i’m not reading those text wall. one question. aren’t the old combo kind of unless? it looks like she has other better combo in the AE version.

People have such short attention spans these da

Ok so I check this thread every once in a while to reads some Cammy AE info or video links since there is a really low chance ill play AE in an arcade. Ive been trying not to bite but seriously?

We can already do the ?new? CS in super but no one dose it from that height over a quick CS because you are putting yourself at a high risk for an anti air or worse. Its chip potential is ass because it?s not like a fireball were its safe after a string. The only time I can think of someone playing reckless like that is vs Mak but her dp apparently actually works in AE so you cant get away with that anymore.

If cammy dived in faster it would be more useful form that height CS went from like a G6 to a suicide plane from that height.

yeah they said makoto got buffed she can dp strike on reaction.

Di,

I haven’t been able to find any info anywhere on cammy’s Ultra 2 in AE. Is it the same? Or less recovery maybe?

Look, mikoal, I’m just gonna say this: we are arguing in circles because you aren’t really addressing my points. You’re still always taking your arguments in a direction that have little to do with what I’m trying to say.

For one thing, forced means just that: you can’t do anything about it no matter what. Not reacting to a Spin Knuckle has nothing to do with being forced to Block. You can kill that move. Saying you’re forced to block it because you don’t react to it makes no sense at all.

And as for Spin Knuckle frame data on Block, I could be wrong about that. I might have gotten the frame disadvantage of that and the Razor Edge Slicer mixed up.

The thing about Cammy vs. Viper is that Viper can do so much damage and stun to Cammy. The fight, IMO, is very even. One mistake from Cammy can lead to major pain, one mistake from Viper can lead to major pain. Viper’s mix up is better than Cammy’s, Cammy’s Rushdown is better than Vipers. As a Cammy player, I hate the Viper match up. Lots of Vipers hate the Cammy match up.

The only reason I mentioned Zangief was as an example of someone who WASN’T overpowered for comparison to show why Sagat WAS overpowered. I don’t think you understood why I brought up Gief at all.

Honestly, you have to be kidding me. Boxer has a Dash Punch that is -3 on Block, VERY few characters can punish it consistently. It’s a wonderful way to get players antsy. You sit there and block Jab Rushes all day, see how great you feel after a while.

For one, Balrog’s don’t do most of their damage off Frame Traps. They rarely need it thanks to Jab Rush Punch. Secondly, Balrog (in Super) may very well have the second or third best set of Normals for Footsies in the game outside of Bison and Chun Li. His ability to play Footsies FAR exceeds that of Cammy’s. The comparison isn’t even valid.

You can use the new CS, but as I said in my last post, the TKCS was already risky in itself. Outside of an EXCS, there was almost no way to mask its startup: no matter what, if you perform a TKCS, you are at risk. So now, the regular Cannon Strike is even more risky. It’ll still be usable in a Rushdown situation, but its ability to provide you with the damage and openings you want will be very much weakened. So it’s only going to get you so far before you are hurt badly. Again, a successful Dive Kick leads to little in AE… harder to get Combos so harder to build damage. And one mistake can really hurt Cammy not only in damage but in positioning, where she will go back to losing a ton of life trying to get in.

I don’t care about the whiffed Cannon Spike. My point was that, ON BLOCK, it should not have been made easier to punish because it was already punishable on Block pretty easily. A whiffed Cannon Spike doesn’t even apply to the conversation, so there is no reason to bring it up.

  • James

New Cammy AE vids.

Again from the Chinese community and the Cammy player is the same guy as the previous one against Yun in the constructive stage.

cr.mp, cr.mp xx ex drill in the corner still works how it should be (instead of switching corners… phew).

That guy kept doing ex strike, cl.fp, cr.lp, cr.mk xx drill so I think that may be his favorite combo? Even thought cr.mk didnt hit (not possible or just bad timing?) he still kept doing it.

[media=youtube]kGyGxbBwCZ4[/media]

More vids…

[media=youtube]s11qr3bze7Q[/media]

[media=youtube]8Ma_zwRNkq0[/media]

[media=youtube]QputuYZsotA[/media]

[media=youtube]r2OyKVwUfzc[/media]

[media=youtube]KFOP-cdYfHM[/media]

I fucked around with Cammy in AE; me and DJ Divine found out that cr.lp > cr.hp > st.hp xx HK SA (both hits) works. Two cr.lp sends them too far. Solid damage.

