Those buffs are not going to happen.
One buff that I think would actually be beneficial and still fit in with Capcom’s plans it to make teleport cancellable into U2 right up until the last frame of the teleport. That way teleports would be genuinely safe and U2 would be more useful.
mad4ra
1162
Yeah good idea for the changes… if you post that in Capcom Unity prepare yourself from the huge shitstorm thats coming, he would be too strong.
dr4gz0r
1163
I honestly can’t tell whether you’re serious or not with that pile of garbage you suggested, but it better not appear on Unity or this will give everyone the right to deride Gouki players, because that stuff is just ridiculous.
More invincibility on one of the best DPs in the game? Cancel teleport with normals and an unpunishable teleport? Comboable sweep off crouching strong? Not only that, but 200 stun on sweep? And what will stuff like a 15f overhead or -20 on block U2 do? You know, there’s SF4 koryuu in case you badly want to play abominations like those.
If you don’t have a clue about how a game should be balanced, just leave that topic alone.
Akuma needed nothing, also considering that the best characters in the game got some nerfs.
If anything had to be addressed it was the mess they created with EX Tatsu, which whiffs almost every time, does low damage and still glitches. The only plausible buff would’ve been some very slight stun bump in his b&bs or vortex options like DF throws, so that it won’t require 5 or even 6 mixups to stun a character, to the point that if his stun output there was 0, it would make very little difference.
Gamogo
1164
[LEFT][/LEFT]
[LEFT]No. Akuma receiving any buffs is patently retarded.[/LEFT]
[LEFT]The argument is for him to remain the way he is because he is fine the way he is. The nerfs Capcom are tinkering with right now are too much and shift the character in a negative direction while changing far too much of his setplays.[/LEFT]
[LEFT]Poor calls all around in my opinion. If Akuma was smiting the competition with ease we could understand some nutcuts in a similar vein to Fei and Yun (who comparatively speaking have barely been touched) - only he isn’t. Its difficult to win with Akuma against good competition. Now its going to be even harder and with these changes lumped in will make his play style a shadow of its former self with a healthy helping of lame tossed in. gg.[/LEFT]
The only buff I really ever wanted to see (and I think most will agree) was vanilla stun on sweep back.
I actually played vanilla not too long ago and Akuma is just pants on head retarded in that game. Had people played him then, the way they do now, who knows he couldve gotten nerfed way harder in the beginning.
Hareth
1166
The only buff that akuma need is to retrieve his overhead palm, i’m ok with the throw nerf, same goes with roundhouse, that is greatly balanced by the nerf on yun and yang, and however you can still find other setup even if they are not as safe as now, however that palm completly break the entire move, which is completly stupid.
Palm is still a breaker, gives an amazing knockdown and its block stun will remain great for pressure (just wish they added 1 extra active frame to it), forward throw and specially far roundhouse are far worse nerfs.
dr4gz0r
1168
I may be wrong, but I think lots are underestimating the fact that it forced the opponent to block high. It’s not rare at all to score a hit because of that, or simply to go into the low mixup. With that gone it will be even harder to score knockdowns.
Honestly, I don’t know which one is worse (probably st.HK’s one), it’s like all of them aren’t negligible, and that sucks when one looks at the pathetic damage nerf the other top characters got.
All the nerfs were horrible that’s for sure and the non-overhead palm did nerf the vortex, but to me the other 2 are worse because they kind of totally destroyed the moves (forward throw and far roundhouse), just trying to look at the tiny bright side here lol.
Afterall, at this point I swear that I wouldn’t be surprised if Capcom removed the armor breaking properties from the palm, added some recovery to it, -4 to far roundhouse instead of -2 and removed Akuma’s forward throw entirely from the game lol
If your thinking of buffs in a general way, of course u would say that
I want a couple of things back from Vanilla or close too it, and I will say it again if Capcom wants to nerf akuma’s vortex then improve his ground game
How do u do that?..No it’s not dmg buff, it is stun buff but on sweep and also adjusting the frame data on some moves that immediately improve his ground game…anyways read above to my most recent before this i explain why
I want to gouge my eyes out.
Gamogo
1172
- HP SRK invuln buff = bullshit.
- Cancelling teleport with normals = hilarious bullshit.
- Linking c.mp into c.hk = bullshit.
- Less recovery on a blocked U2 = bullshit.
- c.hk stun up = part way sane. 150 stun would be fair ala Chun Li. But 200? You’re pushing it.
- Bold font on all posts you make = bullshit.
The situation is pretty simple. Leave Akuma as he is currently, or have just one of the new nerfs impemented. All three together stand to trash him too much, particularly in the face of the rest of the cast receiving sweet buffs. Should all three nerfs come into effect, a stun buff on his c.hk and potentially shaku would be nice though in all honestly at that point Akuma will have morphed too much negatively for me to really give a shit.
At least, that’s how it appears to me on paper.
C2Q
1173
what would’ve been a worse nerf.
Palm no longer an overhead OR
Palm no longer armour breaks
Please stop posting, Megido.
To be honest with the palm no longer being an overhead it actually does hurt because some characters were already so short they were difficult to hit with the palm. Against Honda and Ibuki I would mix in regular jump ins because they were annoying to hit.
Palm no longer being overhead means one of Akuma’s vortex options got a bit weaker, removing the armor breaking properties on the other hand would change some matchups around and that’s huge (like Vs Rog’s EX dash, Makoto’s EX grab, Fuerte’s EX run…etc).
I’d take armor breaking over overhead palm any day of the week, specially now that people learned how to do the OS tech/focus backdash thing which is becoming pretty popular to escape pressure, palm would make 'em think twice. Yes I’m aware DF throw can handle these, but that’s not safe while a safejump palm setup is.
What
The
Fuck?
Does this look like the Gouken forums to you? Do you really think retarded changes are in order?
Do you really think he majority of Akuma players want nonsensically silly buffs to a character who is fine in his current incarnation? Ignoring the fact that placing a Vanilla damage and stun Akuma in 2012 would be automatically unbalanced the idea that we should make ultras less punishable on whiff is entirely ridiculous. Ultras should be mindlessly easy to punish on whiff for every single ultra in the game.
My god…
Palm not hitting overhead is pretty huge man. I don’t know what to say to you other than it’s a huge nerf that will hurt him greatly, and that you’re underestimating the impact it would have if it sticks. Dudes will just crouch block all day. Of course palm not crushing focus would be bad, but they’re both terrible and massively detrimental to the character.
Lololol. Your posts are comedy gold.
Westlo
1180
Even stevie wonder can see that megiddo is trolling.