Look, mikoal, I’m just gonna say this: we are arguing in circles because you aren’t really addressing my points. You’re still always taking your arguments in a direction that have little to do with what I’m trying to say.
For one thing, forced means just that: you can’t do anything about it no matter what. Not reacting to a Spin Knuckle has nothing to do with being forced to Block. You can kill that move. Saying you’re forced to block it because you don’t react to it makes no sense at all.
And as for Spin Knuckle frame data on Block, I could be wrong about that. I might have gotten the frame disadvantage of that and the Razor Edge Slicer mixed up.
The thing about Cammy vs. Viper is that Viper can do so much damage and stun to Cammy. The fight, IMO, is very even. One mistake from Cammy can lead to major pain, one mistake from Viper can lead to major pain. Viper’s mix up is better than Cammy’s, Cammy’s Rushdown is better than Vipers. As a Cammy player, I hate the Viper match up. Lots of Vipers hate the Cammy match up.
The only reason I mentioned Zangief was as an example of someone who WASN’T overpowered for comparison to show why Sagat WAS overpowered. I don’t think you understood why I brought up Gief at all.
Honestly, you have to be kidding me. Boxer has a Dash Punch that is -3 on Block, VERY few characters can punish it consistently. It’s a wonderful way to get players antsy. You sit there and block Jab Rushes all day, see how great you feel after a while.
For one, Balrog’s don’t do most of their damage off Frame Traps. They rarely need it thanks to Jab Rush Punch. Secondly, Balrog (in Super) may very well have the second or third best set of Normals for Footsies in the game outside of Bison and Chun Li. His ability to play Footsies FAR exceeds that of Cammy’s. The comparison isn’t even valid.
You can use the new CS, but as I said in my last post, the TKCS was already risky in itself. Outside of an EXCS, there was almost no way to mask its startup: no matter what, if you perform a TKCS, you are at risk. So now, the regular Cannon Strike is even more risky. It’ll still be usable in a Rushdown situation, but its ability to provide you with the damage and openings you want will be very much weakened. So it’s only going to get you so far before you are hurt badly. Again, a successful Dive Kick leads to little in AE… harder to get Combos so harder to build damage. And one mistake can really hurt Cammy not only in damage but in positioning, where she will go back to losing a ton of life trying to get in.
I don’t care about the whiffed Cannon Spike. My point was that, ON BLOCK, it should not have been made easier to punish because it was already punishable on Block pretty easily. A whiffed Cannon Spike doesn’t even apply to the conversation, so there is no reason to bring it up.