I know what his jab push back does. Fei was my main for 2+ years
The thing you’re missing is that it actually helps him to get a better throw bait/crouch tech punish because his walk speed is slow and his hit box widens when he stands.
What I mean is if he does cr.lkx2 against guy for example, he stands to throw and gets tagged by guy cr.lk. even if you walk back you get hit. If he does cr.lk, cr.LP. , and steps back he is out of range and can whiff punish the crouch tech with low jab into rekka.
So yes he is further away, but there are positive situations he can still create. I also think you’re under rating his frame trap ability. He has lots more than what you see being used. His current toolset just makes it so Fei players aren’t as creative to no fault of their own. I mean why get creative with frame traps when cr.MP rekka works so well?
lol @ Yang, Dudley, Chun and Dhalsim being better than Vega.
Carltwo
6004
There’s a few characters whose placement I debated…but I think every character below Sagat is going to have a hard time outside of counter-pick scenerios.
Veggey
6005
You can allready create theese situations as you say, more variety. The situations im talking about arent frametraps, but where you actually get to be in advantage after chickenwing because of a fast low. Fei is good now, but partly because of great setups, and that hes bad matchups arent used so much. I think with delayed wakeup, nerf to uppercut fadc-dash, and the buff to all the defencive characters, that arent exactly destroyed by Fei now. destroying some of hes tools is 2 much.
Then you’ve obviously forgot how hard it is to crack a turtle in this version (not Ultra). With Fei’s slow walk speed and tenshin nerfs you can say goodbye to anyone pressing buttons. Couple that in with Red focus and DWU (one of Fei’s few ways to land damage is to go for ambiguous cross ups with j.mp as you know) means that’s dead in the water.
Vega, Bison, Balrog, Guile, and hell probably even Chun Li will wreck Fei Longs shit.
Veggey
6007
I agree with Highlandfireball. This version is crazy right now
I only like the system changes.
Oh my last post was in response to house, veggy.
So Fei gets some bad matches. 1st world problems.
This reminds me of he who shall not be named and his lawyer force. Also reminds me of saying Fei would still be top tier in 2012
I’ll let it go tho. We will see
It’s not about bad matches for me personally, I’ve been rocking Sagat for 3 years, it’s about playing whilst also having a good/creative time doing it.
I’d rather he was a mid tier warrior with some nice resets, FADC confirms and/or Ultra applications than a high tier character that has one special , two frame traps and a nice cr.mp. Not only will he be less fun and less effective, he will be so incredibly basic it will take Hawking levels of patience to even begin to enjoy what looks like the most defensive game in the series. Add to the fact there will be one or two characters who play like him with better options.
At least there’s a reason to play Yang in AE. I’m not seeing a reason to play Fei Long in Ultra.
Seriously I was fine at the rekka (we can punish with Mp rekka) and tenshin cancel nerfs ( a dumb mechanic admittedly) ,even the 4 frame into BnB was a fair trade off. The cr.lk and the counter hit just put it through the roof for me.
Eternal
6010
Fei’s walk speed is the exact same as Ryu. The “slower walk speed” myth has been around since Vanilla due to how the animation itself makes it look slower than his actual distance traveled, especially thanks to his wide stance.
Constantly repeating this is getting very tiresome. 
m16ghost
6011
Because maintaining that range and still staying outside of SPD range is so ridiculously hard to not be worth it. It’s not even true that Bison’s pokes will win 100% of the time at that range because st.mp will do a decent enough job of fighting st.mk/hk, even at ranges where Gief’s st.mp normally whiffs. Trades are not in Bison’s favor because of the life differential, so Bison is winning his damage a trickle at a time, meanwhile the risk of eating something random (EX GH through st.mk/st.hk, SPDing a limb, lariating a limb, jumping a whiffed poke, etc) is real and heavily in Gief’s favor. Doing something random like that sounds dumb and risky against most other characters, but Bison’s punish damage is ridiculously low, especially when he doesn’t have charge walking around trying to maintain st.mk range.
Gief doesn’t need to do any crossup splash to get oki on Bison. Meaty jab pressure OSed into anything works just fine because the jabs are free.
