Oh man, a lot of stuff, haha.
- Dan vs Makoto:
UltraDavid and Feimitsu always argued the match is 6-4 Dan’s favour.
David: [details=Spoiler] My 6-4 rating for Makoto is a better rating of Makoto’s chances than every Makoto I know gives her. In fact, my friend I just played a good session with last night said it’s one of her worst matchups. I’m pretty surprised to hear that Gustavo thinks Makoto wins. I don’t see what she does in that match. Hope I screw up my positioning? Because she really can’t dictate screen location in most situations, and the only way she gets her super crazy damage/stun going is if her opponent lets her do it. Dan chases down her backdash really well, can get in pretty well, can fight for positioning in what Makoto is forced to call “footsies,” and by the way has a great backdash and a usable dp for when he’s in trouble. Nobody’s perfect, I’ll screw up sometimes and those screwups are usually lost rounds, but in a 10 game set, I dunno how Dan doesn’t get at least 6. Stupid 900 stun. If Dan had normal or above average stun, this matchup could be gross. [/details]
Feimitsu: [details=Spoiler] Makoto…I even played some endless against Vryu’s Makoto (Online, yeah I know) and my Dan was quite raw still. He could win matches only by mashing Ultra1 on Wakeup to stop my pressure. If I wouldn’t guess right, I would die. Even now that I leveled up I still think that for Makoto this is a bad match. She cannot impose her game on a character with a very good backdash, a solid shoryuken (ex version the 3rd best in the game) and a forward-moving armor breaking move. My options against her wakeup are simply too many. On my knockdown, instead, it’s quite even. That’s why I give it a 6-4 Dan. [/details]
But Lost Fragment made an argument about the match being even (unfort. I couldn’t find it), Swedish Chief and Ixion agreed with 5-5, and 801 Strider called the match 6-4 Mak’s favour.
And, if I remember correctly, Killer always argued the match is even (but he can correct me, I suppose)
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Mak vs Fei:
Both 801 Strider and Killer called this match even. (killer made an argument I can’t find, but maybe he can chime in).
Maybe Higland can share his opinion on this match, too.
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Blanka vs Ken:
Both Veserius and Shinebox agreed the match is in Ken’s favour. (Ves made an argument a long time ago, but I think is buried deep in the old thread)
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Blanka vs Sagat:
I raised the same issue a few pages back. Veserius explained in detail why Blanka loses to Sagat, and Emblem agreed with him.
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Cody vs Abel - correct, a mistake. I changed it.
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Cody vs Cammy:
This match was little touched. Cybeast called it 6.5-3.5 cammy, but Otori, Julpero, Alioune and Dafeetlee all called it 6-4 (one thing to mention is that Alioune doesn’t shy away from calling big numbers, on the contrary)
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Cody vs Yun:
This one was a tough call. Arguments were made on both sides Infil, Cybeast and Breaker argued for Cody’s favour:
Cybeast: [details=Spoiler] Cody beats Yun already, it basically boils down to cody being able to stop yun running his pressure since Cody’s jabs can completely nulify yuns ways in(dash punch, focus dash, elbow etc) and zonk kills most of Yun’s reset gimmicks. Yun’s dive kicks are extremely easy to anti air with nj.hp, st.hk, bk mp, hk.ruffian, slide etc. Plus yun’s reversal is extremely easy to punish with ruffians or ultra.and Cody’s frame traps work great on him. Not sure you understood what I wrote, I don’t mean that the jabs beats pressure after strings that end with the shoulder i’m talking about the shoulder from mid range. Yun can barely jump at Cody without getting anti aired(because of the nerf to the divekick) he is usually forced to stay on the ground to approch Cody, so yun has to either use the shoulder, lung punch or dash and Cody counters these options by moving back a forth doing cr.lp or st.lp along with this nj.hp, rocks/fake rocks are also great options. The ex versions are a good way around this but Yun struggles to get meter consistanly during the match, even whiffing palm is dangerous when Cody has meter since he can either ex ruffian of throw ex rocks. Even when Yun does get close ex criminal upper and ex zonk are great for stopping his momentum.The more that I think about once Cody gets a life lead it pretty hard for Yun to make a comeback now that his damage isn’t as good. [/details]
