SSF4 Akuma Match Up Thread

Not exactly guile specific but i was exploring this while my dad was playing guile. (you can potentially swap out flashick with any other aa)
when jumping forward against guile, only the double air fb is safe from flashkick and only when the first one puts him in blockstun. using the light or medium versions while jumping in will stuff guiles flashkick if they perform it with regular timing(ie: no air fb delay) if guile waits a bit to do his flashkick you will get stuffed and the fireball will go through him instead of hitting. to avoid this you can delay the air fb by a frame or two to compensate for guiles delay but you run the risk of guile not doing the delay at all or delaying even more in which case you still get stuffed. It’s turns into a 50/50 guessing game that can potentially break guiles aa options. (same stuff applies with guile’s c.hp too)

Demonflip dive kick consistently beats non-EX flashkicks as far as I know. Does more damage than an air fireball too I think.

demonflip dive kick is the same scene as the air fb. If guile delays you get stuffed

u guys have any tips vs Rose? this matchup makes me angry lol, she turtles a lot and I cant fireball her, she also has good normals and U2 is gdlk to stop akuma’s rushdown. any help?

It’s easy for me … maybe because I main her as well.

  • Don’t give her fireballs outside of mid-screen range
  • If you get UT, vortex the fuck out of her before she gets U2.
  • When U2 is filled, pretend you’re Ryu … don’t do shit on her wake-up, and above all, DO NOT JUMP AT HER
  • When U2 is out, it might be your best option to block and take the chip damage. You can get her bullshit out of the way and you can start fucking her shit up again.
  • You can effectively turtle back, really. She has no overhead and intermediate-level Roses tend to lean too heavily on her slide to get in. Don’t press buttons during her blockstrings and be patient.
  • If her spirals get blocked deep, it’s a free jab, tatsu, sweep/SRK. If they hit at the tip, they’re safe.
  • Bait her EX spirals on her wakeup, then punish the shit out of them. Roses will try to have a normal go through its invincibility frames and hit you on your normal’s recovery. You block that, it’s a free punish.

Hey guys, anyone have tips to fight vs Honda? Does Headbutt is always safe? I know how to break Ex headbutt with demon flip K, but his pokes are really annoying… :confused:

can’t punish blocked headbutts…none of them…also all buttsplashes except HK version are safe. Watch out after blocking one of those because you might get thrown, command thrown or ex headbutted.

This is a match where you have to zone, zone, zone and when you score a knockdown safe jump OS ex srk is your friend. Gotta be patient, otherwise you’ll get bodied really quick

You can punish HP headbutt by walking forward a tick and sweeping.

you can punish EX and HP with U1…but yeah outside that I dont think you can actually punish them, except the one posted by west

I was just watching a few Tokido matches and i noticed that he also somtimes uses jump HP as an air fireball fake. I use normal firebal fakes (lp,lk) regularly, but im gonna try to incorporate air fireball fakes in my game too. Maybe a tip for other players?

Mix up your zoning game with light and heavy red fireballs. Use a heavy one after a block string instead of a regular fireball. Usually they don’t expect to punish if you mix it up with safe regular ones. This will get him to block it a couple times. Then back up and throw a mix of light and fierce ones so he thinks you’re just spamming chip damage at him. The light ones are relatively safe as long as he doesn’t psychic you. Then once you punish a couple butt slams it’ll get him to stop using it and he’s pretty much all yours if you can keep turtling. Also don’t air fireball if he has any meter stocked.

pretty sure you can’t punish Honda ex and hp headbutts with U1…maybe you mean ex and HK buttslams?

Yeah, I was thinking… :wtf:

What the fuck. I’m gonna try this. Thanks a lot, really.

Any advice on Bison? I can avoid his headstomps but after that, I don’t really have an idea on how to approach him.

Never managed to do it…is it something like punishing blanka balls? Like you have to block standing and it’s a 1 frame punish?

Against Kunai vortex, if you are going to try and block it, holding down and away (away from direction she’s jumping FROM) then you’ll usually block it

Yeah and it’s a little strange looking. You have to stand block and walk forward just barely. You will sweep his hitbox and hit feet will actually be a little farther away so it will look like you’re sweeping the air.

only if it isn’t a crossup kunai…there is not a “right” way to block it that will work every time.

You can zone him out with your fireballs. Watch out for EX phychocrushers, as they can absorb 1 fireball. If he does a headstomp, you can do 2 things: 1. Backdash and punish (with ultra) 2. Block the first hit, and if they try to hit you with the hand followup, c.mk timely and punish. Be sure to throw out fakes here and there when he has ultra to make him second-guess himself. When he has you locked down in a scizzor kicks string, dont be too eager to press buttons. He usually has an advantage because of the range of his c.lk and good bisons will probably frametrap you. You need to be aware of the moment where he temporarily stops 1 ‘set’ of scizzorkicks pressure and wants to continue with a second. That’s the moment where you want to press buttons to stop him. I guess with time and practice, you learn to read this better. Also for option selects: There isn’t 1 option select that stops all of his options. A shoryu stops EX PC, and EX devil’s reverse. A tatsu stops teleports. You need to learn what option your opponent likes to do most, and option select accordingly.