SSF4 AE 2012 Guile Video Thread: Return to Respectability

fuuuuuuuuuuuuuuuuuuuuuck lol

yeah videos 1 and 2 are me. “warhawk vs vangief 3” is fuson.

man i got raped. final score was 4-2 vance.

thanks for the tips rexell, i never thought of using df.hk to punish lariat. yeah neutral jump fierce is probably the best overall anti air against gief, i should utilize it more. also i shouldnt wake up flash kick gief jump ins lol.

for the record i had a couple stella’s before this MM.

my top 4 in US:

  1. justin
  2. ricky
  3. champ
  4. vance

Warahk, maybe you should use more fierce sonics instead of jab ones all the time. Vangief was obviously reaction jumping sonics all day, but I think the fierce sonics will hit him if he reaction jumps from as close as he was. Of course, the recovery is worse, so it’s worse if he guess jumps, but he wasn’t doing that very much. Just for a random example, look at 1:33 of the first video. I’m pretty sure a fierce sonic would have hit him there.

yeah, i think you’re right

[media=youtube]nR8eLfhCreg[/media]

[media=youtube]NsydCQ9dvM8[/media]

Warahk, I bet your biggest concern vs. Vangief was your inconsistency to anti-air his jump-ins. Just guessing though I could be wrong. Guile’s Rolling Sobat going backward beats Zangief’s jump-ins except for his Fierce.
Like Rexell said also, nj.fierce works well also, but you have to really calculate the distance with it so that it hits him all of the time when he jumps in because if you attempt to nj.hp Zangief and he does his jump mk (the low arc kick), then your fierce will miss him, he will land before you and you will be susceptible to anything he wants to do.
I want to play Vangief, i’ll make the trip out to Cali soon.

My top 4 in U.S.

Justin
Sanford
Ricky
F. Champ

you should come to wcw3 man. i know the norcal trinity will be there, i know a lot of us in socal would like to play you too.

sanford is fuckin sick, surprised you would put him above ricky and champ tho. i heard sanford lost like 7 consecutive MMs to champ

the thing i fear the most against vance is ex green hand, i never use sobat as AA, ill definitely try that. thanks for the advice

nice work at guard crush!

What Brian said is right as fierce boom travels fast enough to make the opponent very hard to react to at about half screen distance. An e.g I always use myself would be throwing a fierce boom right when the round starts against Blanka. Blanka will block the boom if he’s looking out to slide a boom cos the boom is fast and it’s blocked before he can react. But if I throw a lp boom, then he would be able to slide me if he’s looking out for a boom as the boom travels slow.

And dieminion

Nj.hp does beat Gief’s j.mk clean at the correct distance and timing but it has to be a bit closer than Gief’s max range j.mk. It was through feedback to me from Gief players I’ve played with that I knew about this. However, nj.hp will whiff at about the range where you have to stand block Gief’s max j.mk range. But this range, b.mk would hit Gief’s legs clean like you said.

However, it’s dangerous if Gief does empty short jump in Vanilla. I’m not really sure about super since I mostly play Vanilla but I think it should more or less be the same. I really hate Giefs doing empty jumps.

Just be glad you didnt face his bison. lol

Here’s a match I had today with a fellow Guile player from the gameFAQ’s board.

[media=youtube]_jZO9SdXzJ4[/media]

Sucks that I dropped those combos, but what can you do :xeye:

Wha wha whaaaa? Is it safe from empty jump > jab SPD too from the right ranges? This is news to me.

Seeing alot of gief v guile matches lately and I’ve been experimenting with nj.hp on zangiefs wake up and it stuffs lariat and cr lariat and you can land Df.hk bnb after. It has to be a few cms away though coz he can late cr lariat trade. I think once giefs see it stuffs the lariat they will be scared…However his standing Hk beats it and ex greenhand…But you can empty nj to bait this.

In order to use b.mk to beat Gief’s j.mk, Guile’s leg must hit Gief’s leg hitbox when he stretches out his leg. So Guile has to be rather far away or at Gief’s max range. I would think it’s safe from SPD as Guile is already moving out of range of SPD. I think I mentioned it somewhere before that b.mk works against some jump-ins but are however, hard to time and gauge the range. These jump-ins are usually hk and mk jump-ins. It works quite well against dive kicks when Rufus’ leg is not hitting Guile’s head or when the dive kick is coming in at a more horizontal angle. I would think it’s gonna work on Adon’s divekick too.

