In that case, it’s better to just EX Tomahawk or block. If he’s jumping on you as you’re getting up from a knockdown you can try backdashing, possibly making him whiff the elbow and giving you an opportunity to LP Mexican Typhoon when he lands.
It’s really annoying, I’ve got the same issues with Spire. Getting stuffed so many times, because like you were telling everyone his special moves are ASS.
Yeah, Condor Spire is just terrible. I do know some Dudley specific stuff that can help to improve your chances of winning this matchup though.
- Drop the BnB Combo (MP -> Fierce Tomahawk) and switch to MK -> Fierce Tomahawk. Dudley is one of the few characters where the MK -> Fierce Tomahawk won’t whiff on when he’s both crossed up or jumped on. With the regular BnB (With splash) you’ll get 308 damage, but with MK -> Fierce Tomahawk you’ll get 328 damage. 20 damage is very significant and can be the difference between winning or losing a match.
- Use Far Standing Fierce. The Far Standing Fierce will whiff on most characters if they’re crouching but not on Dudley. Whether Dudley is standing or crouching, the Far Standing Fierce will not whiff if you’re in a range. It’s a really good normal move in this matchup because it won’t whiff, has really good range and does a lot of damage.
Hope this helps.
So people, I started to adapt Yokuboos playstyle and so far it works fine for me.
I need a punish for both a blocked Cannon Spike and Arrows, anyone? I can simply throw them after a blocked Arrow, however sometimes I eat Spikes when trying to throw after an Arrow, why is this? Spikes seem to be safe on block against Hawk at a specific range (that is not hard to find with Cammy).
Does Dash -> LP SPD work at all ranges vs blocked Spikes? Sometimes I get hit by a second Spike if I try it online, offline I’ve been fine so far.
Every blocked Spiral Arrow is a free Mexican Typhoon and you can also dash up and Mexican Typhoon her after blocking her Cannon Spike.
The reason she’s able to follow up with a Cannon Spike after you blocked her Spiral Arrow is probably because you attempted to throw immediately during the blockstring. Wait a little longer and let her recover a bit more before attempting to punish.
It works at all ranges because she lands much more closely on block now.
NEW STUFF!
I’ve been doing a lot of testing in training mode and I found some new helpful stuff that can make a BIG difference in certain matchups.
MK -> Fierce Tomahawk as the BnB Combo on 1/3 of the cast
We’re all familiar with Hawk’s Bnb Combo (MP -> Fierce Tomahawk) but a surprising thing I’ve found is that his MK -> Fierce Tomahawk is actually a better BnB Combo for almost 1/3 of the cast. It’s not just plain Standing MK -> Fierce Tomahawk, you can also crossup or jump on the following characters and followup with MK -> Fierce Tomahawk without it whiffing -
- Dudley
- Cammy
- Makoto
- Juri
- Hakan
- Sagat
- Zangief
- Abel
- T.Hawk
- Gouken
- Blanka
- Vega
The MK -> Fierce Tomahawk can work on other characters as well but not in all aspects though. Some characters you can’t crossup and followup up with MK -> Fierce Tomahawk, some characters you can’t jump on and followup with it, and some characters you can’t plain stand and use it. The characters I’ve mentioned above are the ONLY characters where the MK -> Fierce Tomahawk will not whiff in these applications.
Keep in mind though, that there are a few drawbacks of using the MK -> Fierce Tomahawk as a BnB. If you we’re to attempt to use plain MK -> Fierce Tomahawk on a character during their quickstand animation or as they’re getting up from an untechable knockdown, the Fierce Tomahawk will whiff completely. Idk why this is, but the moment you MK them as they’re getting up it creates more pushback making the Fierce Tomahawk whiff. Another drawback of using the MK is that it doesn’t force the character to stand like MP does if they’re crouching. If the character is crouching when you MK them the Fierce Tomahawk will whiff completely as well. Despite this though, the MK -> Fierce Tomahawk as a BnB substitute for MP -> Fierce Tomahawk is worth it because of the additional 20 damage it offers. 20 damage is VERY significant and can be the difference between winning or losing a match.
Focus Attack Crumple -> Forward Dash -> MP -> MK -> Tomahawk
A while ago I posted a video on the video thread showcasing a combo (Crossup splash -> MP -> MK -> Fierce Tomahawk) that I thought only works on Juri but I’ve found that this combo is also possible on other characters too. The difference though is that in place of splash, you have to crumple with a Focus Attack, Dash Forward and the Tomahawk you use is character specific as well. Here are the characters that this combo works on -
Dudley
Level 3 FA crumple -> Forward Dash -> MP -> MK -> MP Tomahawk (379 damage)
Level 2 FA crumple -> Forward Dash -> MP -> MK -> LP Tomahawk (329 damage)
Guy
Level 3 FA crumple -> Forward Dash -> MP -> MK -> LP Tomahawk (367 damage)
Level 2 FA crumple -> Forward Dash -> MP -> MK -> LP Tomahawk (317 damage)
Gouken
Level 3 FA crumple -> Forward Dash -> MP -> MK -> LP Tomahawk (367 damage)
Level 2 FA crumple -> Forward Dash -> MP -> MK -> LP Tomahawk (317 damage)
Vega
Level 3 FA crumple -> Forward Dash -> MP -> MK -> LP Tomahawk (367 damage)
Level 2 FA crumple -> Forward Dash -> MP -> MK -> LP Tomahawk (317 damage)
MP Tomahawk -> EX Tomahawk -> EX Condor Dive without using corner
The LP/MP Tomahawk -> EX Tomahawk -> EX Condor Dive is already possible in the corner aftering anti-airing a character during a somewhat high jump and then following up with EX Tomahawk -> EX Condor Dive. The MP Tomahawk -> EX Tomahawk -> EX Condor Dive is also possible WITHOUT using the corner! I’ll try to explain this as clearly as I can - You have to anti-air the character first and it has to be done during a pretty high jump. You have to anti-air them at an angle where your head will barely hit them underneath very slightly so that they can fall behind you when you’re in the air. After this, as you’re falling closer to the ground the character will fall over your head and in front of you. Since the character in falling in front of you, you can EX Tomahawk them after landing and then followup with EX Condor Dive.
