SSF4 AE Ryu

so…not only has Ryu’s c.mk had 2 active frame removed (thought it was only 1), but its hittable box has been extended beyond its hit box.

Ryu’s c.mk just got a whole lot quicker (on whiff), but alot more prone to counter-hits due to hit box change.

I guess with the c.mk becoming alot quicker on whiff it will be easier to bate, e.g. throw out a c.mk knowing that it will miss the opponent by a few pixels and then immediately F>HP (SPS) or immediate jump-in attack/x-up tatsu. Because c.mk whiffs 2 frames quicker, we can initiate our next move much earlier.

I’m hating the nerfs but trying to find the silver lining to each change.

According to the SRK wiki, Ryu’s c.mk was already 21 frames.

I guess one explanation would be that the move has extra frames of animation that are not counted as recovery.

New move’s frame advantage should now be block/hit at -1/+2. We may see more counter-hit link combos. One, for example, may be counter-hit c.mk, super. (As opposed to just c.mk XX super.)

That’s it. gg Ryu. And damn you Capcom. They effed up Abel too. I may have switch to Akuma or Ken for my Shoto needs if i play this game anymore.

Ryu is still a good character, and Abel is still very solid. This is gonna sound crazy, but I actually wouldn’t mind it if they nerfed Ryu again, just as long as they keep him solid. Idk, I guess I’m satisfied as long as Ryu doesn’t go below Midtier. Characters like T.Hawk and Hakan (Maybe Dan too) still aren’t solid since their debut in the SF4 series. As grim as it looks, you should be happy that Ryu is still viable :slight_smile:

Hmmmm… this is a kick in the nuts truly. Oh well, thank god I play every character ATM and can switch easily :slight_smile:

Oh and yeah, trying to say that extending the hitabble hitbox to outside the hurtbox doesnt effect anything… lol. Thats BS. What about using C.MK as a counter…? not gonna work anymore, and a lot of moves will now be able to counter C.MK.

SIGH

he will still be good overall though. Maybe like upper-mid tier.
Did Bipson get nerfed on S.MK…? just wondering.

Nope. Dic lost 20 damage when his roundhouse hits outside the knee. (And gained 10 when it hits inside.) His c.lk is supposedly easier to stuff. His super gained projectile invincibility throughout its duration. LK Knee knockback increased. And U2 was changed into a charge motion like his U1. (Was double quarter circle motions before.)

Yep, moves like Abel’s standing light kick will stuff C.mk even more easily.C.mk was one of the best tools Ryu had. The hittable box extending beyond the hitbox is a more drastic nerf than the active frames nerf imo. I predict Ryu being lower mid tier or low tier in AE.

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See 5:05 and 06:45 for c.mk trade.

Holy shit. Talk about an overreaction.

First one is nothing special. Both moves just went active on the same frame. 2nd was sak stuffing something. But I don’t know what. Since it wasn’t counter-hit, it didn’t stuff during start-up. That may be the new hitbox at work. Hard to say.

at 22:43, look at cr. mp, cr. mk xx ex firball … the ex fireball doesn’t even combo! sakura was able to block it and its not even at far distance!!!

^ yep that looks like akuma’s cr.mk.

It is also possible that he did a late cancel. A quicker cancel by a couple frames may have succeeded in connecting that. (Or not. I haven’t tested.)

If special cancel capability was changed, then that would mean they altered the amount of hit-stun the move inflicts and/or the amount of push-back it does early in the cancellable frames. They didn’t claim to do either.

So my money is on the Ryu player doing a late cancel and the c.mk XX (EX) hado acting as normal, other than the altered hittable-box and active frames that they’ve mentioned so far.

man kinda over dramatic. That happens in ssf4 and sf4 too. It all depends on the hit box of the opponent and if it hits neat the tip of c.mk.

over dramatic?? was simply pointing something out that could have been a change …after all this is the thread for ryu AE changes. When i’ve executed this move it always combos from that distance, that wasnt the tip of c.mk either . i could be wrong about this and sakura prolly does have smaller hitbox but i dont remember this combo missing from that distance on anyone.

Yeah I understood all those exclamation points at the end of your previous statement as ZOMG !o0KZZs but its cool. Really though it doesn’t connect all the time. The c.mp really pushed her out, then the c.mk landed far out pushing her away even more.

Thelli covered the other reasons why it didn’t connect

This is pretty untrue. You can still stuff dashing moves with it, you just have to time it better. It’ll still also go under a lot of shit. It can still go under vipers flame kicks, but the timing is more strict. Just adjust that.

My personal opinion regarding the C.MK > EX Hado is that it was cancelled late. Damn sure looks late anyway.

Regarding the cancel. I know this was discussed before, but if you have less active frames and you do not change the hit-stun, you end up with less frames via the cancel. Either way, if Im not able to OS C.MK / EX Hado into FADC ULTRA then Imma be pissed.

final comment : I’ll give free cookies to the guy who can tell me why Ryu’s C.MK is nerfed and Bison’s S.MK isnt… you know you want cookies.

yuck looks like the priority got shitted on.

It’s the same deal with makoto’s I think its standing rh. She does like a wrestlers big boot type of move. dunno but she was getting CH’s off of my cr mk whih forced me to stop.