So a rocket is not a projectile, man I sure don’t know what a projectile is.

Yeah, trying to use Dhalsim in vanilla was a rude awakening after maining him in ST and Alpha 3 (especially with Claw being my other main in both of those games), but I learned some other characters, and it was chill. Then I got busy with school and fucked up my wrist, blah blah blah. I come back again to try out AE2012 and figure I might as well give him another shot, since I’ll have to be relearning a lot, anyway. Boom. He got worse. No worries, I said, I’ll just pick Blanka back up. . . Oh, I see. So, then I figured I’d try out my main from Third Strike, Dudley.

A projectile is a disjointed hitbox that you put on the screen, which travels and has you recover as soon as it is active.

This isn’t end-all, and some things which are projectiles aren’t fitting this perfectly, but it’s an alright definition.

Blanka Ball fulfills exactly ONE of those.
By your definition of projectile, Rose’s slide is a projectile
Actually, by your definition one can probably turn “Walk forward, s.MK” into a projectile.

You can’t hit or grab projectiles
Start of recovery as it goes active means that you get significantly more frame advantage if it hits later on the active frames, in some cases eg Boom you can actually advance behind the projectile

If Blanka Ball is a projectile, I guess we could also consider Honda Headbutt a projectile. Oh, and Bison Scissor Kicks, Balrog Dash Punch…and why not? Ryu Tatsu.

In other words, no it’s not a projectile.

Because projectiles generally don’t alter character spacings.

Doesn’t matter what it is anyway. “Hey guy’s just found out Blanka Ball is a projectile! I’m going to kick so much ass today!!!”

TIGGGGGGERRRRRR CANON…

fuck.

Okay, now all these you mentioned as similar to blanks ball are ALOT safer on block and safe on hit. So why should blanks be alot punishable where you can see it coming and on block the recoil is punishable by alot of characters midscreen and everyone in the corner. Honestly if people deal with all the moves you mentioned and don’t complain then they have no right to complain about blanks ball. Even balrog smash is safer than blanks ball on block and breaks focus you don’t see anyone complaining.

It’s not as if Blanks has the advantage if he hits with any ball attack. It always resets the situation. God why must people hate for the sake of it. The day Dan starts getting hate is the game I will quit this game.

Oh well in that case let’s make sakura tatsu -15 on block and ex -9 on block since she covers distance and is safe on block and hit and she has the next move after

Let’s make balrog smash -20 on block too since he covers distance and breaks focus

Let’s make oni lk slash -18 on block since is fast to react to

Let’s make ex pc -25 on block too.

Let’s make chun li hazashu -13 on block.

The logic of blanka ball being so punishable on block and hit makes absolutely no sense.

Blanka ball shouldn’t be punishable on hit, actually anything punishable on hit is really stupid. However it should be noted that blanka ball travels the full screen (EX ball goes through projectiles), and is much faster than any projectile. It takes really good timing to hit him out of it with a jab or DP or whatever. None of those attacks you mentioned are comparable.

Blanka hate is nothing new

People have hated that green fucker since his inception for being an annoying shit. His tier status has very little to do with it.

He asked for an example, I gave him one. Simple as that. Also I operate on telegram not pagers. Pagers are too fast, I can’t keep up.

Any range where Rose can do crMK (her farthest cancelable normal) and have LP Soul Spark COMBO leaves her close enough for Cody’s Ultra 2 to punish on hit.

go through projectile on a great reaction from full screen, get ultra’d on hit. wooo

I miss the times when we talked about matchups.

Lots of characters that were threatening in the past have disappeared in the online word, Dhalsim is practically nonexistent, most people have dropped Guile since he got nerfed in Super, and I don’t see a lot of high level Hondas.

Abel is also a character that is rarely seen nowadays, I can’t remember the last time i’ve played against Abel.

Only when you get to super high level. There’s still a wide character representation over all at most levels, for a game that has 39 characters.

Also if you want to win tournaments flying all the way to a major championship with a gimped character is a waste of money. With characters like Guile, Dhalsim , Sagat, Honda, Blanka etc etc you have to concentrate at absurd levels meanwhile your buddy that’s playing Cammy and Fei Long is flying all over the shop while texting his girlfriend on the phone with his free hand.

Some people enjoy the challenge but there becomes a point that playing solid for 90% of a match only to get blown up by a full screen Ultra or one throw literally makes your brain explode and bite your TE stick in half.

I don’t question though that some of these characters are awesome as supplements to a strong character. You only have to look at someone like Infiltration to see how effective that can be.

Can someone please remind me why does Cammy, a character who has no issues whatsoever dealing with fireballs, have a fast projectile invincible ultra?