AE Cammy is still really good imo. And Cammy mirrors aint so bad either.

These new combos that are coming up, are they all like 1-2 frame links? I’m just talking like the basics, I’m fairly sure she’ll still have some tricky stuff, I just want to know if her basics have changed. I haven’t / won’t be able to play AE for a bit so forgive me for asking.

Whoa wait really??? On who? That’s a killer combo.

Sounds like that will be the new go-to combo after crossup j.lk or frontside CS, on characters that it works on anyway. Replacing cr.lp with close lp (which is also character specific) will remove 1 frame links entirely, making that combo have two 2F links. You can also replace far hp with cr.mk for those characters that it doesn’t work on, but then the drill won’t hit twice, so maybe close/cr.lp, walking close mp, far hp xx hk drill would be best for those characters.

Thanks again for taking the time to go vid hunting, Chunner. :tup:

thanks for these videos chunner, i like this guy’s stye/pressure, even without tkcs. watching cammy struggle vs ryu wasn’t so nice though…

She’s going to struggle with defensive play styles. She’s not a rush down character anymore.

Yep, defensive play styles, not defensive characters. I’m not enough of a masochist to play her AE incarnation, although I’ll switch right back if they ever undo the crippling she received (or give her more tools to work with). I played her in vanilla even though I found it hard work because I liked the character and playstyle (and Rufus was too repulsive to stare at the whole match), but this is too much. I don’t think she even has a forte or style anymore.

It worked on Fei Long. I believe this combo should work on any character that cr.hp > st.hp xx HK SA would work on. However, I think that combo does not work on characters with “normal/regular” hitboxes (e.g. Shotos, Viper, etc.). If that’s the case, I believe we can just substitute st.hp xx HK SA with cr.mp/cr.mk xx MK SA.

Or maybe instead of doing cr.lp > cr.hp > cr.mk/cr.mp xx SA (on characters where the above combo doesn’t work), we can just do cr.lp > cl.mp > st.hp xx SA? I’ll mess around with her more and see what other combos I can find.

On a different note, her most useful BnB seems to be cr.lk> cr.lp > cr.mp xx MK SA.

stop the whining please, AE is out already. the only thing we can do is relearn and adapt to the new cammy, if you don’t like her new stuff (better combos and frametraps, shitty divekick,shitty hk spiral arrow) then stop playing her already, i really doubt capcom is rebalancing for the console port-dlc.

anyway beign able to link cr.lp-cr.hp-st.hp is sexy as hell, so much damage and stun :lovin::lovin::lovin::lovin:

Possibly cr. lp > cr. hp > far mp xx HK SA? Still wondering if someone will try that to see how HK SA cancels off far mp now.

Also Sycho, unfortunately unless they improved cl. lp’s hitbox, it’s horribly unreliable as it will whiff a lot on anyone crouching (which I imagine you’ll run into a lot). If they fixed that though, it would definitely be preferable over cr. lp in a lot of cases.

matchup-wise

dhalsim is pretty bad now although the same “being random = win” applies. dhalsim throws you a ton so it’s actually hard to frame trap at the right time… messing up and getting thrown means he gets away and you get to do it all over again. tkcs was gdlk once you had him under pressure… ><

i think zangief eats cammy up for free now. max range cr.mk can be spd’d before it becomes active and makes gief block. of course, i was playing a really good gief player, so i’m not sure how many giefs will do this but that jab spd range is a killer. ryu seems pretty screwed for that matchup, and if ryu has it bad… cammy has it a lot worse.

My Look on things

Hello Everybody!

I think what they did to Cammy is pretty bullcrap IMO, I mean why knock her down when she hasn’t really placed in top 8 at major tournaments?! (I mean people who use her consistently at tournaments). Yeh don’t height restrict Rufus’s dive kick coz thats harmless:wonder:. Watching yun and yang diving all around as well…

Cammy player…the main big name that springs to my mind is Sako and even he was beaten. What hope is there for us haha!

BUT regardless, until the unlucky few who can’t get there hands on AE (ME :shake:) will just need to wait and test her out.

Shit Happens, if its as bad as people make her to be, you’ll need to learn a new character. Simple as.