SSF4 AE v2012 - Official Akuma Changes Discussion

Appreciate the update. Thank you.

Well, no! I was over dramatizing a little bit… What really gets to me is that we’re basically going to be left with looking for UTKD setups off the sweep which will make us predictable. The other thing is the x-up tatsu off fwd throw which I liked to throw out there once in a while (just to keep things random), especially against wakeup DP mashing shotos online.

Yeah, Tokido’s doing fine and he says Akuma’s going to be alright. No doubt; they guy’s a freakin’ beast with the character! Of course HE’s going to be ok with these changes. As for fixing the “loop”? I don’t see how these changes fixes it… Once the opponent is knocked down, we’ll still be able to “loop” them like a muther-hubbard. Just that now we’ll have less options into the loop. (which annoys the heck out of me…)

One thought I had though, since the palm now hits on low block, wouldn’t it defeat characters who use a slide to escape it, like Cody, Sim or Rose?

By the way, yesterday it took me 15 minutes of training mode to be able to do viper’s FFF with a 50% consistency (it was the first time I actually tried to do it). What’s supposed to be so technically challenging about that? I guess that c.mp sjc ultra is the only REALLY hard thing to do. Tonight i’m gonna try learning to chain seismos, lol.

If akuma turns out not to be funny any more i might consider Viper in ver2012

^ This. A fellow player of mine picked up Viper and was going on and on about all this hard to execute stuff. I decided to do some fiddling with Viper because of it. It really isn’t “HARD”. Viper requires better execution, but her execution compared to say Ryu’s isn’t down right crazy. It is harder, but not hard. More precise, but doesn’t require perfection.

People make it out to be much more than it is. Viper requires high execution for certain things, but it isn’t like Viper lives and dies by perfect execution.

Akuma several times harder to play and execute with consistently than C.Viper.

C.Viper’s difficulty is highly overrated. Her stuff is hard to get down, but once you do, it’s consistent in timing and strategy - muscle memory if you will. C.Viper only has to really play drastically different vs Gief. Akuma’s vortex has several variations and many of our methods only work against a handful of characters - meaning we have to constantly be aware of match up and our timing has to constantly adapt. There’s really no comparison, and that’s not me trying to be cocky or arrogant or to rub in people’s faces that Akuma is hardest “mix up” character to use well. He just is - far harder than Viper or Seth at least.

Nah.

Harder to play, depends on how you view this. Akuma is the easiest to do things with because he has all the tools. Seth doesn’t have a truly reliable way to neutralize his weaknesses and Viper has to rely on chain seismos. With mix-ups, I think Akuma does a tiny bit better after a certain level. Akuma has a generally “safer” game, where he can usually force you to block. Viper will make you guess more but her overall options just aren’t as safe. Seth will make you guess even more than Viper will, but he does less damage off of successful mix ups and isn’t nearly as safe as the other two. To do go good with, Akuma is definitely harder. You are required to learn a lot before you can do good. Seth has just as many, if not more set ups than Akuma, but you can get by learning some of the easy ones. Viper is probably the easiest to do good with. For getting out of mistakes, I think Seth has it the hardest. 800 health simply gives you a lot less time to adapt to your opponent. Akuma isn’t much more forgiving though because of his low stun and only having 50 more health. Viper has to arguably guess a little more on her fuck ups, but she has more health and stun(?) than the other two. Plus she can get huge damage if your opponent tries the wrong thing.

Execution wise, it just isn’t true. Akuma is definitely the easiest of the three when it comes to execution. The only thing Akuma has to worry about with execution is the timing on some of his set ups. Seth usually has it pretty easy too - only has to worry about the timing on some of his set ups. Unless he’s dealing with one of the characters his new head stomps don’t like (in which case it can be very hard to land a lot of his punish and corner combos on.) Viper is arguably the hardest with chain seismos and some SJC combos. But none of them are really all that hard to begin with anyway…

Yeah, akuma is definitely pretty easy when it comes to pure execution.

The game is overall easy execution wise and there are 2-3 chars that have fucked up shit. Viper, Ibuki, Gen are those 3 imo.

Ibuki is easy as shit except her sjc into ultra, which mostly does ass damage anyways and doesn’t give you a good positioning for her vortex. She’s usually better off doing her normal combos ending into neckbreaker or the 3 kick move which will give her some 50 less damage but a great positioning.

El Fuerte dude! How Poongko landed something like 15 RSF’s in a row against a guy I’ll never know!

See that’s a REALLY big “only”, and the primary reason why I say that Akuma is MUCH harder to execute with than Seth or Viper(once you get past the muscle memory aspect of learning her complex inputs)

and replace the phrase “some of his set ups” with 95% of them lol. It boggles the mind how anyone can actually think Viper is harder to consistently execute with than Akuma, but that’s just me. To each his own though! I guess I could be inadequate and the frame specific timing and pin point spacing stuff comes easier to some than others, or maybe I’m dumbing down the difficultly of Viper’s mix ups.

Lol @ Ibuki being harder to execute with than Akuma.

I think Akuma’s is not really the hardest execution wise, but that’s only when it comes to combo.

Good luck with 100 % execution on tight setups and when you’re option selecting stuff with the 2f palm.

Lol, I main Akuma myself but are you serious? Akuma is harder to execute with than Viper? I’d love to back you up in this but nah man, not a chance in hell. In what way is Akuma hard to execute with? Every single one of his combo’s is piss easy, the only thing maybe is the setups, but even after a while they become easy too. Also, have you seen some of Ibuki’s harder links? I don’t just means the simple l,m,h into back spinning kicks, I mean the much harder extended combo’s from the BnB target combo.

If you mean execution as in combos, akuma is fairly easy and straightforward, but timing for setups and safe jumps are totally different. I go into training mode and do the setup for a while until im certain i got it. I go online, do the exact same setup, get reversal’d and lose. lol.

The glory of online dude! :smiley:

Even offline, Akuma’s no joke when it comes to mastering his setups and Proper option selects. One of the main reasons IMO why Tokido is so Godlike with Akuma is because we barely ever see him mess up those setups.

I wish he had barely messed up his setups at EVO 2K11… Those dropped cr.HK after tatsus is what did him in, in the end. :frowning:

Aside from that, any insight on my question earlier: would the “new” DF palm which hits crouch blocking opponents be effective in stopping characters who try to slide out of it like Cody, Sim, Rose, etc? Right now it whiffs and I get hit by the slide, then thrown or comboed.

Mmh, what’s the difference? I mean the hitbox is the same, they just can block low. If they slide on wakeup didn’t we already blew them on their startup?

Unless the palm doesnt hit with a safe jump timing then yes we blew them on their startup :stuck_out_tongue:

@superlollo, ibuki has more advanced links as faz said, plus her resets and combos from anti airs require good execution aswell. Her stuff is much more difficult than the rest of the cast imo.

I just thought it would have some different properties since it now hits low blocking characters where it once hit overhead or whiffed. And it pisses me off when I play these characters and they start sliding around like idiots when they’ve figured out DF Palm eats them for breakfast…