Bah, it is our plight I guess, if you look closely at the vanilla sagat matchup, he can basically bully you into the corner, then chip you to death, and any of the few counters to TK infine pseudo blockstring loop have a silly risk/reward ratio.
Same goes with vanilla bison’s cr.lk cr.lk cr.mk LSK infinite pseudo blockstring loop, granted he has a much tougher time pushing you into the corner first.
Same goes with vanilla Boxer cr.lp cr.lp cr.mp DashStraight.
Vanilla Rufus galactic tornado loop,
and any other guy i forget with a special that moves him forward, with not enough frame delay for vega to do anything and extremely difficult and risky to stuff on startup.
And i am not even factoring those characters who can rely on safe oki or safe mixups. (gief, honda, viper, abel, fuerte, akuma)
I hit once with meter I win matchups (gouken, sakura, seth)
At my level everything is possible, people make mistakes, they fuck up their strings or combos, their ground game is not good, they can’t tech well, they fail at punishing when I fuck up, they don’t know the matchup, they are impatient.
But at higher level of play, some matches boil down to nothing more than choose between die from chip in the corner or try not to and die faster.
If AE is the same i don’t care much, i lived through vanilla i will through AE, i ll do my best to win and if that is not enough, well too bad.