I know this is hard to understand and visualize but I’ll post a video of how to accomplish this soon (I hope). As you might’ve guessed, this is EXTREMELY hard to do. The timing and spacing is the most precise you can possibly imagine and not only that you have to pay close attention to how the character will fall after anti-airing them and then react quickly enough to EX Tomahawk -> EX Condor Dive. This is pretty impractical but if you have the right timing, spacing and reaction for this, it can definitely help you out to know this setup.
More new stuff to come soon (I hope, lol)
The only downside to using close MK is that there’s room (compared to MP) to allow someone to EX reversal if the spacing is off. In short, MK can be interrupted, MP can’t even if you have a physical gap between.
I like your work BTW, detailed thinking.
Yeah, with the MK the spacing is a little bit more strict. Speaking of that, there’s are some drawbacks of using the MK -> Fierce Tomahawk that I forgot to mention (And will edit into the info above).
If you we’re to attempt to use plain MK -> Fierce Tomahawk on a character during their quickstand animation or as they’re getting up from an untechable knockdown, the Fierce Tomahawk will whiff completely. Idk why this is, but the moment you MK them as they’re getting up it creates more pushback making the Fierce Tomahawk whiff. Another drawback of using the MK is that it doesn’t force the character to stand like MP does if they’re crouching. If the character is crouching when you MK them the Fierce Tomahawk will whiff completely as well. There are some drawbacks of using the MK -> Fierce Tomahawk as a BnB rather then MP -> Fierce Tomahawk, but the additional 20 damage it offers is worth it because it can be the difference between winning or losing a match.
Thanks, I’ve been putting in quite a lot of time figuring out some new stuff with Hawk. I think SSF4 AE will still be the most active Fighting Game for a good while because the balance and game engine makes it the most competitive friendly, but with the focus now on other Capcom Fighting Games, it’s highly unlikely that SSF4 AE will get another Balancing Update. His matchups will stay the same, never improve, his moveset unchanged, no additional tweaks…this is extremely likely the way that Hawk will stay FOREVER. We need every bit of help we can get and it’s so essential to know as much of his options for every situation as possible. Even the most gimmicky, impractical, and unspeakably difficult setups can pay off big during the critical moments of a match.
Idk, I like Hawk so much and the Hawk community is so small as it is that I don’t want interest in the character to die, lol. o_O
Good stuff, man.
Bison v Hawk is definitely NOT in Hawks favor. I would absolutely love to see a tourney level Hawk consistently beat a tourney level Bison if you have any videos.
If it helps any, Hawk vs Bison is not in hawks favor but it is not a bad matchup once you learn the spacing. Hugo101 was a bison main but now he refuses to play Bison vs me in tourney and picks Sagat instead.
Well yeah, you’re Hungbee.
Do we have a reliable jump in on Cody? Last time I checked HK Ruffian beat all options, still the same?
I was wondering if playing U2 versus Dhalsim makes sense?
I try not to jump toward Cody. He does not really have an answer to walking forward outside of Roundhouse, which is so punishable.
I never use Ultra 2 vs Dhalsim. If you condition him early, he will never jump.
Been fighting a real good Hakan lately. Anyone got some good pointers on fighting that oily Turk?
Jab pressure outside of his spd range. Make sure you keep on him so he doesn’t have time to oil up. The most important thing though is to know his setups. If you know when he’s gonna go for the uncrouchable and all his other gimmicks you’ll do a lot better.
been playing against jozhear a bunch lately…Claw is definitely hawk’s worst matchup.
I don’t think it can be worse than Blanka. His wall dives are annoying but what else is troublesome? Care to explain?
Blanka isn’t as bad as everyone says. Claw is the worst because you can’t outpoke him, he can pressure you for free if he has his claw, and if you get knocked down you get vortexed to death because t.hawk is so fucking giant. It is an incredibly difficult match. play Jozhear/Zeus and you’ll know lol.
You’re being vague. If you don’t want to get into the details, just show me/us. I’m afraid I’ll not be able to play them, since I come from Germany. It would turn out a three-way war between me, them and the lag.
What makes you think Vega is worse than Blanka? I really don’t understand. I’d play a Vega anytime, even though I know it is a bad matchup. I’d never play a Blanka with Hawk though. Matchup is not even worth trying.