Infil: [details=Spoiler] If Cody keeps bingo stocked, he can react to st.MP xx shoulder and just zonk right through it. It’s a 1f punish with low short if you block shoulder, but it’s not unreasonable to do it reliably with a plink. The timing is pretty straightforward. The unblockable in the corner + way above average punishes on blocked DPs + buttons for all occasions + HK ruffian FADC ultra (if you choose U1) just tilt it in his favor. Yun’s traditional pressure (shoulders, dive kicks) just don’t work well against a smart Cody, so it’s 5.5 or 6 for Cody IMO. It’s not worse because Cody still has to block if he gets knocked down. [/details]
CoosCoos: “it’s really hard to keep the space needed to keep Yun off of him consistently, and Yun can choose to approach from the ground with not too many fears(I mean cr. lk is there) however damage output will end Yun if he is careless”
Julio: “I play a lot against Brian Jeon and i too play cody a lot. But in the end, cody still loses in my opinion. Cody has a wide hitbox so he’s easy to cross up even with medium and roundhouse divekick. Cody can put up a fair game but once he get’s knocked down its over. Good Cody’s stand a chance if they know the timing to punish jab shoulder on block with their 3 frame low short. Also, Yun has ways to apply pressure strings that are immune to reversal ex zonks, so it’s pretty hard for high level cody vs yun. Also, cody’s crack kick can be reacted to and punished easily when whiffed.”
I don’t know, it seemed to me Infil and Cybeast arguments were more solid. Not that I know anything on this match, but they described how cody can effectively keep Yun out. His divekick is much weaker than Cammy’s, and the dmg output/life difference is in cody’s favour. That’s why I left the numbers unchanged.
(btw I don’t know if I posted their arguments before - I wanted to ask you about them, but I’m not sure if I did)
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Cody vs Evil Ryu:
like many of Evil’s matches, was never touched. I don’t mind changing it - maybe Otori/ other cody players could also share their oppinion ?
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Cody vs Ibuki:
this one was another tough call.
Cybeast and Buktooth called it an even match
Damascus: 6-4 ibuki :" Cody is free to vortex, cannot jump on Ibuki, has a good hitbox for loops. On the flip side, Cody can punish LK Tsumuji without even meter (cr.LK - ruffian) and whiff punish cr.MP, any hit can lead to almost 50% health gone for Ibuki. Still Ibuki favored as he has a very hard time actually getting in."
Saunic: 6-4: "Ground game and vortex a lot better than Cody’s."
F Word: 5.5-4.5 “A competitive and somewhat even ground game. Vortex completely safe on his knockdown and all escapes easily punishable. U2 punishes her sweep however and damage output means he only needs to hit her twice to stun. safe vortex gives her the edge”
I just went with the middle ground
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Cody vs Dhalsim:
This match wasn’t touched by cody players. Both Snafo and playing to win called it 5-5.
Snafoo: “I’m not too sure about this one since the 2012 buff for cody so im putting it 5-5”
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Cody vs Zangief:
Ok, this match was heavily debated. Veggey, Shinbojan and Sharin were arguing for 5-5. Cybeast and Otori called it 5.5-4.5 Cody’s favour.
Meansaltine called it 5.5-4.5 gief’s favour: “He has good ways to keep you out, but once you get a knockdown it is open season. Since his offense relies heavily on frametraps, I think it is good for gief.”
Again, I went with the middle - maybe MachoRhombus can also share his opinion ?
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Cody vs Dudley:
Shinbojan and Heavens called the match 6-4 Cody, but 34 and Cliffeside labeled it 5-5.
34: “Dudley vs Cody being 5-5 is hard to explain.
Both have real strong buffers, and pressure, Cody’s wake up is good, but costs meter to make safe (punishable by ultras, and backdash can be OS’ed (when meterless) with f.MK which starts a 300+ damage combo meterles sfrom anywhere.
Knife Cody is beast .5 cody if he can use knife.
really hard to explain since I only know 2 good cody players, I can see why they think it’s in theier favor (since most Dudley’s are bad), but really if other Dudley players were to ask what’s the Dudley-34 match up they would say 4-6 too.”
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Cody vs Gouken:
Gouken matches were hardly touched. I’m fine with the number change - maybe Amigoone can share his opinion, too on this match ?