not max range (on sweep) and trying to safe jump ex ball is well…not advised.
Well I was referring to using Demonflip Palm on Abel’s wakeup after an untechable knockdown and option selecting demon. Everything Abel does gets beat out as far as I know except for Breathless.
raging demon
reading your post previously about it being can’t be safejumped? i don’t get it. though its really hard to safejump that stuff. since its 4frame it should be possible isnt it?
most tokido matches he safejump blanka ex-upball and here u said its not safejumpable or not advised/
but…why? any reason to it?
i’ve been trying to safejump his ball but with really low success…
but even if i failed my safejump i will get hit and still get to sweep him down so why not?
^If you go to early blanka nets a Knockdown, if you are playing a good blanka that’s bad. On wake up if you back teleport you get ultra 2’d/slid if you cross-up teleport you get slid into the same situation.
Blanka is a very awkward match for akuma…there is an original reaosn to me picking up cammy in the first place and that’s because there is a very good blanka near me.
Can e-hondas ex butt splash be safe jumped or using df palm?
Yeah… safejumping blanka is a bitch. Instead of trying to jump in on him at knockdown just toss a airfireball at him to keep him pinned down, then you can run blockstrings I think… He might be able to ball out of it but it hasn’t happened to me so far.
well…doing that…doesn’t worth much apart from chipping him and few situation ex up ball will eat it.
I want to constantly put on pressure if anything I will just empty jump in and see does he up ball or not.
Hey guys, any tips for going against bison? His lk scissors really shouldn’t be safe on block. It’s not fair. Am I supposed to zone him or what? And are there any good punishes I can use?
Not completely sure but I don’t think so. I’m pretty sure the move has very few startup frames, it also comes out quite fast so I wouldn’t risk it. However, maybe a DF dive kick would work? I’ll test this tonight. Cheers friend.
Yes we can. It starts out in 9 frames. Anything with more than 3 frame startup can be safejumped. If you are curious for more things that can be safejumped, it’s very easy to check for yourself You go to the shoryuken wiki, and rightclick Super Street Fighter IV. Then, you go to whatever character you want to know what moves can be safejumped and check the amount startup frames it has. If it’s more than 3, you can safejump it. However, the less startup it has (still more than 3) the harder it is to safejump it.
Wow Green Hand is a guaranteed Demon on HIT??!
Regular can be, EX is a no. But no Gief is going to try to hit with the regular green hand. It is completely unsafe.
-9 on block, -7 on hit, giefs will know this and whiff intentionally to get in a sneaky lp.spd. just because it is so bad on block, on whiff the green hand recovers incredibly fast.
Same goes for condor dive and hawk’s 360; they bait your block.
I need some general tips against Cody. Pretty much all the Codys I have fought so far have embarrassed me pretty hard, as in, they usually have 80+% life left when they beat me. Hell, Bison’s an easier match for me than Cody. Also, anyone find any other guaranteed Demons other than his whiffed ultras? I was thinking deep LK Ruffian Kick is a gimme.
for people with trouble with chun/cammy i made some quick vids of some possible oki you can put them into. chun’s ex sbk has 6 frame startup which is partially negated by the fact that she gets up so fast, so you have to jump a split second before her wake-up actually begins.
As far as cammy goes, her cannon spike beats like, everything that isn’t cross-up air fireball. It beats:
DF palm
DF kick(unless crossed up or REALLY deep, which is space dependant)
down+mk
safejump roundhouse/fierce
crossup tatsu
crossup short (unless i’m spacing it wrong)
How should we approach Cammy oki if her dp is so damn fast?
Also, here are videos dictating some setups you can pull off.
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I don’t agree that Cody is harder than Bison. You can do Tatsu to sweep combos which helps a lotttttttttt. He is also sorta big, so cross up Tatsu’s are very good. I mix this up with a regular jumping roundhouse OS lk Tatsu to have some style points if he Zonk Knuckles. But yes, he does have good normals so you just have to be very patient and play a good fireball war until you get a knockdown. Also he can’t duck under standing roundhouses.
Okay, first of all, on those setups that you were doing against Cammy, you should also test walking forward or crouch blocking. Those dive kicks would totally whiff and you will have trip guard, aka punishable.
Also, Cammy’s Srk can be safe jumped (keep in mind that she wakes up a little bit later) and can lose to regular dive kicks and cross up Tatsu’s.
What I like to do is after a knockdown, I wait just a bit and then do a regular jump and do a command dive kick right at her head with an option select half circle back + hk. The dive kick will either beat the Srk or will make the Srk whiff, which you will then get a roundhouse demon flip towards her to punish. Mix this up with cross up Tatsu’s and just regular jump in roundhouses and you should be okay.
Another okay thing to do is an early demon flip palm, land, and do a KKK teleport backwards. This is NOT an option select, it’s merely a guess that they will Srk. So you just teleport back, they whiff, and then you get a punish.
Or you can also do an early hk demon flip palm to cross up and mess up their inputs and then to whatever blockstring/combo (unless they’re a super masher. :P).
do you have access or utilities to capture this? Because I tried down+mk dive kick on cammy’s head hitbox multiple times and couldn’t beat the divekick consistently.
also while I have your attention richard, how do you approach the balrog and rufus matchups? they’ve been giving me a hard time lately.
I’m having trouble against Ryu and Ken’s DPs. Whenever Ryu does a fierce srk on me, it seems to trade with my df dive kick whereas the others don’t. For Ken, it’s the same issue except he uses mp srk. Was wondering whether this is just a bad spacing issue or whether srk can really do that and you have to bait the wake up dp.
Try cross ups, they work
Depends on when you do the dive kick and if they are doing reversal DP. If you do DF dive kick after a fwd throw all reversal DP done by Ken are stuffed and Ryu’s fp DP trade (his ex DP whiffs). Nothink that hasnt been said a million times though…