Emannuelb I think the problem lies in the dichotomy “nerfed” or “buffed”, when the real issue should be “fixed”. The issue is not how “strong” a character is in terms of results, but how elements of his moveset affect gameplay in general. The result is that the debate ends up with two sides arguing completely different issue: one side arguing that the character in general has fundamental flaws which balance out their favorable mechanics, which can be seen in tournament results, and the other side arguing specifically about those mechanics.
This is the real cause for outrage against the so-called broken characters: mechanics with a low-risk/high-reward ratio and which are not *fun *to deal with. That their mechanics don’t break the character, they just sort of kind of sort of ruin the game.
Ibuki isn’t broken, but her kunai is a broken mechanic. It is a gamble, it leads to too much of a positive result with minor risk and it requires tremendous skill to be dealt with accordingly. This is a broken element in the character.
There are parallels to this in other characters: Viper’s burn kick, Akuma’s demon flip, etc.
The call for nerfs on these things do not necessarily imply that the character is overpowered, just that this specific element of their moveset is overpowered and even worse, makes the fights not fun. This could be balanced out by favorable buffs on other elements of their game. This would balance the character.
Another issue is how those broken mechanics relate to the rest of the characters’ tools, and this is where we discuss whether a character is broken, or just an element of their game.
If you look at close-up game only, then Zangief is broken. Hell, even Dan would be upper tier. But a price is paid by being relatively ineffecive from other ranges.
Dhalsim is the opposite in this. Vega is a midrange beast but can’t deal with pressure.
So is a character that is competent in all areas broken? No. Ryu is the quintessencial balanced character and he is good no matter where he is. But you don’t see anyone calling for buffs or nerfs.
A character is broken when his tools at a certain range as exceptional paired with his ability to attain that range. And in this sense, the vortex game shines. Akuma, Ibuki, Cammy, Viper, all of them with their safe wakeup mixups that lead to damage and more of itself, are top tiered in this game. I’m not going to start a bushfire by saying that these guys are broken.
But the mechanic is broken. The vortex is broken. And all of them should be nerfed somehow. But don’t mistake nerfing a boring, unfair and broken mechanic, with considering the character overpowered. Those are two different issues.