On knockdown, going right up and do a meaty b.mk on their wakeup is also a good way to bait out pokes from the opponent after they have blocked the b.mk. I think some SRKs and reversals will trade if you did it right cos I had it trade a few times before.

Justin.tv - iplaywinner - HADOCON: MILLIONAIRE FIGHTING 2010

Warahk (GU) vs Ricky Ortiz (Cammy) 1:21:15

Warahk (GU) vs Ricky Ortiz (Cammy) 1:30:15

Warahk (GU) vs Filipino Champ (Dhalsim) 1:33:20

Warahk (GU) vs John Choi (RY) 1:27:00

Warahk (GU) vs Ricky Ortiz (Cammy) 12:10

Warahk (GU) vs Ricky Ortiz (Cammy) 16:45

Warahk (GU) vs Filipino Champ (Dhalsim) 18:48

Warahk (GU) vs Ricky Ortiz (Cammy) 26:24

Lamerboi (GU) vs Filipino Champ (Dhalsim) 14:48

Warahk (GU) vs Young Legend (Rufus) 26:21

Lamerboi (GU) vs Ricky Ortiz (Cammy) 35:45

Lamerboi (GU) vs Filipino Champ (Dhalsim) 58:05

Lamerboi (GU) vs Vangief (Zangief) 1:04:15

http://www.justin.tv/iplaywinner/b/275133412

Warahk (GU) vs Vangief (Zangief) 1:25:47

Lamerboi (GU) vs Combofiend (Guy) 1:49:45

Warahk (GU) vs Grimmz (Ryu) 15:20

Warahk (GU) vs Vangief (Zangief) 43:40

Man Warahk, I really respect your placings with Guile, your knowledge of SSF4 and Guile, and your execution, but a lot of times, I don’t understand WTF you’re thinking in your matches haha.

You vs. John Choi? I play that match so lame and make Ryu’s WORK to get to me. You’re focusing every where, jumping in, etc. I SB every thing, save meter, play footsies / spend meter to keep myself out of the corner, and try and AA everything correctly. You can probably count the number of times I jump on one hand. I think even in the beginning of one of your team matches vs. Choi’s team, Choi jumped in in the beginning of the round and you had a down charge, and you stood and blocked instead of FK’ing.

I bet you of all the things he expected John Choi to do, jumping in at the start of the round wasn’t one of them. He froze up due to mind-fuck lol

Yo seriously, Warahk, holy shit dude. You’re getting so god damn sick. Like, noticeable difference in solidness, you took on what, Ricky, Vance(?), Champ, and Choi? Anyone else get a taste of the back fist??

oh yeah guys by the way for those of you that have facebook i made a page on it called “The Gnosis Empire” i will have updates on things i have discovered in SSF4, sometimes well im hoping alot of times there will be videos and also a variety of other things people are just generally into and have lack of knowledge of. So if you have facebook please check it out also add me my user name on facebook is “Jago Margqulius shinszengate”

Had to get out of lurk mode to comment on that Guile play. Inspiring stuff… someone go buy Warahk some real Guile shades.

yeah i jump in too much against ryu, i need to play that match safer. same with gief, i dont know why i ever jump at vance >_<.

thanks man, i really appreciate it. off stream singles i beat mike ross and crizzle

thanks for the compliments guys. any advice in the ryu match up would be appreciated, i feel like its one of my weaker matches.

Warahk. i’ve seen you play against Ryu and Ken and i notice that when you crouch underneath a Tatsu you punish it with cr. strong. I dont know if that’s what you prefer to do for whatever reason? I just think that shit should be hit harder. Hard flash kick or even wait for it to go past you then DF. Roundhouse to flash kick. Usually i just Cr. Fierce because i dont react fast enough. But even thats harder than crouch strong. Also i notice when i cr. fierce it they land at a nice sweep distance where i tag em with cr. forward or wait for them to stick something out to punish.

I’d go with the cr.mp under tatsu myself. Eliminates guess which strength Tatsu was used. Has 4 frame startup. You also don’t have to worry about charging and if they try to reversal, you know have a charge to punish them appropriately.