover from the Boom). Thats frustrating especially since I felt like Guile’s overall speed has improved, yet on the same note I do feel like Guile has this matchup 5-5/6-4 just because of his zoning abilities and quicker SB
3)U2 isn’t as good as I thought it would be. For all the love this ultra is seeing, I’m not landing it with enough success to warrant attempting. Sure I never get punished off of it (Unless its cody) but I have noticed that the start up is noticeably slower that what I had hoped so sometimes when my timing is slightly off and I’m just wanting to get the wakeup chip damage, the ultra can be jumped out of instantly. Of course thats just my poor timing I want to maximize chip damage so I’m trying to make sure I land the 1 hit so I delay it just a bit too much. Its something I have to work on - Air throw is still GDLK, except against other air throws…it seems like every characters air throw will win out. Speaking of air throw: Guile must have the biggest hitbox in the history of the world. I have been having major fun with the Guy matchup because his Air roll into throw has MASSIVE range. I’ve literally been hit with him half screen away. I don’t know whats up with that at all.
- c.lp XX c.mp. Seems more strict but easier at the same time. I can actually mash this out with about 60% accuracy but I haven’t been able to plink it, nor necessarily get the timing that this link is required, so I have been doing c.lp XX c.mp c.mp c.mp and it seems to land pretty accurately but I haven’t had the courage to test it online. My BnB has been c.lp xx c.lk xx c.lp xx FK which does shit for damage, so I’ve been doing back and forward from that to Mp xx LP SB xx Backfist to target combos. But I don’t typically enjoy leaving combos unfinished where the opponent is still within sweep range.
- LOL Sagat. Nerfed him not. Yeah he does less damage but his properties are all still the same. Tiger knee creates so much hitstun that if you foolishly try to counter attack you will be Tiger Uppered to death. I am not impressed. Not to mention they gave Dudley the exact same ridiculous elbow drop. Lols.
- I don’t fear dudley. For all the talk of god tier going about, I’m extremely unimpressed thus far with dudders. Even with his many many options he still seems easily zoneable, and easy to get off when he gets in close. Just me maybe.
I guess thats all sorry for wasting your time…lulz
~style~
J fierce> DF RH> fk fadc SH >shades is the bees knees if you can get one in haah
I’ve been winning a lot with my Guile lately.
is it me playing better or is he really that much better?
Meh, he seems the same to me except they finally gave him back his old charge time and an ultra he can actually use.
Bazooka knee into ultra 2 is pretty neat.
Anyone else been able to somewhat neutralize some crossovers with cr lp? sometimes it seems to work for me
Guile’s short FK has very short projectile invincibility now. What does this mean?
If Ryu/Ken/Akuma does c.forward > FB pressure, you can FK them through this.
If they do the standard jump-in > c.jab > c.jab > c.strong/c.forward > FB pressure, you can FK them through this.
If another Guile does the standard j.rh > c.jab > c.jab > c.strong > jab SB pressure, you can FK him through this. Start doing fierce SB in your pressure string so Guile can’t FK through this cause he’ll still be in blockstun.
Dhalsim, if he cancels his kicks into Yoga Fire, you can FK him through this
Chunli, if she cancels that s.strong into Kikkoken, you can FK her through this.
I can keep going on and on. It works against everyone…except DJ and Sagat. They’ve got really fast startup on their projectile so if they cancel a normal into their projectile, it will keep Guile in blockstun. Start learning that short FK > FADC > SH combo folks!
This is a pretty standard combo but I doubt you will see many people doing it in the corner. Depends on the player though. I always do a Boom instead of a FK and FADC to corner pressure the hell out of whoever is in there.
I said this back in the match up thread, but no one bother. Meh.
But got the video up:
[media=youtube]bpwhz7e4NWA[/media]
I was unable to get Ryu for some reason. Maybe I’m doing FK a little sooner?
wow… nice find… would have never even thought to test that…
it’s good that we no longer need to meter to interrupt fireball strings without taking damage… just wish it was longer so it would be possible to evade fireballs without hitting the guy…
This is one of the changes that I find work both ways. Most of the times in vanilla, Guile can just lk FK to trade with c.mk hadouken and can land an EX boom anyway on the screen, but you have to do FK slightly earlier than if you were to use EX FK. I used to use this a lot as I find that you get considerably more dmg out eating a hadouken rather than lesser dmg at the cost of 1 EX bar for EX FK. I think it’ll be better if they kept this trade setup cos then Guile would be able to trade FK into SH.
But safe FK over c.mk projectile would be useful when Guile’s hp is low. However, 1 EX bar will negate the benefits that this provides if you’re low at health. So I’d rather they kept him the same and take FB trading with FK to SH.
only the LK FK has changed… MK and HK FK still trade… so now you can choose whether to trade or not without using any meter…
This is the type of info I’m looking for. I keep hearing that Guile is “better” but how do you take advantage of the improvements? Aside from what gilley stated, Guile has a new Ultra & shorter SB charge times. So now we have more opportunities to punish with an Ultra and can hold our own in fireball wars. How else can you use these to your advantage? Are there any other verified buffs?