ugo_2u
3201
Another idea to normalize gen
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Crane U1 should have the trajectory of crane hard kick super, leave the startup alone
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Extend the hitbox of crane sHK so it doesn’t wiff standing.
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EX Oga should have faster to the wall startup so as to punish fireballs
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sMP less pushback
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Medium hands less push back on hit.
…I seriously hope Combofiend or dawgtanian don’t read this or it might actually make it into the game.
I also said to watch his sets vs Tokido as well. The point is matchups are defined by those who are the best at them.
That’s how tier lists are supposed to be made anyway, even if it’s not accurately representing the average “top” players.
Akuma - Ryu is 7-3 (infiltration vs daigo, infiltration vs laugh, tokido vs daigo)
Evil Ryu - Yun is 7-3 (sako vs xiao hai)
Evil Ryu - Cammy is 8-2 (sako vs xiao hai)
Evil Ryu - Seth is 7-3 (sako vs poongko)
Evil Ryu - Fei Long is 6-4 (sako vs fuudo)
Makoto - Cammy is 8-2 (haitani vs evo cammy army)
Seems legit
Tier lists are all theoretical anyway (matchups seem based on averages instead of the single best player of that character like they are always claimed to be), especially because you don’t know how well a specific player might be able to play another character. You only get to see the best performance of a specific character. You can’t see Infiltration (Akuma) vs Infiltration (Ryu) or similar with Daigo, which would give a much more accurate assessment.
Besides that, the 7-3 Tokido vs Daigo set is a dumb example. Both of them have been playing each other for years, and Daigo seemed to always have the upper hand over extended sets, if only slightly. To get any kind of accuracy these top players would have to have hundreds of sets against each other, not just ten games.
I think Akuma - Ryu is a 6 - 4.
I’ve seen ToXY play HumanBomb’s Ryu and ToXY play other top Ryus. I’ve also seen guys like Eita and Tokido play that match out with Dakou and Naruo.
Akuma definitely has the advantage in that match.
Exactly, I dont like the way tier lists are made because they often take player skill and other factors out of the equation. IMO people should just look at what options each character has and see if any of their options give them an advantage over the other one (eg: people consider the Ryu - Guy matchup bad for Ryu because he cant throw fireballs once he has meter, but cr.mk beats 99% of the stuff Guy has from elbow to bushin flip to most normals, stuff like this is what should be looked at, not Bonchan vs Tokido or Infiltration vs Daigo IMO)
I think it’s dead even. Tokido only won because daigo went nuts. Just look at the first game to see how ryu should play the matchup and how akuma cannot do shit about it until he scores a knockdown. Ryu just has to turtle big time
What Haitani did to the Cammys in Evo this year was an act of God
Makoto was dispensing divine justice. Haitani was an agent of the Lord
dx2
3211
While I agree that what you said is roughly how we typically approach things, I do want to point out that tier lists aren’t meant to be based on the single best player of a character, they are meant to be based on the theoretical tools that can be employed by the character were that character to be played to the absolute maximum ability of any player.
Results between top players contribute heavily to matchup analysis because we review the tech that they employ and look at the options that both characters have and their effectiveness in determining the outcome, but the goal is to use that as a proxy to understanding the tools involved rather than the end result of who the victor was.
Matchups can change drastically if new tech is developed or discovered, but we need to separate fundamental character tools that influence the outcome of a matchup from exploitable player tendancies.
For example, I can’t say that Balrog beats Akuma in the corner because of Focus Attacks after watching PR Rog explode Infiltration’s crouch tech tendancies to win convincing sets against him.
I CAN say that Gen’s Super->Ultra comeback factor vs low Stamina characters like Akuma is an important aspect of that matchup, because Gen is very good in the Neutral/Oki game already, the comeback potential of landing that Super into Ultra in round 3 makes it difficult to lame him out if you split the first two rounds. Is that enough to significantly change the matchup in the long run? Probably not as Akuma still has many many tools to dictate how that match goes and Gen usually must make the proper reads and reactions, but new tech and balance changes could change all of that.
Funny how Makoto doesn’t get hate at all when she is just as BS as Cammy, if not more…
Oh I’m gonna love to hear you explain this one.
That seems like a fair analysis of that particular game.
she grabs you
and kicks you in the balls
and you lose half your health
( ͡° ͜ʖ ͡°)
She PUNCHES you in the balls, get it right FUCKIN SCRUBS JESUS
She kicks you in the balls with st.RH ( ͡° ͜ʖ ͡°)
but yeah, nerf her. st.MP slightly alters other realities

ThatJollyOlBastid:
She kicks you in the balls with st.RH ( ͡° ͜ʖ ͡°)
but yeah, nerf her. st.MP slightly alters other realities
I would weep openly. I rely on that button man.
Terios
3219
2 active frames. That’ll do it.
Hey, don’t tread on Akuma’s and Yang’s territory!