Chip damage forces Gief to come to Bison initially, but all it takes is one neutral jump over scissors and that lead is gone and then some. It’s equally frustrating for Bison to crack a lame Gief because now Gief has less reason to press buttons, Bison is forced to walk forward, and Bison has no oki options on Gief even when he manages a knockdown.
I’ve never see any high level Bison player maintain st.mk range against Gief. They always back off because the risk isn’t worth it.
As I typed it, I literally thought of rewording it as to not get fact checked by Eternal
Its slow for what he wants to do. I know it seems like a crap statement playing cement foot Cody, but walking down the charge characters with Fei blows.
Walk speed?
You wanna talk about walk speed?
Really I think most of them should be improved. But seriously…walk speed.
They should just let Makoto wave dash and call it good
Which is fine if you have to walk backwards. Not forwards. Also I’ve never said that Fei walks slow, just that his walk speed is a sticky area for the game he wants to play. Fei’s walk speed is not bad by a long stretch but taking into account the characters that give him problems it’s an area he’s weak in - in those matches. If you can walk backwards faster than a character can walk forwards your footsie game is automatically legit.
Ironically Fei will probably be best played as a turtle as opposed to a frame trapper in Ultra only because that’s the style I think will become prevalent in that game.
If AE was the year of the Vortex, Ultra will become the year of the defense.
Eternal
6016
Tell that to Deejay and El Fuerte and perhaps slightly less so: Blanka.
Walk speed is only one factor in good footsies. Gief has good footsies and his forward walk speed is 0.035 and backwards is 0.03. Walk speed is certainly one of the more important tools in footsies and mobility as a whole is usually one of the most important set of tools to have in any fighting game.
Their damage is actually pretty comparable. Ryu’s links are a little harder, but if you do them Ryu hits as hard if not harder than Akuma.
Akuma’s damage isn’t about a single hit, it’s about being able to string together a run of hits.
jebop
6018
Bison’s lk sk -1 on block had me mad, but Fei Long is just laughable. Bison now has situational combos (CH Cr.mp x2, st.mp, scissors around 350 damage), Fei Long has… Taunts? They’re not even good ones.
Also, I would say Yang and Chun are better than Vega. Dudley/Sim, not too sure but I’m leaning towards no. In fact, I’m wondering if Chun is one of those characters also that is just not used so people assume she’s crap. Okay her combos aren’t damaging as people say, but she has great buttons. AA aren’t too great but they’re not Vega-bad.
Her best poke is focus bait
She sucks at anti airing the alterable jump arcs characters and struggles against rush down and dive kicks generally
She doesn’t have a safe invincible (fadc-able) reversal. In fact her reversal requires charge and meter and still isn’t that great
While she struggles against jump ins, she can’t really jump that well herself
She can struggle to open people up, maintain offensive momentum, or convert that momentum into good damage.
She’s not a good character in current day SF4. having good pokes means she can punish mistakes or play hit and run and that’s it really. Her gameplay is too honest in a game where honest play is not really rewarded comparatively.
Veggey
6020
You are not speaking truths, you are saying things you believe. Without checking them out. Meaty jab pressure isnt fine at all. And gief s.mp does not beat out Bison pokes when Bisons pokes are in range.
If Zangief lands a Light SPD on Bison, and Zangief does Light Greenhand to catch up after it. Bison c.lk Beats ALL Zangief offencive options aside from KKK-Lariat(debatably), EX-SPD and U1.
after EX-GH, Zangief is +1 and if Bison times hes c.lk correct, he will trade with gief applying pressure after ex-gh.
If Zangief does EX-Hand to catch backdash and Bison teleports out, he is recovered before Zangief. If Zangief does c.lp OS Light glove and u teleport back, you also recover in time.
You say Bison has no pressure vs. Gief this isnt true. He has many mixups after throw. He can do Meaty, non safejump nj.hp which is forced to be blocked for gief. He can do emptyjump safejump timing backteleport, backdash, backjump and punish if SPD or lariat is mashed. Its not really a problem.
And more importantly, when Bison has U1 stocked, doing random EX-hand, lariats or SPDS when cornered to guess out bison is super risky as the gain is far less than the punish.