I’ll just leave these questions here and hope someone answers:
Guile: I lost a game recently where, I had successfully demon flip kicked (on wakeup) ,combo-> swept him 3 times in a row (2 and then dizzy) until he was in the corner. On the last sweep I was extremely close to him in the corner, I did an LK demon flip kick not really thinking about what I was doing. The guile walked forward under me and punished and I lost. What should I have done? I had like 2 bars of super meter, should I have done neutral jump ex fireball? He had about 10% or less health.
Balrog: I don’t want this char to push me to the corner, so i end up throwing out cr.mk buffering an hk tatsu into it frequently. They catch on and punish it. And actually this cr mk that is supposed to stuff these dash punches ends up getting hit by them. I panic and walk forward and throw out a standing rh which gets hit by mash/stand jab/rush punch, and then I eventually end up not pressing any buttons at all until i’m in the corner. I never throw ground fireballs, I sometimes throw air fireballs that are low to the ground, when I get a sweep I mix in palm and throw, although I havent been OS’ing in sweep after palm which I guess is something I should start doing. What should be changed here?
Bison: I do not press any buttons on the ground. I jump and throw a close to the ground air fireball in an attempt to predict/punish scissors. I whiff palm and throw more air fireballs to build a tiny bit of meter. Eventually a scissors or a slide comes my way, which i block. I then sit in crouch block awaiting more pokes and another scissors. If I am mid screen I walk or jump back out of poke range. If i’m in the corner I just sit there until I think I can jump away. I may jump back in the corner and throw an air ex fireball to force him to block and use this opportunity to leave the corner, but generally I’ve already taken substantial damage at this point. When I finally do end up getting a knockdown which is usually off of a random sweep, a walk up online throw, or a air fireball->sweep, I choke basically and just do a demon flip palm, which they block and the situation resets itself and i’m back to square one. Advice? after checking the bison matchup, the best OS imo that is listed there is palm, LK tatsu, which is safe on all options and once they start blocking I can mix up df throws. But I have not yet begun to implement this into my gameplay. I still need to get past the basics of fighting bison.
Blanka: sitting in crouch block all day waiting for a roll to cr.mp , a hop to cr.mp, a slide to sweep (cant do shit after a sweep anyway), or a jump to dp (I rarely am able to dp jumps because of delay and poor reaction speed). usually a blanka will resort to jumping in on me. why not? its free anyway, they jump and do a poke and either hop behind me or grab at some point, which is impossible to tech especially in delay. So at some point, I begin throwing low to the ground air fireballs to hit them if they attempt a slide, this usually trades in their favor, but I have no other better idea as to what to do. I know to whiff an LK demon flip just to bait a slide and then do dive kick which often punishes it, but this can easily be punished by just jumping and hitting me out of the air.
The other hard matchups aren’t really as complicated, I can most likely figure them out. LIke for instance rose is supposed to be a bad matchup but I understand this fight well. Is there any obvious things that I am doing wrong at this point?
Also, it may sound as if I’m just pressing buttons in a braindead fashion hoping to have luck, but I really do attempt to look at patterns and punish things. But with these chars I don’t even know if there is such thing as a pattern, these fools just press buttons randomly and are rewarded for it.
Vs all 3. I do not throw fireballs up close, only once in a blue moon. I do not like the position I am in where they reaction jump at me and I am forced to time a DP in delay which might even trade. It’s a free jump in basically and yes I use the MP dp.