I couldn’t watch Canada cup live and just watched the GF and was mad salty with those U1 fireball punishes.

I can understand why someone like Honda who’s pretty miserable against fireballs would have a fireball invincible ultra that even requires down back charge, just not Cammy, I guess it’s just one of those “let’s just do it” Capcom decisions.

/salt

Not to mention that her EX Spiral Arrow is projectile invincible 1-25F on top of that.

Concept match between PIE Chin and ChrisG. Now I don’t think Chin is the same level of player as ChrisG to start off with so yeah. However I think it’s worth checking out for the discussion of Cody - Sakura. End result is 10-4 ChrisG. What is interesting to note is how many things Chris DOESN’T punish. Now, not counting the fact that almost every single LP Criminal Upper from Chin could have been punished by Sakura’s crMK count how many things ChrisG lets Chin get away with. How many EX Criminal Uppers weren’t even ATTEMPT to be punished (it pushes back a fair bit but it is -11) at point blank Cody is still in range of crMK from Sakura, if it wasn’t at point blank and only the tornado hit Sakura can still do MP Shooken or far HK for a punish even from max range. There was I think two HP Criminal Uppers not punished on block.

Then there was a fair amount of unsafe stuff that Chin was pretty lucky wasn’t blocked. LK Ruffian at one spot (Can’t remember the timing) that hit but was at a punishable range if it was blocked. A TON of EX Zonks done when Chin didn’t have meter to FADC it on block.

It felt like a big part of the match was just Cody struggling to maintain a specific range just outside of Sakura’s crMK. Emphasis on struggling. While Chris was pretty content to wait him out at times.

I’m surprised it was ONLY 10-4 not 10-2. I gotta respect Chin’s knife play, only Cody who uses the knife and he also manages to make it seem somewhat viable at times. Of course part of that is the unfamiliarity factor, the opponents NEVER train to learn knife ranges or frame data because no one uses it so it tends to either make them extra aggressive, or in chrisG’s case extra defensive.

I know Chris has fought some really good Codys (momochi at SCR for example which ChrisG won.) but I wonder how much experience he has against Codys overall, how many long sets he has played against Codys of that calibur like Momochi or Sasaki or weaker but still fairly strong US Codys like BJUnchained, Harrison, or Chin. It felt like chris was playing great but still wasn’t really fully exploiting some things that he could have. Props to him for only dropping (IIRC) 2 big combos, he was super consistent that set.

A lot of characters have an ultra that gets past/beat fireballs on reaction though (or even the method of comboing into the ultra will beat the fireball like Juri’s EX Divekick -> U2). How well they deal with fireballs without the ultra doesn’t really factor into it imo. Just a lot of characters have it.

I also wonder what happened to Abel? He doesn’t strike me as a weak character but he just kind of dropped off the map.

This is true and something I feel people don’t give the game enough credit for.

So there’s characters we consistently see at a high level: Akuma, Cammy, Fei, Sakura, Sagat, Yun

Characters we see often, but we can argue that it’s thanks to the strength of the player behind them: Ryu, Ibuki, Makoto, Seth, Gen, Cody, Rufus, Balrog, Adon, Rose

Characters we see occasionally, maybe would see more if more people played them regularly: Evil Ryu, Ken, Honda, Viper, Abel, Juri, Bison, Guile.

There’s some give and take of course but that’s 24 characters out of 39. That’s a pretty decent average IMO.

When it comes to Makoto/Gen/Cody/Adon/Rose it’s pretty much literally PLAYER not even Players lol. I mean you got Sasaki the only really strong Cody now. Amiyu and Yeb have all but disappeared AFAIK leaving Xian for Gen. Makoto is all Haitani these days, I haven’t heard much from Shiro or VRyu. Adon it’s always been Gamerbee. Rose it’s pretty much Luffy or bust though there are a couple good Japanese rose players for sure.

Now, Ibuki/Seth/Ryu/Rufus/Balrog I disagree with. Ibuki has shown up A LOT at high level with a bunch of different players. Remember the tons of Ibuki’s at SEAM this year? Seth you got Dashio/OnlineTony/PoongKO and occasionally Kazunoko (though he is mostly Yun 90% of the time). Rufus there is Justin/Ricky/Haitani and tons of other Rufus players who do well. Balrog is MOSTLY PR Rog but there is also -R- and a couple of other strong japanese balrogs who show up and place high.

Ryu shouldn’t even be on that list. He should be on the first list moreso than even Akuma IMO. Ryu is represented by a large variety of strong players AND has a strong tool set.